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I was under the impression that snipe was actually 4 seconds in other versions of maplestory, particularly maplesea/kms/jms, etc.
On some skill updates thread I posted that we should get it static like sea for a real boost, and someone told me that theirs was screwy like ours.
Which versions of maplestory (if any) have snipe as a static 4/5 seconds?
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Well, according to James (Shaddap -- A level 180 Crossbow Master of JapanMS), his Snipe's cooldown is EXACTLY 5 seconds now. He went from killing Pap in 6ish minutes to 2 ~ 3 minutes each (from when the cooldown was 10 seconds).
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ShiKage Wrote:Well, according to James (Shaddap -- A level 180 Crossbow Master of JapanMS), his Snipe's cooldown is EXACTLY 5 seconds now. He went from killing Pap in 6ish minutes to 2 ~ 3 minutes each (from when the cooldown was 10 seconds). I don't suppose it would be too much to ask him to make a video of that. Not that I don't believe you, I'd just like to see it and be happy.
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ShiKage Wrote:Well, according to James (Shaddap -- A level 180 Crossbow Master of JapanMS), his Snipe's cooldown is EXACTLY 5 seconds now. He went from killing Pap in 6ish minutes to 2 ~ 3 minutes each (from when the cooldown was 10 seconds).
This sounds amazing, and I as well would like to see a video if possible. It doesnt even have to be at pap, it could just be him sniping every 5 seconds for about a minute or so anywhere.
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I'll ask him to do so if he ever logs in. x_x He's hooked on his PS3 and emulator games. Lmao
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2010-01-14, 01:31 AM
(This post was last modified: 2010-01-14, 01:33 AM by Cyanne.)
Technically snipe is already 5 seconds ish in gMS right now, you just need to know how to time it correctly. Here's a copypaste of a post a made:
Quote:With the new "4-second" snipe, you can essentially force snipe down to a ~5/6 second cooldown and minimize the randomness element with precise timing. The bad part is that it kind of spams your chat because it requires tapping/holding snipe.
To start up, snipe, strafe 5 times, then hold down snipe until you can use it (can take up to 5 seconds), strafe 6 times, then snipe. This is where you need to start timing. Even with this technique, there is still a tiny variance to snipe's cooldown, which you need to pay attention to. Once you're in the pattern, snipe's cooldown will essentially be low enough that it will always cool down within the time it takes to fire 5 or 6 strafes.
If you use snipe after your strafes when snipe has cooled down completely while you are firing your last strafe, fire 5 strafes, then snipe, then fire 6 strafes, then snipe, then repeat. If you use snipe immediately after it cools down after your last strafe, fire 6 strafes, then snipe, then repeat. It's usually snipe, 5 strafes, snipe, 6 strafes, snipe, 6 strafes, snipe, 5 strafes, snipe, 6 strafes, snipe, 6 strafes, snipe, etc., but as I said earlier, you have to pay close attention to the cooldown because there is still a small variance. If you snipe too late at any time (the window for sniping in the pattern is less than 1 second), the cooldown will increase to up to 8/9 seconds.
In realistic situations, knockback, status effects, recasting buffs, etc. will obviously interrupt your sniping and strafing, so just imagine yourself strafing to keep the pattern up. You may only be able to fire 4 strafes in a realistic bossing situation when you would be able to fire 5 or 6 within interruption. Having sound effects on is good for this because strafe is pretty loud and you can imagine its sound 5/6 times in a row. Also, if you ever break from the pattern, firing two snipes with the second fired immediately as it cools down will set you back on track again.
This is all without SI by the way.
If it's too confusing, or you can't get it to work, I can make a quick video of it later if you want.
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Thanks for the tips Cindy, and i'll try that tomorrow. However, that doesn't sound too realistic when bossing, so this thread is more about true 4/5 second snipe and if anyone actually has it.
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Cyanne Wrote:Technically snipe is already 5 seconds ish in gMS right now, you just need to know how to time it correctly. Here's a copypaste of a post a made:
If it's too confusing, or you can't get it to work, I can make a quick video of it later if you want.
Basically you're aiming to overlap a Strafe and Snipe cooldown's finishing moment? Also, I don't understand the delay. Does the cooldown process gets delayed before starting, or there is an additional invisible cooldown period after the normal one?
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Kalovale Wrote:Basically you're aiming to overlap a Strafe and Snipe cooldown's finishing moment? Also, I don't understand the delay. Does the cooldown process gets delayed before starting, or there is an additional invisible cooldown period after the normal one?
It's basically two cooldowns running at once, one dependant on when you use snipe that lasts 4 seconds and one independent of when you use snipe that refreshes in 5-second (+ short random lag) intervals. First, the 4 second cooldown on snipe has to complete, then only until a new 5ish-second cycle starts is snipe ready for use, so technically the cooldown becomes like 4-9 seconds. The idea is to consistently fit the 4-second cooldown within the ~5-second cycles.
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2010-01-14, 03:07 AM
(This post was last modified: 2010-01-14, 03:24 AM by Kalovale.)
Cyanne Wrote:It's basically two cooldowns running at once, one dependant on when you use snipe that lasts 4 seconds and one independent of when you use snipe that refreshes in 5-second (+ short random lag) intervals. First, the 4 second cooldown on snipe has to complete, then only until a new 5ish-second cycle starts is snipe ready for use, so technically the cooldown becomes like 4-9 seconds. The idea is to consistently fit the 4-second cooldown within the ~5-second cycles. How does the underlaying cool down get initiated?
Let's say you fire Snipe at second 1, can you fire another at second 5? Or is it possible for the 5sec-cycle end-point to fall on second 3, for example, and thus you can only fire another Snipe at second 8? and another at second 13 and so on? Wouldn't the trick be to fit the 4sec cooldown inside the 5sec cooldown like you said, then proceed to constantly spam Snipe as soon as it becomes available? Your cooldown will be consistently 5secs as long as you keep Snipe going, or are able to catch the rhythm again once interrupted, correct?
If it's true, Marksmen can just buy themselves that musical tool to keep the beat going and fire Snipe at the beginning of every 5sec cycle. You have 1 whole second to deal with delay from Strafe/whatever, it's quite possible.
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Nexon handle their server timer thread via thread pooling, the time taken for it to actually run the queued task depends on the load of the server.
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I think what she's saying is that the server only checks to see if Snipe is cooled down every 5 seconds. If you don't fire it within a second of it cooling down, you will have to wait another 5 seconds.
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seems like you would spend half the time waiting for snipe to cooldown instead of strafing....
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Record yourself counting from 1 to 5, play it on loop while bossing. You'll know when to Snipe.
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i know when to snipe, i have trained 2 marksmen over 178 mind you. i am just saying that counting for it too cooldown seems rather annoying and takes concentration out of stuff that happens like geting hit, bumped or dispelt.
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Dusk Wrote:I think what she's saying is that the server only checks to see if Snipe is cooled down every 5 seconds. If you don't fire it within a second of it cooling down, you will have to wait another 5 seconds.
No, http://en.wikipedia.org/wiki/Thread_pool_pattern
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They should just start checking cooldowns/buffs every 2-3 seconds, that, or reduce snipe cooldown to 3 seconds, for it to work as intended (for the most part).
Cyanne's method does work with the new 4 second snipe, but it would take quite a bit of practice to get it right. It's also a passive suggestion to count snipe as "once per 10 seconds" in bossing dps calculations.
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XBish Wrote:i know when to snipe, i have trained 2 marksmen over 178 mind you. i am just saying that counting for it too cooldown seems rather annoying and takes concentration out of stuff that happens like geting hit, bumped or dispelt. That's why I suggested a 3rd party program to help you multitask. Instead of havng to split your attention, you just need to play normally and prepare to Snipe when you hear "Four!"
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I figured out that method Cyanne posted when I heard snipe had been lowered to 4 seconds. However, in regular bossing, you cannot keep it going forever, the most I've pulled is like 5 in a row. Since we cannot shoot in the air, getting hit and the small jump you make when KBed messes up the timing. Also, you spend some time not shooting while waiting for snipe to cool, which also hinders dps
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ArbalistMaster Wrote:I figured out that method Cyanne posted when I heard snipe had been lowered to 4 seconds. However, in regular bossing, you cannot keep it going forever, the most I've pulled is like 5 in a row. Since we cannot shoot in the air, getting hit and the small jump you make when KBed messes up the timing. Also, you spend some time not shooting while waiting for snipe to cool, which also hinders dps
Once you get used to it, you shouldn't really be stopping strafe to wait for snipe to cool down. Between two snipes you have a ~1 second window while strafe lasts 0.72 seconds, so you won't have to stop.
Here's a quick video of it: http://www.youtube.com/watch?v=mmnsXj1IERk
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