Posting Freak
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King Wrote:I am sorry for your ignorance and want to make urself look like an ass
its ok, mirrors do that. <3
and i am done with you, it kills brain cells to try and talk to your highness
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Hazzy Wrote:*jumps into bandwagon*
I am sorry for reporting 90% of your post as trolling.
Bolded part is epic pot calling the kettle black moment.
lol you are the one who is trolling since you are making zero contribution to this discussion AT ALL while spamming useless sh't that nobody cares
Posting Freak
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Kabanaw Wrote:I'm not sure if this has been posted yet, but this gives I/L AMs 25% more DPS, which brings a luk AM up to about 80k DPS. It's a 22.4% increase for F/P AMs, bringing them up to 84k DPS. I'd say that the rebalancing thus far is a success.
Feels good Sounds awesome, man.
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King Wrote:lol you are the one who is trolling since you are making zero contribution to this discussion AT ALL while spamming useless sh't that nobody cares
Oh? Is that not what you're doing now too?
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Kawasari Mimoto Wrote:a) Increase Shifter % to match that of a Shadower's night lords have better mobility and don't have to attack up close so i don't see a need for this.
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TugboatWilly Wrote:night lords have better mobility and don't have to attack up close so i don't see a need for this. 
Like I said, it's one of those small 'change' that won't affect much. Technically, NLs does have more avoid, because there are STR-Shadowers out there that has points in STR, which means less in LUK for avoid. The only reason I vouched for the extra instant-miss was because of bossing. Otherwise, it's not too beneficial. NLs already saves money using "Drain", having "Meso Up", and shooting from a far range.
Otherwise, improving DPS or adding in better mobbing skills would make this class a bit too hyped and broken.
PS: Speaking of saving money, I should make a "How to get Mesos guide" for NLs and demonstrate via Youtube, but I'm lazy. ;-;
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Fiel Wrote:Careful there. Only snipers get the 1HKO, not Rangers.
Unless the mob is frozen and a ranger strafes it? lol
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OneSound Wrote:Unless the mob is frozen and a ranger strafes it? lol
No. Rangers never ever ever get an auto 1HKO with Strafe. Ever.
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2010-01-05, 11:54 PM
(This post was last modified: 2010-01-05, 11:56 PM by 2147483647.)
King Wrote:the base atk on all three ults needs to be nerfed to at least half the current base atk and triple the mp cost per cast -_- This is bulls'hit since AMs already got a buff last week... Let's make Ultimates cost 21000 MP to cast, so that no magicians can possibly even use it until close to level 200, without HB.
The way the game is structured is a spectrum:
Mobbing ----------------------------------------------------------------------------------- Single-Target
Mages --- MM --- Paladin --- Shadower --- Bucs --- Drk --- Heroes --- Aran --- BM --- NL --- Corsairs
What do you do if you halve the attack of an Arch Mage's ultimate? If you're going to halve a mage's mobbing ability, then you have to buff it's single-target ability, or you'll destroy the point of playing a Mage. If you buff it's single target ability to the point of balance, then a mage will essentially become a hero with different looking skills... which will probably threaten your NLhood even more.
King Wrote:and when will we get NL buffs? at this rate they will be out dmged by alot more classes now... NLs don't need buffs. They're on the other range of the spectrum. They don't need any stronger single-target skills, because Triple Throw is already strong enough, and they're not supposed to have strong mobbing skills, because that's the trade-off NLs have for godly single-target damage, just like mages trade their single-target damage for godly mobbing skills.
If you're so envious of Mages that you feel threatened that they're getting buffed, why don't you make a mage? If you can't give up your single-target but still want decent mobbing, make a warrior class.
Also, there's a reason why this is called a balancing patch. Buffing every class proportionally destroys the point of all these changes.
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@ Above: Paladins are now at both ends of that spectrum, being the best on mobs of 4+ out of all warriors, and having the highest single target damage out of all of them as well.
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2147483647 Wrote:Mobbing ----------------------------------------------------------------------------------- Single-Target
Mages --- MM --- Paladin --- Shadower --- Bucs --- Drk --- Heroes --- Aran --- BM --- NL --- Corsairs
That's funny because Corsairs have the stronger Mob attack outside of Ultimates.
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JoeTang Wrote:That's funny because Corsairs have the stronger Mob attack outside of Ultimates.
I'm seriously going to have to agree with you on this, Corsairs does have very intense mobbage. I've previously owned a Corsair, and I can say with uncertainty that it's mobbing attacks are definitely not to be reckoned with. NLs has a really sh'tty mobbing attack, I think everyone on the forums will agree. NLs should be at the end of that spectrum....
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2147483647 Wrote:Let's make Ultimates cost 21000 MP to cast, so that no magicians can possibly even use it until close to level 200, without HB. 
The way the game is structured is a spectrum:
Mobbing ----------------------------------------------------------------------------------- Single-Target
Mages --- MM --- Paladin --- Shadower --- Bucs --- Drk --- Heroes --- Aran --- BM --- NL --- Corsairs
What do you do if you halve the attack of an Arch Mage's ultimate? If you're going to halve a mage's mobbing ability, then you have to buff it's single-target ability, or you'll destroy the point of playing a Mage. If you buff it's single target ability to the point of balance, then a mage will essentially become a hero with different looking skills... which will probably threaten your NLhood even more.
NLs don't need buffs. They're on the other range of the spectrum. They don't need any stronger single-target skills, because Triple Throw is already strong enough, and they're not supposed to have strong mobbing skills, because that's the trade-off NLs have for godly single-target damage, just like mages trade their single-target damage for godly mobbing skills.
If you're so envious of Mages that you feel threatened that they're getting buffed, why don't you make a mage? If you can't give up your single-target but still want decent mobbing, make a warrior class.
Also, there's a reason why this is called a balancing patch. Buffing every class proportionally destroys the point of all these changes.
because mage sucks and is boring to play
FYI mage is already the most abundant class of maple
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Takebacker Wrote:Lookie what i found.
Definitely as fast as NLs.
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Kawasari Mimoto Wrote:I'm seriously going to have to agree with you on this, Corsairs does have very intense mobbage. I've previously owned a Corsair, and I can say with uncertainty that it's mobbing attacks are definitely not to be reckoned with. NLs has a really sh'tty mobbing attack, I think everyone on the forums will agree. NLs should be at the end of that spectrum....
Are you counting MM's Pierce? Because I think 850%+ damage per monster is pretty good without criticals.
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Takebacker Wrote:Lookie what i found.
Wow, love that. I'm really looking forward to this particular upgrade. That guy isn't moving with huge amounts of efficiency, but it's good for showing how long the delay is.
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2010-01-06, 12:23 AM
(This post was last modified: 2010-01-06, 12:29 AM by 2147483647.)
DualReaver Wrote:@ Above: Paladins are now at both ends of that spectrum, being the best on mobs of 4+ out of all warriors, and having the highest single target damage out of all of them as well. Ok, maybe you're a little right on this one, but they're still not at both complete ends. And the way I arranged the spectrum was pre-KMS patches.
JoeTang Wrote:That's funny because Corsairs have the stronger Mob attack outside of Ultimates. Didn't know this. I once watched a Corsair train at Skeles and I wasn't very impressed at his speed/rate of killing. Definitely slower than Heroes/Paladins.
King Wrote:because a night lord sucks and is boring to play Fixed.
King Wrote:FYI mage is already the most abundant class of maple Correction: Bishops are the most abundant class of maple. Followed by IL. The LOLFP population is probably comparable to the shadower one.
Posting Freak
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JoeTang Wrote:That's funny because Corsairs have the stronger Mob attack outside of Ultimates.
And Heroes, Paladins, DrKs, and Arans are all (far as I know) more effective mobbers than MMs. Maybe throw in Shadowers as well, I'm not as sure but BStep seems to have pretty impressive % damage.
Pierce is impressive on paper, but in reality...
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Russt Wrote:Pierce is impressive on paper, but in reality... In reality the one second charge-up combined with the uneven killing (the ones in the back die much faster, this is only slightly helpful) make it just kind of average. Sure Carlos can kill the last two monsters in the first Pierce and the next 2 or 3 in the second, but by that time I could have shot 3 Torpedoes, be absolutely sure they're dead, and start on the next monster/mob. Pierce is cool (as are 250k criticals), but it's really overrated compared to mob skills from other jobs.
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