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Lozmaster Wrote::f6: It's not hard maths to check, the chance of it not ohkoing in a hit is 97%, or .97, probablity of all 4 hits not ohkoing= 0.97^4. So the chance of a ohko occuring is 1-(0.97^4), which =0.1147, or 11.5%,
Remember Nexon always rounds down, so it's 11.4% or 11%.
Still waiting for changes in Mana Reflection and Infinity.  , the changes to all of my main attacking skills are indeed nice though.
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2010-01-05, 03:14 PM
(This post was last modified: 2010-01-05, 04:08 PM by Lozmaster.)
Takebacker Wrote:Edit: WOAH HOLY S'HIT. PATCH NOTES SAY THE CASTING TIME WAS DECREASED, NOT THE DELAY. BUCC UPDATES SUDDENLY DON'T SUCK SO MUCH.
Uhh, well, from what fiel has listed, the delay on dragon strike has gone from 1440ms to 1170ms (0.27 seconds faster) at normal speed No idea if that means the delay between casts or what, but a 1.17 second delay doesn't seem to fit nicely with other bucc skill times, though I'm assuming that booster lowers the delay by 90ms per speed level still, thats 360ms less (with fast 5 weapon +SI + booster) so 810ms per cast, almost no skills fit into that exact speed time to alternate between
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Lozmaster Wrote:Uhh, well, from what fiel has listed, the delay on dragon strike has gone from 1440ms to 1170ms (0.27 seconds faster) at normal speed No idea if that means the delay between casts or what, but a 1.17 second delay doesn't seem to fit nicely with other bucc skill times, though I'm assuming that booster lowers the delay by 90ms per speed level still, thats 270ms less so 810ms per cast with a fast 5 weapon, almost no skills fit into that exact speed time to alternate between 
They'll probably fix CSB/BSB because of that, but that means that bossing DPS just went up a lot when not in transform.
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Tikey Wrote:Remember Nexon always rounds down, so it's 11.4% or 11%.
Still waiting for changes in Mana Reflection and Infinity. , the changes to all of my main attacking skills are indeed nice though. That's not how that works. 11.47% is correct. Probability is calculated per-hit (which is 3%, already rounded), not on a multi-hit basis. So since the game never actually does (1-(97^4)), it won't be rounded.
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KaidaTan Wrote:That's not how that works. 11.47% is correct. Probability is calculated per-hit (which is 3%, already rounded), not on a multi-hit basis. So since the game never actually does (1-(97^4)), it won't be rounded.
Oh, I didn't notice it was for a multi-hit attack.
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They are still pretty tame. I want more updates like fire arrow, dual charging and the sniper strafe update. Though I don’t think 3rd job snipers really need any boosting.
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Rangers needed a bigger boost, not Snipers. They are inferior in every way. Burn damage to Inferno and boosting Arrow Bomb makes me wonder if Nexon even realizes what was wrong with Inferno in the first place.
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pineapple yeah burn time! sounds pretty awesome to me.
(I wasn't really expecting them to do anything to archer so I'm excited for even something small.)
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My only main problem with some of the updates for the main DPS classes are getting boosted to be on par with sins. In the other versions sins have 75% SP while in GMS we only get 50% so pretty much every main DPS class will be leaving sins in the dust. Guess I'll go level my MM up =/
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sir_magics Wrote:My only main problem with some of the updates for the main DPS classes are getting boosted to be on par with sins. In the other versions sins have 75% SP while in GMS we only get 50% so pretty much every main DPS class will be leaving sins in the dust. Guess I'll go level my MM up =/
Every version has 50% SP.
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pineapple yeah, 1HKO Strafe. 3% is really a little probability, but still..
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Combattente Wrote:pineapple yeah, 1HKO Strafe. 3% is really a little probability, but still..
Think this would be good at higher lvl mobs (if you avoid being 1hKO'd)?
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sir_magics Wrote:My only main problem with some of the updates for the main DPS classes are getting boosted to be on par with sins. In the other versions sins have 75% SP while in GMS we only get 50% so pretty much every main DPS class will be leaving sins in the dust. Guess I'll go level my MM up =/
At bosses, no they won't. At training, sure, but they've always beaten NLs there.
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lol yay stunning energy blast -____-"
Only thing I'm happy about for the buccaneer thing is the dragon strike delay decrease. Sounds a lot better now 
L> better upgrades T.T
lol at burning inferno.
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So will this update to dragon strike help untransformed DPS (assuming you use the DS+ Barrage combo)?
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Nice to see a Bishop Monopoly will soon crumble. Now let's do something about that Mage monopoly. .__.
Glad to see F/P finally having more powerful base skills than I/L. Now let's nerf Genesis to 600, or buff F/P and I/L to 670. There's no reason a Bishop skill should have a higher base than actual attack classes. *inb4AMPragingbishops*
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Iron Arrow got upgraded from being one of the best mob skills even when compared to Cygnus Knights to probably the strongest 2nd job mob skill. Sweet.
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Hmmm, -0.27 seconds to Dragon Strike can mean a lot. It means though that other skills need to be sped up as well. Suddenly the changes don't seem so bad, since Energy Blast will really hurt now that Stun Mastery will actually help the Marauder's most powerful skill. However, I need to see the changed Dragon Strike to decide if it helps or it doesn't. Barrage + Dragon Strike won't change if Barrage's current cast speed is the same as it is now, because I still do a Dragon Strike immediately after a Barrage at bosses, and lowering delay won't make it appear any faster after Barrage ends.
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sir_magics Wrote:My only main problem with some of the updates for the main DPS classes are getting boosted to be on par with sins. In the other versions sins have 75% SP while in GMS we only get 50% so pretty much every main DPS class will be leaving sins in the dust. Guess I'll go level my MM up =/
Uh, not exactly. NLs still has really high damage at bosses. People are always requesting Night Lords for boss-runs, because they kill extremely fast. Of course, factor in the fact that us NLs gets non-crits at times too, makes it a 50% loss at times. :/ However, we're more sensitive to weapon-attack, which is why 100 att from an Onyx Apple is HUGE for a NL. NLs are extremely slow at training because they barely have no mobbing skills (LOLavenger is useless).
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So, basically, Inferno is like Flamethrower now, right? Does it have the same formula too?
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