2009-08-03, 06:18 PM
Ok, i'll max barrel
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ShiKage's Infighter Build
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2009-08-18, 01:36 PM
Raph589 Wrote:Ok, i'll max barrel By the way, if you plan to max drain and leave SW at 21 for 3rd job, you might as well use 9 points from SW to finish off your MP recovery. I love using next to no MP pots while training as a buccaneer. More room for Honsters That's what I did, but I maxed MP recovery at the end of 2nd, and finished off barrel in 3rd. I'd suggest the opposite, of course, because MP recovery only becomes super useful once you get to mid 9x, start training on Himes and Typhs, and get 11+ drain. Then it's smex, but when you're paying the same amount to recover your MP as your HP, there's little purpose.
2009-09-08, 10:59 PM
About SW. I personally don't see myself even touching that skill. SW doesn't matter that much right? I mean it's not needed for any 4th job skill correct?
2009-12-05, 07:08 PM
ShockWave is pomegranate.
Max MP Recovery, Max Drain, then Max Barrel. ShockWave 11 is all the use you will ever have for ShockWave anyway: none. Follow my advice.
2010-02-24, 01:49 AM
Guide updated abit --- Added Fiel's skill tables, added some links, added third job advancement Q&A, and added a fifth 3rd job build.
2010-02-24, 08:45 AM
The Alternate 2nd job build is to Max Oak Barrel instead of MP Recovery for Barrel Luring correct?
I believe most JMS Infighters are doing this because Oak Barrel is totally useful against HT and PB. |
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