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Full list of all Adventurer KMST changes
Hazzy Wrote:What the hell is unattractive about taking 80% of all physical damage from mobs?

64%, technically. Or even less because defense doesn't scale accordingly.
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Russt Wrote:64%, technically. Or even less because defense doesn't scale accordingly.

Yeah, but player defense is generally so little that it doesn't mean much. At most it'll drop that to about 60% on anything where damage actually makes a difference.
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Greg Wrote:I don't think so. All changes are listed specifically under Dagger Thief subclasses, so I don't see why the changes would apply to anyone but Rogues, Bandits, CBs, and Shadowers.

Yeah, that's my exact thought. But since they always made those "two" skills be twins, I don't see a reason for them to suddenly not be anymore. Shadow Shifter is justified, with all the incoming melee hits, but endure and venom, not so much.

I'll keep my fingers crossed for now :p
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There have been no changes to any claw-based class to this point with the exception of Dark Sight. The changes in Endure and Venom do not apply to the Assassin skill tree.
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Fiel Wrote:Updated to reflect the newest patch.

[COLOR="Green"]And my class is officially broken. Now I'm instead of the old "amazing in some places, decent in most, and horrible in some", Paladins are "godly in the weirdest places, amazing in most areas, decent in some places, and completely crap in other areas."

Paladins are now officially the most messed up class, in the fact that they can go from being absolute pomegranate in Ergoth to being fucking insanity on a bun at Anego (of all places?).[/COLOR]
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DualReaver Wrote:[COLOR="Green"]And my class is officially broken. Now I'm instead of the old "amazing in some places, decent in most, and horrible in some", Paladins are "godly in the weirdest places, amazing in most areas, decent in some places, and completely crap in other areas."

Paladins are now officially the most messed up class, in the fact that they can go from being absolute pomegranate in Ergoth to being fucking insanity on a bun at Anego (of all places?).[/COLOR]

I'm actually sort of curious and afraid of what they might do to Bishops. Think they'll do anything for lolginners?
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holyforest Wrote:Think they'll do anything for lolginners?

That's not a class, so they won't change it.
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Well, you don't have to dual charge at places with double resistances right? Stacking charges does nothing but improve Paladins and finally makes them superior to Heroes on single targets.
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global should be getting these sooner or later
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god Wrote:global should be getting these sooner or later

Knowing Nexon, more later than sooner.
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holyforest Wrote:Knowing Nexon, more later than sooner.

The new CEO has done a good work on updating the game, on the other hand, he is 5 times more greedy. So expect the new updates soon along with some awesome gacha boxes, cash shop surprises, gacha explosion, gacha drugs and any other invention.
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byakugan Wrote:The new CEO has done a good work on updating the game, on the other hand, he is 5 times more greedy. So expect the new updates soon along with some awesome gacha boxes, cash shop surprises, gacha explosion, gacha drugs and any other invention.

Or an Exp Surprise Card where you can get between 2 - 10x exp cards Rolleyes
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Chameleonic Wrote:Or an Exp Surprise Card where you can get between 2 - 10x exp cards Rolleyes

[COLOR="Green"]It would be more like this
1.5x Card ~ 60% Rate
2x Card ~ 21% Rate
3x Card ~ 10% Rate
4x Card ~ 5% Rate
6x Card ~ 2.5% Rate
8x Card ~ 1% Rate
10x Card .5% Rate[/COLOR]
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DualReaver Wrote:[COLOR="Green"]It would be more like this
1.5x Card ~ 60% Rate
2x Card ~ 21% Rate
3x Card ~ 10% Rate
4x Card ~ 5% Rate
6x Card ~ 2.5% Rate
8x Card ~ 1% Rate
10x Card .5% Rate[/COLOR]

And make sure that players would not be able to distinguish the cards so they have to test it first. MAJOR WASTAGE ;D
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That's all Heros get? A little boost to Rush? Yeah, that'll put us on even footing with Aran... and now Paladins too.

B> (Crusader/Hero) Combo that works as advertised
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The return of the Adventurers preview.

 Spoiler
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:f6:What the... No Marksman changes at all?! HurtGoggleemoticonHotheadFrownTongue
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SaptaZapta Wrote:That's all Heros get? A little boost to Rush? Yeah, that'll put us on even footing with Aran... and now Paladins too.

B> (Crusader/Hero) Combo that works as advertised

Hint: You're already on even footing with aran. Go do the math, arans damage is roughly the same as heroes.
And now paladins do slightly more 1v1 in most situations. EXACTLY what a 1 target skill should do vs a skill that hits 3. Oh, and look, brandish does more damage to 3 targets than ACB can. Exactly how the game should work.

And wow, so is this it? I was expecting some archers changes on both sides of the tree. hmm, there is still some time before the 7th of january before they get implemented I guess
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Yea this is a good start, but hell if it is enough.
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Yeah, I think Nexon thinks that it's work is finished, that's the impression that poster gives me anyways.
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