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Aran can't CWKPQ: Official Proof
#61
Wow, all the butthurt is ridiculous. Besides CWKPQ, Adventurers don't even have a storyline. They level up randomly and get hogs. Aran and Cygnus get these extended stories tied around the Black Magician, so where are Adventurers fighting the team members of the Black Wings? Not extended storylines? I don't even want to bother arguing. And before anyone else:

OH BOY EPISODE ONE, BECAUSE PEOPLE GIVE A CRAP ABOUT TWELVE DEX HELMETS. YUUUUUUUUUUUP. Some people in this thread really need to give it a rest.
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#62
Comparing level caps to job limits? No seriously, you're having a laugh now right?
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#63
Stereo Wrote:Then let my Paladin into all the PQs that have a max level cap below me...

Never Ariant PQ'd. (120+ on release)
Never Mushroom Kingdom PQ'd. (130+ on release)
Never LPQ'd. (70+ on release)
Never CPQ'd. (90+ on release)
Never CPQ2'd. (120+ on release)
Never LMPQ'd. (100+ on release)
Never EFPQ'd. (130+ on release)
Never OPQ'd. (100+ on release)
Never Magatia PQ'd. (120+ on release)
Never Pirate PQ'd. (110+ on release)
Never Astaroth PQ'd (130+ on release)

It's not my fault they didn't release these areas when I was the appropriate level is it?

There is a huge difference between level limited content and class limited content.

DualReaver Wrote:The fact that they're Arans is what warrants them not being allowed into CWKPQ. They can't get into EPQ because they weren't part of the storyline, same with CWK.

They can't get into EPQ because they're from that time period.

CKPQ storyline takes place in THE PRESENT. THE TIME PERIOD THAT THEY'RE CURRENTLY IN. There is NO reason why they should be excluded from such a PQ especially since they can do all of the pre-quests anyway.
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#64
Hey, let's have the Adventurers do the KoC first job quests too.
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#65
Takebacker Wrote:There is a huge difference between level limited content and class limited content.

An Aran can get into Astaroth if they get a Wild Boars Mask. They don't have to even do the prerequisite quests. How's that for a class only content glitch?
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#66
Takebacker Wrote:There is a huge difference between level limited content and class limited content.

How is it different? Either way I'd need to make a new character to experience the full possibility of content in Maple.

At least when someone starts an Aran they know in advance what they're missing out on. Half the PQs I listed weren't even in KMS when I was the right level for them.
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#67
DualReaver Wrote:An Aran can get into Astaroth if they get a Wild Boars Mask. They don't have to even do the prerequisite quests.

When did i ever mention astaroth?
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#68
Takebacker Wrote:When did i ever mention astaroth?

[COLOR="Green"]You didn't, but that makes it the opposite of CWK.
(No Quests and Entering to CWK's All Quests and No Entrance)[/COLOR]
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#69
TL;DR this thread: BAAAAAW I CAN'T GET A MON ON MY ARAN FFFFFFFFFFFFFFFFFFF
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#70
Stereo Wrote:How is it different? Either way I'd need to make a new character to experience the full possibility of content in Maple.

One is a limitation that affects every player equally, is done for balancing the pq, and to ensure a certain level of difficulty in the pq. The other has no purpose bar any storyline reasons, the only one which has any valid argument in that regard is Ellin forest, not CWKPQ.
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#71
Kabanaw Wrote:TL;DR this thread: BAAAAAW I CAN'T GET A MON ON MY ARAN FFFFFFFFFFFFFFFFFFF

Neither loz nor i care about getting MoNs. It's already been mentioned that we could get them if we wanted to when platinum karmas come out anyway.
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#72
Frankly I think it should be Adventurer only anyway. Adventurers need something, and just skill colors won't change a thing.
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#73
Lozmaster Wrote:One is a limitation that affects every player equally, is done for balancing the pq, and to ensure a certain level of difficulty in the pq.

That's not really needed anymore though. Since they have already introduced difficulty levels. It could easily be worked into PQ's. You just need to buff the stats of the mobs. Leave the PQ and rewards the same.

Though I think certain PQ's should be exempt like the Pirate PQ. But more traditional ones like KPQ or LPQ would work fine. But they would lose out on Karma Scissor sales so it would probably never happen.
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#74
I think I heard it best from something official by Nexon.

Adventurers are free, not bound by anything. They can help whoever needs help, and pretty much do whatever they want.

Cygnus Knights are bound to the Queen, and Aran are searching for their memories.

That's enough reason for me to believe it to be Adventurer Only.
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#75
Kirov Wrote:That's not really needed anymore though. Since they have already introduced difficulty levels. It could easily be worked into PQ's. You just need to buff the stats of the mobs. Leave the PQ and rewards the same.

Though I think certain PQ's should be exempt like the Pirate PQ. But more traditional ones like KPQ or LPQ would work fine. But they would lose out on Karma Scissor sales so it would probably never happen.

I'm aware of this, and it's good to note that all the pqs for quite a while have been absent of an upper level cap, to my knowledge,
[Monster survival pyramid, CWKPQ, ghost ship, Mu lung dojo are all the newest pqs to my knowledge, as well as the balrog boss quest and all are open to everyone over the level limit, hopefully KMS has caught on that this is a good thing]

And while it would be great for them to retrofit all the pqs with difficulties, I doubt its happening anytime soon, given KMS heads just admitted it's all about the money, and as you say, they'd lose out on karma scissors Tongue
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#76
The fact that KMS already made LPQ glasses obsolete with the dragon glasses you get from leveling up an evan (2 to all stats and 2 w.att/4 m.att, completely untradeable except by platinum karmas) means that they automatically will lose no money from making PQs available to higher levels.
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#77
What makes me wonder more is their neglecting Masteria content.

Other than the Episode 1 stuff and the Halloween stuff, I don't think we've gotten any other major GMS-exclusive stuff. More than everything, the stories they've been making just suck.

My guess is that the guy who wrote storylines about Masteria quitted, so they couldn't find someone else who could write as good storylines as him.
Or, even worse, the one who quitted is the developer himself of the Masteria content, the one who made the concept art to send to NEXON Korea.

They said that there were still some quests left to release about CWKPQ, yet we haven't had an ACTUAL Masteria update since around March. 9 months passed, and NO. PINEAPPLING. UPDATES. Nothing. At least when NxProse was still there he updated us about Masteria once in a while.

Now, their not telling us anything about Masteria almost gives the feeling that they stopped its development. I have a bad feeling that it could be right.

I mean, come on. NEXON Korea released TONS OF STUFF (new areas, new quests, etc.) + 2 JOBS in one year, I doubt that they couldn't release more Masteria stuff this year if they wanted to / didn't encounter problems. Maybe they're focusing on plans on how to make more money, or prefer focusing on translating new content directly from NEXON Korea than waste time to come up with new ideas for exclusive one. Maybe my theories about the developers quitting were true, as it's IMPOSSIBLE for a few quests about CWKPQ (without even a new area) to take so much time to write.

I know, this is totally off topic, but this had to be said. I'm pretty sure the Masteria development has STOPPED. Yeah, stopped.

Sorry, but until they'll update us about more Masteria stuff, I'll keep thinking that.
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#78
I don't see why people are so surprised. I thought it was fairly obvious that CWKPQ was "Adventurer Only" given that KoC couldn't CWKPQ. Arans have less freedom than Adventurers, it even says so on the character creation screen. While that obviously isn't official proof, it shouldn't be surprising that Arans can't do something that Adventurers can.

Besides, HT Pendants aren't that bad either. You get about 7 more accuracy and an easy +22 Int for HP Washing. HT Pendant and Zhelm together means you can always wash at least once per level. Arans have enough power as is, do they really need more?
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#79
RealityTV Wrote:*Goes sorta off-topic. Can arans elin pq? Smile
I would just like to confirm that Arans cannot do ellin forest pq.
Tried to do it, the fairy lady said that there is a non-adventurer in the party, so we could not do it.
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#80
Lozmaster Wrote:Arguing that the lore of CWK doesn't allow for arans is wrong anyway. They pulled pirates out of nowhere into it, despite them not being mentioned at all for months after CWK was out , then shoehorned in to the pq simply because the class had been released.

They should be updating the pq at the very least to let the new classes in.

Edit: Oh, and I take it anyone arguing that because of the storyline, legends shouldn't be let in are completely against anyone but legends and cygnus fighitng pink bean, who is the result of trying to summon the black mage, clearly not part of the adventurer storyline, and of course, the final fight with the black mage shouldn't allow adventurers to take part, hm?

do you not recall the story to pirates? iirc pirates started when the father of kyrin came back from fighting the black magician and his followers, and when he returned to the land people were intrigued by his style of fighting using his fists [and occasionally guns]. why would there be a master to a class which was non-existant during the times of the old masters? thats like complaining that a banana tree grows pineapples, and the pineapples taste like grapes. and as far as i know, kMS did update the PQ to include a pirate boss, for the sake of fairness.

and the adventurers are akin to the mercernary class in MS. they train and get stronger to fight as minor attack troops against the forces that pose a threat to the maple world. "Oh Noes, the BM has frozen my aran and petrified my KoC, Lets go and help them out fellow warriors!"

Lozmaster Wrote:The notion of it being a possibility was there, though, foolishly, I assumed nexon wouldn't be completely idiotic about it.

"When you assume something, you make an ass of you and me."
NEVER assume nexon will do anything right... you'd think after 4 years people'd learn this by now? Tongue

Lozmaster Wrote:Why not? Because they have a storyline? Because they have a combo counter? Please, enlighten me as to why you think arans should be restricted from the already sparse high level content in the game. As I said before, why let them in the temple of time or leafre then, I mean, before, they were only adventurer areas right?

what about leafre or ToT says, point blank, that they were designed for adventurers only? aside from the 4th job masters in leafre, theres no justification to that statement. adventurers can go to the place where arans came from, and arans can go to each of the 5 job towns. apples and oranges.

Lozmaster Wrote:Again, wrong. The story of CWK and it's pq has NOTHING to do with pirates, except for a pirate statue that was NEVER mentioned before, thusly, following your logic, pirates should not be allowed in the pq because there isn't any keep master based on them, the heroes of CWK were only altered months after the area came out to include them, and there are no monsters based on them. Rolleyes

look to the first qouted response, and then this:

Pirates were introduced later into the game, and theyre ranked as an adventurer. surely the grandmaster wouldve naturally learned more than just the natural way of fighting, after already mastering the sword, staff, bow, and dagger. using his bare fists was obvious, if not the FIRST thing he learned to fight with. who can honestly say "i learned to fight using a stick before i learned to throw a punch?"
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