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Adventurer Rings discussion
#21
Two questions:
- Are these rings Storageable?
- What's the damage boost? 100% + x% or 100% + 100% (crit effect) + x%?
And I'd prefer Crit ring over Cruel, with Crusher I'll have a good chance of seeing a red number every 3 hits.
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#22
I'm confused, why are people saying that the Cruel Ring would be the better choice for a paladin over the Critical Ring? I always thought that the 10% chance of doing a critical even though it's weaker would still be the better choice.
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#23
Firebirdies Wrote:I'm confused, why are people saying that the Cruel Ring would be the better choice for a paladin over the Critical Ring? I always thought that the 10% chance of doing a critical even though it's weaker would still be the better choice.

Because the ring's crit alone is only +10% damage. It's totally worthless for any class unless they already have crit of some sort.
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#24
So since Buccs have a crit of a sort, Critical Ring is better for them, right?

I guess I put too much faith in the stun of Magical Ring, then is it better to add 10% chance and damage to Stun Mastery, instead of 5% chance and 20% damage plus 8% chance to actually stun? D: Stunning DS sounded sexy, aw well.
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#25
Probably off-topic but these rings were a bad idea, it's as though they're forcing people into making new characters for no real reason, and the rings help classes that don't need the power boost gain even more of an advantage over the classes that do. At least they give a healthy amount of hp.
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#26
Why can't they just let people with 50+ adventurer's get the ring on logging in? Why do they have to level 30 extra current levels? That's so...cruel....adventurers, you suck for picking your class, but if you work 50 levels harder on a new class and take out the time of leveling your current character, you'll get a 5% chance to deal an extra 20% damage per hit on your main character!


Eh, if you ask me, I think I should be compensated for my 3 50+ adventurers that I already have, with these rings. But I guess this is motivation to make a BW palidan.

Notice the ironical use of the word ''cruel''
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#27
I don't see the point of having to level up a n00b either, specially since all adventurers share cash shop storage, and you don't even need 2x to get to level 50 without trying, even in KMS. So it's not like Nexon is getting a benefit from it.

LF > Nexon America to mess up with the patch to be able to get them easier / equip them with Lilin's Ring.
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#28
Why is the crit ring so much preffered if the cruel ring gives the same dps? 5% x 20% versus 10% x 10%?

Also would the crit ring also be better if i was an aran with the 10% crit chance of 10% more dmg with the purple arcglaive polearm?

What if i added se?
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#29
It sucks that you can only move the ring ONCE and then it is locked to that charachter.

Every char on your account should be able to get one, as cronnoponno said every Adventure lv 50+ should be given one when they log in.
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#30
KatanaKiwi Wrote:Why is the crit ring so much preffered if the cruel ring gives the same dps? 5% x 20% versus 10% x 10%?
That's true by itself, but whenever you have outside crit sources (such as SE), it becomes a choice between 25% x 150% or 20% x 160%. The choice is even more extreme for classes with inherent crit.

KatanaKiwi Wrote:Also would the crit ring also be better if i was an aran with the 10% crit chance of 10% more dmg with the purple arcglaive polearm?

What if i added se?
KaidaTan Wrote:Are you an NL/BM/MM/Aran/Evan/Dual Blader?
 Yes
 No
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#31
What mainly confuzes me is the fact that there are 2 explainations on how this crit works. One theory sais the critical is just adding more chance (5% for the cruel ring) while the crits also do more damage (20 % for the cruel ring).
the other explaination sais these crits work seperate, meaning you can get 4 types of damage -> normal damage, ring crits on top of normal damage, ring crits on top of critical, and critical without ring crits.
if you would be an aran, with 60% base crit + se (15%) + 10% crit ring + 10% purple arcglaive (durability weapon) this would be 95% chance on critical with the first theory... with a sick high damage multiplier for crits..
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#32
Hehe then you have to add the Critical Damage/Probability these weapons add...
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#33
KatanaKiwi Wrote:the other explaination sais these crits work seperate, meaning you can get 4 types of damage -> normal damage, ring crits on top of normal damage, ring crits on top of critical, and critical without ring crits.
if you would be an aran, with 60% base crit + se (15%) + 10% crit ring + 10% purple arcglaive (durability weapon) this would be 95% chance on critical with the first theory... with a sick high damage multiplier for crits..
It is exactly like this. Except that Aran have a base crit chance of 70%, so in your example they'd get to 100% crit rate.

More Examples:
Thorns + SE + Crit Ring = 35% + 15% + 10% = 60% chance of crit, = 125% + 140% + 10% = 275% damage added to each hit.
NL crit + Crit Ring = 50% + 10% = 60% chance of crit, = 100% + 10% = 110% damage added to each hit.
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#34
so if arans get a 105% crit rate with the critical ring if they use SE then its better for them to use the cruel ring which gives 5% ending up with 100% crit chance?

also the example you are giving would sound to me like the first theory

edit:
with the second theory i meant (for examply for my aran)

30% x 90% chance = 27% chance on normal damage
30% x 10% chance = 3% chance on ring crit on normal damage
70% x 10% chance = 7% chance on ring crit on normal crit
70% x 90% chance = 63% chance on normal crit without ring crit

this is using 70% base crit without any other critical source but the critical ring
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#35
Or, perhaps the critical damage and rate becomes capped? Because technically with polearm booster, and speed infusion, that's +5 attack speed, doing that on a fast polearm will only get it to faster(5), wouldn't it make sense to cap criticals like that to?
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#36
the atk speed cap is to prevent hackers from attacking extremely fast, its an old outdated cap
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#37
KatanaKiwi Wrote:so if arans get a 105% crit rate with the critical ring if they use SE then its better for them to use the cruel ring which gives 5% ending up with 100% crit chance?

also the example you are giving would sound to me like the first theory

edit:
with the second theory i meant (for examply for my aran)

30% x 90% chance = 27% chance on normal damage
30% x 10% chance = 3% chance on ring crit on normal damage
70% x 10% chance = 7% chance on ring crit on normal crit
70% x 90% chance = 63% chance on normal crit without ring crit

this is using 70% base crit without any other critical source but the critical ring

You'd still probably want to go with the critical ring though. More often than not, you don't have both combo above 100 and sharp eyes on.
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#38
So the rings are storagable? Or do I have to dish out money for (platinum) SoKs?
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#39
I heard they were tradeble once in one account like the evan's glasses. Which is stupid because I would have to make 3 lv 50's instead of 1. Prolly not making one for my mage then though </3
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#40
DarkestTempest Wrote:So the rings are storagable? Or do I have to dish out money for (platinum) SoKs?
They are storageable ONCE, then they are untradeable and non-scissorable.
Veneni Wrote:I heard they were tradeble once in one account like the evan's glasses. Which is stupid because I would have to make 3 lv 50's instead of 1. Prolly not making one for my mage then though </3
Dragon Glasses are not tradeable once, you would have to use a Platinum Karma Scissors to move them.
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