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Kaida - that's pure speculation at this point for me. There's no logical way I could know that, so I'll just abstain.
Devil's - How many mobs actually have both a holy and lit weakness? I'm sure there are mobs like that, but I can't think of any off the top of my head let alone any mobs that would be decent for training. We don't know how the formula works right now, so I think stating that they're overpowered, while it might be true, is a hasty conclusion.
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2009-12-29, 10:32 AM
(This post was last modified: 2009-12-29, 10:40 AM by Nikkey.)
Devil Wrote:Erm, Dual Charge? wtp?!?!?! If Paladins get buffed THAT much, Shadowers needs rebalance again... -.-
Assassinate 800% x4 pl0x... -.-
More like skipping dual buff. Better to nerf one class than to buff all the others.
And fiel, by lit/elemental advantage, I mean one of the following multipliers:
0, 0.5, 1, 1.5
For Holy-weak mobs, that would be 1.5 * 1.5 * 1.25 * 1, for lit-weak mobs: 1.5 * 1 * 1.25 * 1.5. In total, a 2.8125-multiplier before applying def. For holy and lit-weak mobs... 4.21875. More than 2446.875% with blast.
It would surely be weird if those elemental advantages would be added. On neutral mobs, you'll have a 1 + 1 = 2 elemental advantage. Lit + elemental charge could be additive, which would make it less overpowered.
Edit: Argh why can't I watch the former posts while editing? Soo bothersome.
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2009-12-29, 10:38 AM
(This post was last modified: 2009-12-29, 11:48 AM by KaidaTan.)
Fiel Wrote:Devil's - How many mobs actually have both a holy and lit weakness? I'm sure there are mobs like that, but I can't think of any off the top of my head let alone any mobs that would be decent for training. We don't know how the formula works right now, so I think stating that they're overpowered, while it might be true, is a hasty conclusion. Anego and anything in the Regret maps of Temple of Time. My bad, the Regret guys are Fire and Lit. Can still double-charge them though.
Okay, so if it works like Devil's Sunrise said, here's how it goes. Remember, speed is faster (2). Target is neutral.
Heroes do 1568% damage/second to 3 targets.
Paladins do 1222% damage/second to 1 target with the old Blast/Holy Charge
Paladins do 1726% damage/second to 1 target with the new Blast + Holy/Lit Charge
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That is quite...impressive. That would really show that they could be very good at bossing. What will ACB look like V.S. Heroes?
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2009-12-29, 10:44 AM
(This post was last modified: 2009-12-29, 11:47 AM by KaidaTan.)
WayOfTime Wrote:That is quite...impressive. That would really show that they could be very good at bossing. What will ACB look like V.S. Heroes? 1041% damage/second per target (neutral). It would outdamage Heroes on 2 or more targets or more which is obviously the only time you'd use it. I'm stupid.
Disclaimer: I would like to reiterate that all the numbers I said are based on the assumption that the charges are multiplied, like Devil's Sunrise said.
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Ok bossing scenario (elemental neutral offcourse):
Old: 550*1.4 = 770% per Blast
New: 580*1.5*1.25 = 1087.5% per Blast
Damage increase: +41.23% wtp.......
[SIZE="4"]NERF PL0X...... -.-[/SIZE]
WHAT THE FOCK IS THIS FOR FCKED UP OVERPOWER 1 CLASS PATCH... -.-
It's the same as buffing Assassinate from 4x 600% damage to 4x 850% damage, and I'm not even talking about elemental damage Paladins -can- have...
Really... what the fock is this for retard who came up with this... Let me guess... he works for Nexon... oh nvm... -.-
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2009-12-29, 11:24 AM
(This post was last modified: 2009-12-29, 11:35 AM by Lozmaster.)
The only monsters with dual weaknesses including lightning are vikerolas, male boss, all qualm monsters in ToT. Hardly impressive there. Intresting otherwise.
Edit: Oh, and anego
Quote:1125% damage/second per target (neutral). It would outdamage Heroes on 2 or more targets or more which is obviously the only time you'd use it.
You what now? On larger mobs it would but Heroes do 1568% per target per second :f6:
ACB +lit +holy= 350*1.25*1.5=656% per attack per monster
Brandish is 988% per attack per monster
Infact, ACB+lit+Holy with an advantage = 350*1.25*1.5*1.5 = 984%, 4% short of brandish per monster. Makes sense to me
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Dual charging, that’s an interesting way of getting more power out of existing skills. I wonder how effective it will turn out to be in practice.
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Make Gene 2900 yeah?
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ThatWasMyKil Wrote:Make Gene 2900 yeah? 
You don't have the cost doubled with Amplification
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Lozmaster Wrote:You what now? On larger mobs it would but Heroes do 1568% per target per second :f6: Yeah, you're right. Huge mistake there. I'm retarded. In my head, I multiplied ACB by the number of targets being hit, but not Brandish.
Lozmaster Wrote:ACB +lit +holy= 350*1.25*1.5=656% per attack per monster
Brandish is 988% per attack per monster
Infact, ACB+lit+Holy with an advantage = 350*1.25*1.5*1.5 = 984%, 4% short of brandish per monster. Makes sense to me I have no idea why, but for some reason I had lit charge at 1.35 instead of 1.25. I think I was messing with potential changes to charges earlier and forgot to change it back. Limmie fix my stuff above...
Paladins do 1726% damage/second to 1 target with the new Blast + Holy/Lit Charge
1041% damage per monster with ACB
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Devil Wrote:Ok bossing scenario (elemental neutral offcourse):
Old: 550*1.4 = 770% per Blast
New: 580*1.5*1.25 = 1087.5% per Blast
Damage increase: +41.23% wtp.......
[SIZE="4"]NERF PL0X...... -.-[/SIZE]
WHAT THE FOCK IS THIS FOR FCKED UP OVERPOWER 1 CLASS PATCH... -.-
It's the same as buffing Assassinate from 4x 600% damage to 4x 850% damage, and I'm not even talking about elemental damage Paladins -can- have...
Really... what the fock is this for retard who came up with this... Let me guess... he works for Nexon... oh nvm... -.- Wait I just thought of something, Mages also have dual element attacks, but those are halved when combined, but status effects remain. What if this is the case with Paladins also? It would make sense though...
Lightning Charge = 1.25 * 0.5 = 0.625
Holy Charge = 1.5 * 0.5 = 0.75
Combined Lightning Holy Charge = 1.375
That would result in a Holy Electric Blast of 580% * 1.375 = 797.5% damage on neutral bosses. Holy with Stunning ability.
That would make a lot more sense then just stacking everything 100% together without any losses...
Does anyone have any confirmation on half damage elemental stacking?
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2009-12-29, 11:49 AM
(This post was last modified: 2009-12-29, 11:51 AM by KaidaTan.)
Devil Wrote:Does anyone have any confirmation on half damage elemental stacking? How could we possibly know that? And when did Blast get a stunning ability?
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Wow dual charged Pallies..
Anego die.
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2009-12-29, 11:58 AM
(This post was last modified: 2009-12-29, 12:04 PM by Devil.)
KaidaTan Wrote:How could we possibly know that? And when did Blast get a stunning ability? Bullcrap:
I just realized only Lightning charge stacks, not ice.. Well nvm then...
Still dual element charge without any damage nerfs is plain unbalanced, especially regarding other classes...
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Devil Wrote:Wait I just thought of something, Mages also have dual element attacks, but those are halved when combined, but status effects remain. What if this is the case with Paladins also? It would make sense though...
Lightning Charge = 1.25 * 0.5 = 0.625
Holy Charge = 1.5 * 0.5 = 0.75
Combined Lightning Holy Charge = 1.375
That would result in a Holy Electric Blast of 580% * 1.375 = 797.5% damage on neutral bosses. Holy with Stunning ability.
That would make a lot more sense then just stacking everything 100% together without any losses...
Does anyone have any confirmation on half damage elemental stacking?
If that's how it works, it'd be smarter for the Paladin to just use Holy.
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I like the MP reduction to ultimates, but that's really not what needs to be changed. AMs with an ele weapon now do more damage to mobs weak to holy than bishops do with ultimates. But we don't need more damage with ultimates, we need more damage with bossing skills. This patch increased the amount of damage done by an I/L AM with an ele weapon from 315 base dmg to 337.5. That's about a 7% increase in total damage, which is maybe a few thousand more DPS. AMs need much bigger changes to their skills than this. Bandits get an awesome change to a previously terrible skill, a boomerang step cooldown reduction, and a slightly better assassinate; Paladins get a dual charge, which greatly increases their damage; Corsairs have no minimum range, a more durable ship, and more damage when their ship is broken. AMs deserve more than 7% more bossing damage.
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Devil Wrote:My bad, I thought lightning charge would stun a monster... Well what about Holy Ice Charge then?
Ice Charge = 1.10 * 0.5 = 0.55
Holy Charge = 1.5 * 0.5 = 0.75
Combined Holy Ice Charge = 1.3x
That would result in a Holy Ice Blast of 580% * 1.3 = 754% (old Ice Blast was 605%) damage on neutral bosses. Holy with Freezing ability.
except only lit charge can be stacked with the rest.
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Devil Wrote:Wait I just thought of something, Mages also have dual element attacks, but those are halved when combined, but status effects remain. What if this is the case with Paladins also? It would make sense though...
uhh, thats not how mages work  the only thing thats combined is the elemental advantages, *1.25 if it's weak to ice , and *1.25 if it's weak to lighting (for I/L comp), the base damage is unchanged. It'd still be 580*1.5*1.25 and 350*1.5*1.25 + any advantages, which could possibly be *1.25 and *1.25, rather than *1.5, though I doubt it, as the skills are coded to give *1.5 bonuses
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2009-12-29, 12:11 PM
(This post was last modified: 2009-12-29, 12:39 PM by Devil.)
Lugin Wrote:If that's how it works, it'd be smarter for the Paladin to just use Holy. Hmmm... But what if the monster is weak to lightning and elemental advantage is FULLY kept?
Old:
550*1.25*1.5 = 1031.25% to lightning weak with Lightning Charge
550*1.4=770% to lightning weak with Holy Charge
New:
Lightning Charge = 1.25 * 0.5 = 0.625
Holy Charge = 1.5 * 0.5 = 0.75
Combined Lightning Holy Charge = 1.375
580*1.375*1.5 = 1196.25% to lightning weak.
More damage to Anego / Crow / Headless Horseman...
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