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Group Hug
#1
Character's of the game I'm working on. Will make a blog with the game's description in the near future.

[Image: grouphug2.png]

- Rogue (Purple)
- Archer (Green)
- Knight (Red)
- Brawler (Blue)
- Ninja (Gray)
- Witch (Orange)
- Jester (Pink)

[03-08-2010] Added the Jester. Development's been slow this and past week do to partial exams. And Starcraft II. : \

 03-04-2010
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#2
Ooooh. That looks really good and reallyl cool!

- A gun user?
- Black magic/White magic users (Witch being the black magic user)
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#3
Loose Wrote:Need ideas for two more characters, any suggestions? I'm looking for "classes" unrelated to the current ones; for example, no Spearmen, Wizard, Thief, etc.

Gunner? Iono... all I can say is more boys please.

[edit] Gah ninja'd. I'm really interested to see screenies when you guys get further along in your development. ^^
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#4
Throes Wrote:all I can say is more boys please.

Goggleemoticon

Keep that 2:1 ratio goin there loose!
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#5
Throes Wrote:Gunner? Iono... all I can say is more boys please.

But then he won't get to draw boobs!
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#6
Edited first post.

I'd have to see about a Gunner.
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#7
B®east Master.
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#8
Bulwark could be a tank-like class that equipped with huge gauntlets, though I have no idea what kind of game this is...
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#9
Rogue and Ninja seem too close alike. I say one or the other.

Anyway, I suggest a summoner-type class. It can be a good guy who summons demons. Reference is Malconvokers from DnD. 2nd possible member is a support like a Bard. She'd play music to strengthen teammates, but can also fight with her lute and uses sonic blasts as attacks.
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#10
You have two burly melee guys already, so I guess you need some lightweights. I like the idea of a gunner, as some people mentioned above. For the other class, maybe a druid or some other type of spellcaster that hopefully isn't too similar to the witch.
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#11
[color="#cc8899"]Gunner is a good one, maybe with a musket or blunderbuss (since it's a platformer...kindof...it could be used for propulsion as well as damage).
My other suggestion was a Summoner, with 2 or 3 summons that can be swapped out (1 at a time)-
- A slime summon for helping with platformer type stuff (bounce on it for extra jump, use it to cling to ceilings/walls, idk)
- An attacking summon
- A defensive summon (maybe limited in use, or can't move while it's out, etc)[/COLOR]
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#12
A gunner. I think it would look cool with dual guns, very agile and fast.

Also, a summoner/ close range supportive char would be nice.
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#13
[COLOR="Red"]A slime blob. Squishy attacks away!

That way, it could have melee and ranged if it shoots slime or if it lashes out it with.

Make a chainsaw-er. No games ever have a chainsaw-ing class.[/COLOR]
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#14
IllegallySane Wrote:Rogue and Ninja seem too close alike. I say one or the other.

Anyway, I suggest a summoner-type class. It can be a good guy who summons demons. Reference is Malconvokers from DnD. 2nd possible member is a support like a Bard. She'd play music to strengthen teammates, but can also fight with her lute and uses sonic blasts as attacks.
The difference between Rogue and Ninja is that the Rogue is melee, while the Ninja will be more range orientated. Also some skills.

I'm liking the Bard/Composer idea, it might be possible. We're also leaning toward a Gunner rather than a Summoner, but a Gunner wouldn't fit with the setting of our game.
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#15
you could make a warrior bard! One that uses flute swords! You could do like a small, med, long DDR thing with the arrows keys on screen to play your notes. Based on how many you hit, you song is that strong. For example, to make the song do what it says in the description, for a short song, you would need to hit at least 85% of the notes, and any more gets you extra song whatever (depends if healing, def, attack. so if you get more than 85% on healing, you heal more than normal), for med, you would need like 75%-80% and long to hit 65%-70%.
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#16
Loose Wrote:The difference between Rogue and Ninja is that the Rogue is melee, while the Ninja will be more range orientated. Also some skills.

I'm liking the Bard/Composer idea, it might be possible. We're also leaning toward a Gunner rather than a Summoner, but a Gunner wouldn't fit with the setting of our game.

make it like from FFTA2, like steampunk pistols and rifles....
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#17
I support the inclusion of another magic-based class, be it a summoner or necromancer or what-have-you.
Light-weight male class that comes to mind is a Monk-type, but to differentiate it a bit from the Brawler, give it a Bo Staff, Tonfa, Hook Swords, or some other martial arts weapon.
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#18
Gambler-class?
Sacrificer-class? (If this is a party-game, then this would work. Sacrificers sacrifice themselves so that all damage is focused on them, and noone else. Avoids the need of hyperbody and such.)
Eventually, if this isn't too close to the witch-class: Summoner.
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#19
I like the character designs so far (how they are unique compared to each other instead of going for the meh same-ness problem I seem to have when I create my characters). I'm not really sure what class/job I could recommend however .__.
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#20
Puppeteer! (totally didn't rip this from ^'s avatar)

lol but I dunno how that would work that seems really restricted.
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