2009-12-29, 11:25 PM
Lozmaster Wrote:Now I seem silly
You ARE silly <3
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[1.2.276] More rebalancing
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2009-12-29, 11:30 PM
Stereo Wrote: It's too bad Threaten only works on physical damage. By physical damage do you mean touch damage? I didn't think Threaten also affected enemy skills also classified as physical.
2009-12-29, 11:34 PM
It works on Yeti's stomp last I looked, so it should be anything physical.
2009-12-29, 11:57 PM
Devil Wrote:I replied on mr. lvl200 Nightlord who was talking about damage being unimportant in maple. As (hypothetical) joke I replied that if he would feel the same about that statement when there wouldn't be Sharp Eyes anymore for NL's. And now you're saying damage -IS- the reason for NL's to exist and attack me for claiming the exact same... I think something went wrong here? o.0 Damage is NOT important in this game. It's just pretty numbers that some people masturbate to... for whatever reason. You don't need godly damage to get to 200, which should be the goal for any person playing this game. With that said, making SE a passive skill for Archers wouldn't affect me in the slightest... why would it? If you only like characters for their damage output, make a Corsair. If you have fun with your Shadower, WHY DO YOU CARE THAT YOU ARE "pomegranate" COMPARED TO OTHERS? Why even compare yourself? Just have fun and ignore EVERYTHING that happens around you. That's an advice to take in real life, too.
2009-12-30, 12:05 AM
Fiel Wrote:By physical damage do you mean touch damage? I didn't think Threaten also affected enemy skills also classified as physical. It affects monster->PADamage; I don't think it affects monster->attack->PADamage. However, I think if there is no PADamage specified for the attack, and it's not magic, it'll work off monster->PADamage, so Threaten would affect those skills. It might affect all physical damage, though. But if it's a magic attack, there's another combo that's potentially broken: Combo Barrier + Magic Shield + Magic Resistance. Depending on how these things interact with each other, it might result in everyone taking 44.8%, 35%, or 20% (!) of the original damage.
2009-12-30, 02:07 AM
Conciente Wrote:Damage is NOT important in this game. It's just pretty numbers that some people masturbate to... for whatever reason. You don't need godly damage to get to 200, which should be the goal for any person playing this game. With that said, making SE a passive skill for Archers wouldn't affect me in the slightest... why would it? If you only like characters for their damage output, make a Corsair. If you have fun with your Shadower, WHY DO YOU CARE THAT YOU ARE "pomegranate" COMPARED TO OTHERS? Why even compare yourself? Just have fun and ignore EVERYTHING that happens around you. That's an advice to take in real life, too. Some people have fun dealing higher damage. Also, ignore everything that happens around you and what other people think of you? That's hardly real life advice I'd say.
2009-12-30, 03:23 AM
Russt Wrote:It affects monster->PADamage; I don't think it affects monster->attack->PADamage. However, I think if there is no PADamage specified for the attack, and it's not magic, it'll work off monster->PADamage, so Threaten would affect those skills. Well, where's a good place to test that? I don't really know which skills have their own PADamage.
2009-12-30, 03:32 AM
Russt Wrote:It affects monster->PADamage; I don't think it affects monster->attack->PADamage. However, I think if there is no PADamage specified for the attack, and it's not magic, it'll work off monster->PADamage, so Threaten would affect those skills. It actually does affect all physical damage, at least if it works the same way as monsters' own physical attack up buffs. An easy place to see this is when red nirg uses att up. All the bosses' physical attack damage goes up, such as hsalf's attacks, but you can see magic damage stay the same, like with rellik's arrow rain and stun.
2009-12-30, 03:57 AM
Stereo Wrote:Well, where's a good place to test that? I don't really know which skills have their own PADamage. Pretty much anything that isn't magic, I think. But definitely any physical attack whose damage doesn't match touch damage. Cyanne Wrote:It actually does affect all physical damage, at least if it works the same way as monsters' own physical attack up buffs. An easy place to see this is when red nirg uses att up. All the bosses' physical attack damage goes up, such as hsalf's attacks, but you can see magic damage stay the same, like with rellik's arrow rain and stun. Hm... okay. Yeah, that's probably right. (For the record, all four of Hsalf's attacks do have their own PADamage attribute set at 610, which happens to be the same as his PADamage.)
2009-12-30, 04:20 AM
Animation for Fire Arrow (Now is similar to flame wizard's)
Lvl 40: ![]() Lvl 50: ![]() Animation for steal: ![]() Credits to Spadow
2009-12-30, 04:24 AM
I have never had a bandit over level 22. LF>current steal animation.
Ew @ fire arrow. D:
2009-12-30, 04:28 AM
Russt Wrote:Pretty much anything that isn't magic, I think. But definitely any physical attack whose damage doesn't match touch damage. I don't know which attacks are magic and which are physical, though...
2009-12-30, 04:42 AM
Stereo Wrote:I don't know which attacks are magic and which are physical, though... Go with squid ink. It's low damage, too, which is convenient for testing.
2009-12-30, 10:09 AM
Conciente Wrote:Damage is NOT important in this game. It's just pretty numbers that some people masturbate to... for whatever reason. You don't need godly damage to get to 200, which should be the goal for any person playing this game. With that said, making SE a passive skill for Archers wouldn't affect me in the slightest... why would it? If you only like characters for their damage output, make a Corsair. If you have fun with your Shadower, WHY DO YOU CARE THAT YOU ARE "pomegranate" COMPARED TO OTHERS? Why even compare yourself? Just have fun and ignore EVERYTHING that happens around you. That's an advice to take in real life, too.I didn't read eveything but he my goal is still to have fun.
2009-12-30, 11:59 AM
OH BOY OH BOY. They are really making all skills useful! There's still hope.
Conciente Wrote:Damage is NOT important in this game. It's just pretty numbers that some people masturbate to... for whatever reason. You don't need godly damage to get to 200, which should be the goal for any person playing this game. With that said, making SE a passive skill for Archers wouldn't affect me in the slightest... why would it? If you only like characters for their damage output, make a Corsair. If you have fun with your Shadower, WHY DO YOU CARE THAT YOU ARE "pomegranate" COMPARED TO OTHERS? Why even compare yourself? Just have fun and ignore EVERYTHING that happens around you. That's an advice to take in real life, too. I'm with you partially, and partially against. Yeah, it's fun and all that. But then there's a little problem, and it's that damage output is what makes people accept you to boss runs. And let's face it, as a NL, without SE, you'd be ditched. However, on the solo side, yeah, it's fantastic to play your way and all that. Fun is the main reason to play, and you achieve it however you want.
2009-12-30, 12:10 PM
I'm defenitely for playing the way I want. I knowingly cap my secondary stat so high that some people would tell me to start over because I've ruined my character; My level 135 AM has 103 base luk, my 83 Bandit has 120 base dex, and my slinger will be capping around 90.
However, never having good damage or worthwhile buffs excludes you from some of the most fun parts of the game, mainly bossing. If you're lucky, you can get into boss runs on any class, but it's generally kept to high damage output classes and those with useful buffs. Buccs have a useful skill for Heroes, so they're kind of accepted, but AMs, Shadowers, and Paladins get the shaft. I do enjoy playing my character, but I want to be able to go on a boss run and be helpful. And I do make other characters; I've got 6 already. But I've had my AM since I started playing 4 years ago, and I want to be able to boss on it.
2009-12-30, 12:31 PM
Russt Wrote:Go with squid ink. It's low damage, too, which is convenient for testing. How can you test anything with an attack that always does 1 damage? Unless this makes it miss?
nice buff for threaten but i think the only way for pally to be useful is to change their elemental charges to party buffs...
i mean it doesn't need to be full +120% dmg and 150% elemental fire buff...it can be like 105% dmg buff and 120% elemental, and only pally get full buff... i really like the concept of pally but they are so weak in maple
2009-12-30, 01:40 PM
Still waiting for changes in Mana Reflection and Infinity. Two buffs I really want to utilize but can't because they suck so much. >_>
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