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I noticed they've done alot of balancing recently...not so much towards the DK or DrK...or even the Assassin/Hermit/NL's...granted I'm sure many will say there's no reason to add to them...blah blah blah...in GMS many don't realize the 25% dmg DECREASE the Assassin class suffered in recent months in GMS's attempt to "rebalance" the class...>.> The above balance seems quite nice overall...although not a very big boost for the DrK class...:f6:
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What 25% reduction are you referring to?
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Russt Wrote:It's not like mastery of fire and ice are particularly central to archery either. 
Tikey Wrote:Well, Hunters started out with exploding arrows, so I guess the fire part can be justified to a degree. I got nothing on the ice part though. x3
Bowmen = Lighting an arrow on fire and shooting it.
Xbowmen = Tying a piece of ice to an arrow bolt and firing it.
Whats the to think about?
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The fire / ice that rains down from the sky?
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Russt Wrote:It's not like mastery of fire and ice are particularly central to archery either. 
Livin2Dream Wrote:I noticed they've done alot of balancing recently...not so much towards the DK or DrK...or even the Assassin/Hermit/NL's...granted I'm sure many will say there's no reason to add to them...blah blah blah...in GMS many don't realize the 25% dmg DECREASE the Assassin class suffered in recent months in GMS's attempt to "rebalance" the class...>.> The above balance seems quite nice overall...although not a very big boost for the DrK class...:f6:
What decrease is this? Did they magically take away everyones c.ilbis and BF's and Ilbis or something?
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Once and for all, NLs does NOT need a buff to Triple throw. We are weak at mobbing but not THAT weak, avenger with venom beats TT on mobs with 4-6 foes in them. If we get higher level monsters with loads of HP, venom will make avenger really useful. So we do not really need a power boost on it, but increased hitbox up and down, and maybe the ability to hit 8 monsters, but that is as unnecessary as the corsair upgrades.
What we do need, is some changes to shadow web, a total revamp of shadow meso and ninja ambush and stuff like that. Maybe, if the trend with higher boss=higher damage will continue, some kind of weaker version of meso guard at 4th job would be nifty.
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2010-01-06, 05:56 AM
(This post was last modified: 2010-01-06, 06:18 AM by Lozmaster.)
Quote: I'm not sure if anyone noticed this, but the new rings made snipe less useful than ever. Now snipe's dmg can be crap compared to an appled strafe.
Yeah, I think we're all aware that giving out 3 rings that give a total of +30% chance to crit for an extra 150% damage per crit is one of the worst ideas ever  .
Can't speak really about the other classes, but thats going to push bowmaster from
(Now)
DPM: 500* [(0.45*100)+(0.55*340)] = 116000%
to
500*[(0.15*100)+(0.85*490)]=215750% That's such a stupid incredibly high boost on a class that didn't need it. at all  It's probably the same for nls, and god forbid on arans, since they supposedly have 70% base crit at max, they can naturally have a 100% crit rate...
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@king ,
I DONT FREAKING CARE IF THEY REMOVED GENESIS FROM BISHOPS. I JUST WANT THE GODDAM OLD EXP DISTRIBUTION FORMULA BACK IF GENESIS IS REMOVED FFS.
AND BISHOPS =/= AMs.. AMs ATTACK WHILE BISHOPS SUPPORT. AND THERE IS NO SUCH THING AS 'DPS KING'... NLs HAVING THE MOST DPS IS JUST A LITTLE MISTAKE WHEN DESIGNING 4TH JOB.
DO I SOUND LIKE IM ANGRY ? WHY DOES USING CAPS ALWAYS IMPLY THAT YOURE SHOUTING ? :f6:
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DeanNim Wrote:AND THERE IS NO SUCH THING AS 'DPS KING'... NLs HAVING THE MOST DPS IS JUST A LITTLE MISTAKE WHEN DESIGNING 4TH JOB.
Well, there has to be a strongest regardless.
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Russt Wrote:Well, there has to be a strongest regardless.
strongest in one particular area, but not all. otherwise known as imbalance.
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Lucifarius Wrote:strongest in one particular area, but not all. otherwise known as imbalance.
If everyone is equal in everything i dont see a point in playing jobs that are much more expensive to maintain. Some class can mob well, some class can boss well while other class can do both but is weak(this class, happens to be shadowers, imo).
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DeanNim Wrote:If everyone is equal in everything i dont see a point in playing jobs that are much more expensive to maintain. Some class can mob well, some class can boss well while other class can do both but is weak(this class, happens to be shadowers, imo).
heroes right now is just good at everything and very strong in both areas why are they not nerfed?
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King Wrote:heroes right now is just good at everything and very strong in both areas why are they not nerfed?
NLs are better 1v1 attackers than Heroes. Heroes have more HP, rush, and better mobbing. Neither class was nerfed.
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Dusk Wrote:NLs are better 1v1 attackers than Heroes. Heroes have more HP, rush, and better mobbing. Neither class was nerfed.
Correct. I agree with Dusk. Only reason NLs gets screwed over at Zakum is because Zakum has multiple arms PER side, and a Hero's Brandish can hit more than 1 arm at a time, which is why they tend to kill Zakum quicker. In most scenarios, it might be the other way around. Compare a solo-Pap vid, from a Hero, to a Night Lord. There's a huge difference. Even a bigger difference if you're watching gMS videos, because we have access to Onyx Apples. Let the Hero and NL both use an apple, you'll surely see a difference there.
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Kawasari Mimoto Wrote:Correct. I agree with Dusk. Only reason NLs gets screwed over at Zakum is because Zakum has multiple arms PER side, and a Hero's Brandish can hit more than 1 arm at a time, which is why they tend to kill Zakum quicker. In most scenarios, it might be the other way around. Compare a solo-Pap vid, from a Hero, to a Night Lord. There's a huge difference. Even a bigger difference if you're watching gMS videos, because we have access to Onyx Apples. Let the Hero and NL both use an apple, you'll surely see a difference there.
Not if that NL solos without SE. lol
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2010-01-06, 02:35 PM
(This post was last modified: 2010-01-06, 02:37 PM by Stereo.)
MysticHLE Wrote:Not if that NL solos without SE. lol
Yeah, it's all very well to say how overpowered NLs are, but more than 1/3 of their damage (no matter if they're using apples or not) depends on having a Bowman in the party.
The difference in damage by getting SE is more than you get for adding points to Triple Throw, the "godly" skill NLs get. L7+SE outdamages level 30 Triple Throw, which costs upward of 1 billion mesos.
The biggest change Nexon could make to improve NLs would be to let them be good solo... Bowmen and Corsairs don't have to depend on any other class's skills to have the #1 and #3 DPS spots, why should NLs?
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Stereo Wrote:Yeah, it's all very well to say how overpowered NLs are, but more than 1/3 of their damage (no matter if they're using apples or not) depends on having a Bowman in the party.
The difference in damage by getting SE is more than you get for adding points to Triple Throw, the "godly" skill NLs get. L7+SE outdamages level 30 Triple Throw, which costs upward of 1 billion mesos.
The biggest change Nexon could make to improve NLs would be to let them be good solo... Bowmen and Corsairs don't have to depend on any other class's skills to have the #1 and #3 DPS spots, why should NLs?
Because then there will truly be an influx of Narutards invading Maple that which the likes has NEVER been seen.
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Stereo Wrote:
The biggest change Nexon could make to improve NLs would be to let them be good solo... Bowmen and Corsairs don't have to depend on any other class's skills to have the #1 and #3 DPS spots, why should NLs?
The new rings, if they have all 3 give more boost than max SE does. And this will be giving them a bigger boost DPS wise than any other class, as far as I've checked.
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The rings make BMs get smething like an 80% boost, a NL get a 60% boost, and pretty much everyone else gets shafted.
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DualReaver Wrote:The rings make BMs get smething like an 80% boost, a NL get a 60% boost, and pretty much everyone else gets shafted. 86% for Bowmasters. BMs and NLs would probably even out a bit, but they'd leave everyone else in the dust. Those rings would totally fk game balance. You either have innate crit or you're worthless.
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