[1.2.276] More rebalancing
Takebacker Wrote:There isn't much room as far as i can see for making DrKs stronger. Increase crusher/fury damage and they're overpowered as f'uck in 3rd job. Raising the HP % and/or damage % for berserk anymore is just retarded. Making sacrifice awesome doesn't really affect the majority of DrKs as far as bossing goes. What else is there?

Add a speed increase to Berserk. +2 speed on top of Booster. That would make it stronger without actually making the multiplier any crazier, and also effectively bring about the 4th job speed increase you want.

Of course, there's the problem of hitting the cap...

KaidaTan Wrote:How do you think that would work in a formula, based on how other similar things work now?

Would it be (LitCharge*HolyCharge*DamageRange*skill) or ((LitCharge+HolyCharge)*DamageRange*skill)?

I actually think it might be additive and composition-like.
BaseDamage * (HolyCharge + LitCharge-100)/100 * (1 + (HolyAdvantage + LitAdvantage)/2)

Charges normally cancel... so I think they might be applied as the same step in the damage calculation. In order to have two charges stack, the simplest way would be to add one charge to the other.
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Saar331 Wrote:fineeee
go you and get 10 levels with no special attack at all besides combo
and go you train yourself from 100 to 120 for useless skills...
fail :[
[at least heroes pwn]

I've trained a paladin... And when I did it, they got no useful skills FROM 80 TO 120. Rolleyes The only thing of any merit before hnad was Fire Charge, and all training when I did it was in ludi dungeon, everyone else got to toddle off elsewhere, without worrying about needing element advantage to get 6% an hour at 11x Rolleyes
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There's no ending to the complaints over "balance" no matter what Nexon does. Lol, people whine about everything. Who cares if class A is better than class B? Just enjoy your character...

Where are my NL skill upgrades?
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Conciente Wrote:There's no ending to the complaints over "balance" no matter what Nexon does. Lol, people whine about everything. Who cares if class A is better than class B? Just enjoy your character...

This. So badly this. Just enjoy what your class offers. Be happy with what you have.
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Hmm, I'm still having doubts about the ability of this new Steal.
I wonder when these updates are coming to kMS, so I can know when to super grind my Dit.
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holyforest Wrote:This. So badly this. Just enjoy what your class offers. Be happy with what you have.

The problem is that what people have is classes that can't do any damage to bosses, and nothing to do end game. The problem is people have classes that are unwanted at bosses because of a lack of party skills and lack of damage. The problem is that there's nothing that their class offers to be happy about.

Funny how the two arguing that there's no need for balance are a Bishop and a NL, no?
jkjkjk, no flame plz
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Kabanaw Wrote:The problem is that what people have is classes that can't do any damage to bosses, and nothing to do end game. The problem is people have classes that are unwanted at bosses because of a lack of party skills and lack of damage. The problem is that there's nothing that their class offers to be happy about.

Funny how the two arguing that there's no need for balance are a Bishop and a NL, no?
jkjkjk, no flame plz

If there's nothing to be "happy" about then they don't enjoy their class and should change to another one. I never said there's no need for "balance", it's just that no matter what Nexon does people will still complain over one class' upgrades and demand upgrades to their class. Shadowers got upgraded and now that Paladins got buffed, I see a Shadower crying that the buff was "huge" and that his Shadower should be upgraded more... that is just ridiculous. Every class has its use, whether it's for training, bossing, fun, etc... if you make every class good at everything then there is no point.

BTW, NLs have a lot of useless skills.
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I will love my F/P when this come to GMS :]
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Stereo Wrote:[color=#a000e0]Paladins are stronger than Bowmasters on lightning/fire/holy weak mobs, eg. Anego (3500%/s), the Regret mobs (3250%/s), Lightning/Holy-only (2330%/s), maybe Fire-only (2175%/s). Weaker on Ice and anything neutral (1550-1700%/s). Night Lords have 2295%/s and I think BMs are around there too.

Where are you getting these numbers from? 3500% on anego? Even if she is lightning and holy weak, from what I understand , you can only have 2 charges on at once, and 580*1.5*1.25*1.5*1.5 is only2446%
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Nice update for Paladins. I was thinking of creating either a Paladin or Hero in the future. xD I think Dark Knights need an update on Zerk. They're pretty much screwed at Pink Bean/Grandpa/any other boss that deals more than the 50% they have to hold for zerk. Also, maybe some weapon speed editing would be nice. Change some of those spears to normal and skis to fast. Wishful thinking and probably won't ever happen but I think it sucks they have to depend on SI to keep up with Hero's.
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Russt Wrote:Add a speed increase to Berserk. +2 speed on top of Booster. That would make it stronger without actually making the multiplier any crazier, and also effectively bring about the 4th job speed increase you want.

Of course, there's the problem of hitting the cap...



I actually think it might be additive and composition-like.
BaseDamage * (HolyCharge + LitCharge-100)/100 * (1 + (HolyAdvantage + LitAdvantage)/2)

Charges normally cancel... so I think they might be applied as the same step in the damage calculation. In order to have two charges stack, the simplest way would be to add one charge to the other.
That'd work too. That'd make it 1611% (as opposed to 1726%). That's just fine. In fact, that'd be ideal.
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Lozmaster Wrote:Where are you getting these numbers from? 3500% on anego? Even if she is lightning and holy weak, from what I understand , you can only have 2 charges on at once, and 580*1.5*1.25*1.5*1.5 is only2446%

Percent per second with a normal weapon, because TT and Hurricane are not the same speed as Blast you can't really compare directly (1377% and 232% per attack respectively, with SE)



Hands down my DK has had the most useless skillbook in 3rd job, roughly 70 useless SP. My Paladin only had about 61 (31 with this change to Lightning), and my NL had less than 20.
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Stereo Wrote:Percent per second with a normal weapon, because TT and Hurricane are not the same speed as Blast you can't really compare directly (1377% and 232% per attack respectively, with SE)
Hands down my DK has had the most useless skillbook in 3rd job, roughly 70 useless SP. My Paladin only had about 61 (31 with this change to Lightning), and my NL had less than 20.

Ahh right, DPS, that makes much more sense. Now I seem silly not realising it Tongue. I take it thats with fast(2) weapon?

Anywho, lets all stop guessing on what paladin charges do until someone with a KMST account actually plays around with it.
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Lozmaster Wrote:Ahh right, DPS, that makes much more sense. Now I seem silly not realising it Tongue. I take it thats with fast(2) weapon?

When I say "Normal" I mean 6 (-booster = 4), the speed most 2h swords are. With a faster weapon the dps goes up.
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Stereo Wrote:When I say "Normal" I mean 6 (-booster = 4), the speed most 2h swords are. With a faster weapon the dps goes up.

Oh even better then, didn't see you saying normal weapon. Tongue
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Bribery Wrote:I'm starting to be worried for Mages. It seems like KMS doesn't realize what the real problem with them is. I hope they end up reworking the magic damage formula because these updates aren't doing any justice for Mages' bossing DPS. Also, Thunderbolt really needs a damage boost to compare with Fire Arrow.

I'm loving all the Bandit changes though. I think I may have to start leveling my baby level 26 Bandit. Rolleyes

Need i remind you that fire mages are supposed to be the strongest out of all mages ? They failed to achieve this with 4th job.

Keyword : supposed.
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DeanNim Wrote:Need i remind you that fire mages are supposed to be the strongest out of all mages ? They failed to achieve this with 4th job.

Keyword : supposed.

And I/Ls are supposed to be better mobbers. Fire Arrow on 4 monsters > Thunderbolt on 6 monsters. Why would anyone make an I/L Wizard when F/P beat them on single target AND mobs? Furthermore, they have access to Poison Brace to train faster than any class.
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I/L can freeze.
Although that aspect could be improved.
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I'm still holding out for buccaneer updates. Nice buff to pallys though.
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What I think of how the paladins are supposed to go with their charges is this: ((Lit_charge-1)+(Holy_charge-1)+1)*damage percentage. Since Lit is 125%, and Holy is 150%, it would be 175%. What do you think? Dang, already posted: just spotted it.
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