2008-08-14, 05:54 PM
Well, we've all spend quite a number of time (3 1/2 or 4 1/2 hours, not sure) in CWK, and probably got a good idea of how the mobs work and stuff. Once the initial craze has gone past, we'll most likely be looking at the practical result of this update - is CWK (or at least its outskirt) good for our training?
From the look of things, I'd say not. Leprechauns are good for money farming but horrible for training (they're kinda like a voodoo except for with only decent HP/exp ratio rather than a crazy one, and that's if you can brave the dangers of a stray Bigfoot), and all the monsters on the mountains are mix n' matched to the max, and to make matters worse things are frequently smashed with windraiders, which is a terrible monster to train on. Crimson Guardians are not mixed, sure, but apparently their damage can go up to 5k, and from what I've seen (read: the few seconds I spent trying to get up before bumping into one while not at full health and promptly dying), there isn't much of a sniping spot.
There are a couple of places of interest from what I've seen so far.
Phantom Path - Mainly Elderwraithes. They're everywhere, slow, and don't have a magic attack. 51k HP for 2480 exp isn't bad. They do kinda hurt though, and you can't freeze them. THey also don't lend themselves to mob very well. The Nightshadows on the map are icing on the cake since the max damage I've seen them do is like 1.8k. Still totally immune to ice though.
Cave of Fear - The only Windraider free cavern. Both Stormbreakers and Firebrands have OK exp rate, but Firebrand's 2nd form is a bit annoying with their tendency to fly around (at least they don't sink when frozen, unlike every other flyer in the game). The map's pretty small so they mob pretty decently. I can't expect it to be much use for me though, but it's something lower level Snipers want to try out.
Cave of Honor - Well obviously since I'm looking for hunting Nightshadows, this is the map of choice. Unfortunately there are lots of annoying Windraiders around to slow down the exp, so I'd have to test further.
Path of Strength - The closest thing to a party-friendly map I can see on CWK. No annoying windraiders, and all of the monsters on the map are quite well off in HP/exp ratio. The flying Firebrand/Elderwraith could be annoying though. This is the map I have the most hope for.
The Path of Peril - I'm not quite sure how to get there so I haven't explored it yet, but Typhoons look like Gryphon upgrades, and since they actually have a map to themselves, they could be something workable. I need to actually see the map first, though.
Any comments, thoughts, and your own experiences with CWK?
From the look of things, I'd say not. Leprechauns are good for money farming but horrible for training (they're kinda like a voodoo except for with only decent HP/exp ratio rather than a crazy one, and that's if you can brave the dangers of a stray Bigfoot), and all the monsters on the mountains are mix n' matched to the max, and to make matters worse things are frequently smashed with windraiders, which is a terrible monster to train on. Crimson Guardians are not mixed, sure, but apparently their damage can go up to 5k, and from what I've seen (read: the few seconds I spent trying to get up before bumping into one while not at full health and promptly dying), there isn't much of a sniping spot.
There are a couple of places of interest from what I've seen so far.
Phantom Path - Mainly Elderwraithes. They're everywhere, slow, and don't have a magic attack. 51k HP for 2480 exp isn't bad. They do kinda hurt though, and you can't freeze them. THey also don't lend themselves to mob very well. The Nightshadows on the map are icing on the cake since the max damage I've seen them do is like 1.8k. Still totally immune to ice though.
Cave of Fear - The only Windraider free cavern. Both Stormbreakers and Firebrands have OK exp rate, but Firebrand's 2nd form is a bit annoying with their tendency to fly around (at least they don't sink when frozen, unlike every other flyer in the game). The map's pretty small so they mob pretty decently. I can't expect it to be much use for me though, but it's something lower level Snipers want to try out.
Cave of Honor - Well obviously since I'm looking for hunting Nightshadows, this is the map of choice. Unfortunately there are lots of annoying Windraiders around to slow down the exp, so I'd have to test further.
Path of Strength - The closest thing to a party-friendly map I can see on CWK. No annoying windraiders, and all of the monsters on the map are quite well off in HP/exp ratio. The flying Firebrand/Elderwraith could be annoying though. This is the map I have the most hope for.
The Path of Peril - I'm not quite sure how to get there so I haven't explored it yet, but Typhoons look like Gryphon upgrades, and since they actually have a map to themselves, they could be something workable. I need to actually see the map first, though.
Any comments, thoughts, and your own experiences with CWK?


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