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you know shadow web works on it too. or whatever that hermit skill is. So it's not just F/Ps. I didn't get a chance to try and hammer it, but it was stunable and I solo'd 1 with acb for the hell of it. I wasn't thinking of hammer since I didn't realize it wasn't considered a boss X_X. Hopefully its fixed though. 2 mil exp/40 seconds just breaks the game.
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LoyalOath Wrote:you know shadow web works on it too. or whatever that hermit skill is. So it's not just F/Ps. I didn't get a chance to try and hammer it, but it was stunable and I solo'd 1 with acb for the hell of it. I wasn't thinking of hammer since I didn't realize it wasn't considered a boss X_X. Hopefully its fixed though. 2 mil exp/40 seconds just breaks the game. LoL. Hey, if the spawn rate is low enough, then it won't break the game.
Just a bit of fun in everyone's day.
Like, make the spawn rate as low as BMMs and nobody will complain.
The hermit skill is venom.
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The spawntime for a Bigfoot is 8 hours.
EDIT: Oops. I meant hours.
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So bigfoot looks snipe-able for ranged characters at that spot
0-o
hopefully there's a map like that for horseman xD (probably not)
does it jump?
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Worthyness Wrote:So bigfoot looks snipe-able for ranged characters at that spot
0-o
hopefully there's a map like that for horseman xD (probably not)
does it jump? It jumps and its freaking fast. (Anego/Tengu speed)
Um, snipe won't work. While your sniping, it'd run over you with its 11K damage.
I would assume that you would need either high HP or constant KB with hurricane or triple throw.
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I heard someone went from 87-93 in two hours doing that. Rofl. ._.
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Well, seeing as there are 8 different maps with bigfoot, multiplied by 19 channels...... Yea, they really need to fix this asap. That is a possible 152 bigfoots that a F/P mage can kill... EXP is a little too good
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2008-08-14, 06:03 PM
(This post was last modified: 2008-08-14, 06:08 PM by Insane.)
They can't fix this in a server check, they'd need a patch to change bigfoot's weaknesses/strengths 'cause they're held in the wz files.
Unless the emergency server check is actually a patch, I dunno 'cause I can't access the site right now.
Also, 152 x ~2.6 mil = ~400mil exp. 400mil exp per 8 hours if an FP mage managed to get ALL the bigfoots every time they spawned. Jesus.
@Hazzy: I'm sure they'd prefer to change the values in the wz files even if they could change the monsters' stats at will, but hm. We'll see.
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ecwcwwe Wrote:Well, seeing as there are 8 different maps with bigfoot, multiplied by 19 channels...... Yea, they really need to fix this asap. That is a possible 152 bigfoots that a F/P mage can kill... EXP is a little too good
152 multiplied by (how much experience is it, 2m? ._.)?
Insane, they might have a way to override the stats. I know Odin did that for it's Field of Judgment event. Could override anything with it; HP, exp, avoid, ect. If they do, a Server check's all they'd need.
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I think Bigfoot is the fastest thing in the game. (what else has 90 speed?)
Got ran over by it while exploring the Twisted Paths.
The Stormbreakers seem really fast, too.
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2008-08-14, 06:06 PM
(This post was last modified: 2008-08-14, 07:18 PM by Nikkey.)
Seems like a rather high amount of exp at a rather low amount of time.
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DAM THEY'RE POISONABLE??
Wow...........looks like F/P's are the greatest thing - TY NEXON. (But they're going to fix it anyways, boo)
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that is insane go f/ps. I haven't got a chance to explore that far yet pppft.
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I used shadow web on it and it did 100k damage. killed around three, and then scania got over populated again.
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Myself and 2 other guildies killed a big foot, it had the amount of hp that is indicated in the gms extraction.
Using Ice Demon on big foot restores its hp by 30k XD we learned that the hard way, also we can seal it.
If we knew f.p could kill it that fast would have bring our mage XD.
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i killed it with my BM, you can stun them too
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Gamba Wrote:i killed it with my BM, you can stun them too 
Wow, and there I was spending like 20 minutes killing it with Phoenix out.
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Retalion Wrote:Server's going down for a 3 hour check. I think it'll be fixed now (or something along those lines).
Lololo, Maybe we'll have a fire poison mage bandwagon now!
at least i made one a month ago :O
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This somehow reminds me of boomers last year.
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Viper Wrote:I used shadow web on it and it did 100k damage. killed around three, and then scania got over populated again.
That's the real reason it's poisonable. xD
No, seriously, why do they always give Night Lords such good things. T.T
I assume(hope) this is fixed after the SC. If not, my Yellondean Mage is going F/P. XD
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