2010-02-08, 12:13 AM
BombsAway Wrote:I LIKE MY GAMES LIKE I LIKE MY WOMEN: INTERESTING AND EASY TO CONTROL.
I'm gonna have to agree.
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Dragonica
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2010-02-08, 12:13 AM
BombsAway Wrote:I LIKE MY GAMES LIKE I LIKE MY WOMEN: INTERESTING AND EASY TO CONTROL. I'm gonna have to agree.
2010-02-08, 12:17 AM
Russt Wrote:Not really. When I played mage, position along the depth axis was pretty important (although not at all difficult). Once you get any skills (meteor, blizzard, that giant ball thing) this becomes untrue. Though yeah, magicians are forced to move up and down way more than any other class.
2010-02-08, 12:25 AM
I played a warrior and I relied mostly on "slash blast". Forgot what the move was called but it works like slash blast in the sense that it attacked everywhere in front of you. But for moves that require mobs to be in front of you in the same line was annoying. I heard that was the #1 reasons why archers were unattractive.
2010-02-08, 12:42 AM
BombsAway Wrote:Most of us play Vyvern because Dekard has only been open for 2 weeks. .... GOD DAM IT I SPENT ALL THIS TIME DOWNLOADING THE WRONG ONE. None of those are server options for me *sniff* ;;
2010-02-08, 01:03 AM
I think you're referring to the first attack move that it shows you in the tutorial (the one that stabs right in front of you)...the most used warrior combo (if not hammer spam) is launch, air combo (requires timing omg), then tornado or something.
2010-02-08, 02:37 AM
The fact that the game has been in development since 2005 and that it has so little content is funny.
The classes are also horribly unbalanced and crappy. IE; The priest/healer class does more damage than all the other classes, and knights that are supposed to "tank" have no real use tanking in a linear game where the boss does AoE attacks. |
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