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Starcraft II
#1
 Spoiler

Ravens <3

What do you guys want to know about units (No Zerg) in Starcraft II: Wings of Liberty? That's about all there is right now. (And keep in mind it's Beta so things are subject to change)

I'll update with some more images of me destroying things sometime Saturday if I get a chance to play some more.
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#2
Holy pomegranate that looks nice. I've been playing a hacked version of the beta on my crummy 3 year old computer with minimum settings (which still looks quite nice). I didn't even recognize the units.
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#3
SCREW YOU YOU GOT BETA.

Wait a second Dusk....PM me your cracked version, lol?
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#4
Relevant
http://www.collegehumor.com/video:1930050
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#5
Dusk Wrote:Holy pomegranate that looks nice. I've been playing a hacked version of the beta on my crummy 3 year old computer with minimum settings (which still looks quite nice). I didn't even recognize the units.

What do you think of the units and balance so far?

I'm loving the Zealot's new movement skill. Looks so awesome when you have multiple squads intercept enemies.
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#6
No zerg killed this thread for me. I wanna know about 4 armed ultralisks. I'm also desperate to know if Defilers are going to exist in this one.
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#7
MasPan Wrote:No zerg killed this thread for me. I wanna know about 4 armed ultralisks. I'm also desperate to know if Defilers are going to exist in this one.

No defilers. Ultralisks are huge (think about 2 starcraft 1 ultralisks put together, I guess).

Campaign editor can make the Uberlisk, which is an ultralisk with a lot of spine crawlers and other crap.
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#8
JoeTang Wrote:What do you think of the units and balance so far?

I'm loving the Zealot's new movement skill. Looks so awesome when you have multiple squads intercept enemies.

Why can't you play as Zerg?

I'm not a pro at Starcraft, so I can't really say for sure. At first glance, a lot of things seem overpowered, simply because they work as a perfect counter to existing units. Zealots in SC1 were known for their tanking ability, but with minimal micro skills, a small group of 5-6 Reapers with Nitro Packs can easily wipe out an army of Zealots without Charge and Stalker/Sentry backup in seconds. I think one of the patches addressed this, because it takes longer to tech up to and build Reapers now. Infestors also seem pretty OP, with their ability to almost instantly spawn 8 Infested Terrans each. Drop a dozen of those in an enemy base (or hell, burrow them into their base - you actually need a significant amount of detection vs. Zerg now) and you can quickly spawn a massive army of temporary marines. They also have a 50 energy no-shield-draining "MC", and a 75 energy "Maelstrom." Yeah what the pineapple.

Other things that seem to need balance to me:
- ZvZ seems to be nothing but make a lot of Roaches and Hydras just like how in the original it was nothing but make a lot of Mutas/Scourge.
- Zerg can flood the map with Creep Tumors. Nydus Worm is insane. Zerg ground can move across the map faster than Zerg air.
- Terran needs more anti-Air? They don't have a specific unit to counter air anymore but Vikings are pretty good at the job. Air in general seems to have been moved further down the tech tree, and there's a lot more focus on ground battles. Terrans have nothing to fight air with except Marines and Thors until they get a Starport.

Toss has a lot of sweet stuff. I'm loving the Sentry + Zealot synergy. Force field traps things trying to run away, Guardian shield lets Zealots take greatly reduced damage from things as they charge up to them. Void Rays are pretty badass, and Phoenixes ARE SO FAST and tear up anything that isn't massed or too big to Gravitation beam.

MasPan Wrote:No zerg killed this thread for me. I wanna know about 4 armed ultralisks. I'm also desperate to know if Defilers are going to exist in this one.

Ultras kick ass. They cut pomegranate up with massive AoE attacks instead of their old tusk butting. Defilers don't exist, and neither does Dark Swarm, but Infestors make up for that loss.
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#9
oops
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#10
*Never played the game*

Terran seems decent at anti air O_o. I mean, Vikings are really good at anti air. I have no idea what you mean when you say Terran suck at anti air. If anything, Protoss sucks at anti air.

...when I say Protoss, I mean against Mutralisks. They can't do crap against a good Mutra rush. Ground units do lousy damage, and the only thing they can rely on are Photon cannons, but that means Protoss won't be able to expand into other bases due to Mutralisks harassing them there. Void Rays are too high up on the tech tree, plus they do lousy damage against Mutralisks due to constantly having to reload their missile....thingy all of the time. Phoenixes (I think they're called Phoenixes) do jack damage unless with Overload, but if you happen to have not a lot of Phoenixes, Mutralisks can still rip you with shreds. Carriers are the only reliable counter, but again, they're too high up the tech tree.

Creep tumors are meh. They're just like the old Sunken Colonies, except they can't attack. Plus they waste the energy of your Queen (your queen could be spawning larva instead).

Zvz...yeah. Roaches and hydras will beat zerglings and mutralisks, sadly.

RIP Lurkers. Blizzard should not have gotten rid of them.
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#11
.
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#12
ClawofBeta Wrote:*Never played the game*

Terran seems decent at anti air O_o. I mean, Vikings are really good at anti air. I have no idea what you mean when you say Terran suck at anti air. If anything, Protoss sucks at anti air.

...when I say Protoss, I mean against Mutralisks. They can't do crap against a good Mutra rush. Ground units do lousy damage, and the only thing they can rely on are Photon cannons, but that means Protoss won't be able to expand into other bases due to Mutralisks harassing them there. Void Rays are too high up on the tech tree, plus they do lousy damage against Mutralisks due to constantly having to reload their missile....thingy all of the time. Phoenixes (I think they're called Phoenixes) do jack damage unless with Overload, but if you happen to have not a lot of Phoenixes, Mutralisks can still rip you with shreds. Carriers are the only reliable counter, but again, they're too high up the tech tree.

Creep tumors are meh. They're just like the old Sunken Colonies, except they can't attack. Plus they waste the energy of your Queen (your queen could be spawning larva instead).

Zvz...yeah. Roaches and hydras will beat zerglings and mutralisks, sadly.

RIP Lurkers. Blizzard should not have gotten rid of them.

Uh...you really haven't played SC at all, have you? Void Rays are for buildings and high HP units. Carriers are terrible at fighting fast massed units. Phoenixes are lower on the tech tree hit Mutas for 20(+4) damage per shot, meaning unupgraded Phoenixes kill Mutas in 6 shots. They're also faster than Mutas... Protoss has decent ground ranged units such as Stalkers. Terran has nothing but your standard Marines, and the expensive Thors. Vikings are pretty good at fighting air, I guess.

What's overload? Phoenixes only have one ability called Gravitation beam, which lifts a ground unit into the air and renders it useless.

Queens don't need that much energy. Spawning additional larva costs 25 energy. They regen energy at a really fast rate, and you can always just make some more queens if you need more energy. All I'm saying is, with 3 Hatcheries and a Queen at each Hatchery, I can't make units fast enough to need more Larva. Creep tumors are also self propagating (each one can spawn an additional one, so you only need to make a couple as long as your enemy isn't hunting each one down). They're not like Sunks at all. Spine Crawlers do what Sunks did. These things are practically free. If you still ned more creep, OVERLORDS can generate creep now. Holy pomegranate.

The hacked beta was all over the internet a few days ago, guys. You can't play actual people, just AI, so it's really only good for trying out the new units. Just Google it, because the links that I found have been taken down already.
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#13
Never mind, Blizzard scrapped Overload.

Only reason I can think of why Phoenixes are weak against Mutralisks because everyone on the Starcraft 2 forums are peaching about it (although admittedly it was a while back they were complaining).


Edit: Wave 3 invites were sent, by the way. Didn't get in.
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#14
ClawofBeta Wrote:*Never played the game*

Terran seems decent at anti air O_o. I mean, Vikings are really good at anti air. I have no idea what you mean when you say Terran suck at anti air. If anything, Protoss sucks at anti air.

...when I say Protoss, I mean against Mutralisks. They can't do crap against a good Mutra rush. Ground units do lousy damage, and the only thing they can rely on are Photon cannons, but that means Protoss won't be able to expand into other bases due to Mutralisks harassing them there. Void Rays are too high up on the tech tree, plus they do lousy damage against Mutralisks due to constantly having to reload their missile....thingy all of the time. Phoenixes (I think they're called Phoenixes) do jack damage unless with Overload, but if you happen to have not a lot of Phoenixes, Mutralisks can still rip you with shreds. Carriers are the only reliable counter, but again, they're too high up the tech tree.

Creep tumors are meh. They're just like the old Sunken Colonies, except they can't attack. Plus they waste the energy of your Queen (your queen could be spawning larva instead).

Zvz...yeah. Roaches and hydras will beat zerglings and mutralisks, sadly.

RIP Lurkers. Blizzard should not have gotten rid of them.

Vikings are alright. They're no Wraiths, but they're cool. It's 10 +4 on Armoured and it shoots two missiles at once. Can't exactly recall which Air Units are Armoured, but most attack units are I believe. Mutas are probably Light or Biological though, and Phoenixes are Light too I believe. Turrets are useful. 7 + 7 on Armoured, shoots two missiles at Fast speed.
Otherwise, Raven's Missiles are very far up the tree and take half their Energy so not a very viable way to take out Air though it should be useful against Carriers since they're so damn slow. They're not very sturdy either; however, their defense probe is very useful for support in combat too.

I found a map with a good AI that completely shreds me. This is fun.

Also, I just wanted to say I fucking love the Terran music. It's awesome. I just downloaded the OST that was out and I'm just listening to those tracks as I play.
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#15
Oh, so none of us here have an actual beta key?
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#16
-For a Mutalisk rush, turrets and marines apparently, i really miss goliaths, Thors are expensive and slow to get, turrets are awesome against anti-air as always though and i guess there is more focus on the marines, u can make 2 at the same time with the reactor thingy, its like making fast zerlings lol. Im not sure what to think about Hellions, i've been reading for a while and most people hate them, Vultures + spider mines were a good combination against protoss zealots with tanks for the dragons, i dont really know how good are hellions because i cant really find a good AI map with a computer that actually attacks and expands but i do miss spider mines. Also the medivacs, u need a starport for that, medics were easier to get at the beginning to heal u when u use stimpacks. Ghosts are good and i love all those new add-ons, MULE and the extra supply. Terrans have a good advantage when building suply depots with those 8 additional u can give, oh and the sensor tower, love it.
-I think protoss are pretty good and the new ability of the gateway to warp stuffs. Archons's splash dmg seems to be pretty small now though but the psi storm is all u need for biological stuffs. The mothership right now seems to be pretty good for defensive purposes, invisible buildings is nice, i heard they nerfed it? i remember watching videos with it throwing lots of beams and some kind of shield; right now its a very expensive unit to make for only defensive purposes,the cloaking ability and the high hp/shield are probablly good enough though but its really expensive and quite slow.
-Zerg's nydus worm is insane, i love it, fighting a zerg will be really interesting lol. I like the queen's new abilities, there is no need for more queens, her energy regenerates pretty fast. Ultralisks are pretty good, i havent really tried much with zerg air units other than mutalisks but i like them. Still missing lurkers though. I also like all the creep stuffs and their expanding gameplay and the burrow moving stuffs. Careful with banelings =o.
L>good AI
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#17
HellenzSin Wrote:L>good AI

This very much.

I only find Calldown additional supplies useful if I need to build something RIGHT away. Supply Depots are useful for walling now so it's better just to build a few more, and you want to use the MULEs as much as possible. I don't really miss Vultures too much because Reapers and Hellions are better harassers, and Spider Mines were a little overpowered.
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#18
I'm looking for some better AI too, the current one just bothers you in the beginning and then keeps making Zealots/Marines/Roaches, sometimes maybe Mutalisks. I don't even think they upgrade.

So far, I'm liking it a lot. The changes are good and it makes me feel like I've got more choices and more stuff to do in such little time. For example, I gotta keep on using the Command Center's energy on MULE's or keep on Chrono Boosting buildings for faster research/unit spawning. I also like how I have more control over a group of units when using a skill, it's very comfortable.

Can't wait to buy and Battle.net it when it comes out!
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#19
Wuhhh no zerg? That sucks lol. Protoss was my favorite anyway in the first starcraft. First MMO I ever played =).

Blizz hasn't lost their touch have they?
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#20
Try Starcrack V6.1 for AI. It comes in Standard, and Cheating varieties for that extra challenge. pomegranate's scary when you see six Carriers fly into your base from your mineral spawn.

I'm liking the tactical strategy with the Sentries though frail they are. Force Fields are cool.

It seems Blizzard's changed a lot of things, and haven't even updated their website yet, so who knows if those changes will be coming around to the beta or final version or not.

Here's what I think of your Zerg
 Spoiler
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