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At which level levels does the speed increases of Polearm Booster? I heard a rumour that you get +3 speed at level 20, and that it's different in other versions of MS.
If the rumour is true, are there other skills which are different in other versions?
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Level 1, 11, and 15. I'm not really sure why.
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Stereo Wrote:Level 1, 11, and 15. I'm not really sure why.
Should be 1, 8, and 15 unless GMS changed it for whatever reason.
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Are there any places where Smart KB will be vitally important, or is it one of those skills that's nice to have but not necessary?
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Kitteh Wrote:Are there any places where Smart KB will be vitally important, or is it one of those skills that's nice to have but not necessary? Mobby places with high knock back...
Say a mob or 10-12 Chief Oblivion guards, your damage goes down on big mobs so you can't knock them back easily, but with smart KB you can knock back the mob making them unable to use magic, and with body pressure they can't touch you either!
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StormMike Wrote:Fast 5 is so fast. I dont know how I can ever switch to anything slower. use booster mans!!
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¥-Striker-¥ Wrote:use booster mans!!
Quoted in case he realizes how dumb that was and decides to edit it later.
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¥-Striker-¥ Wrote:use booster mans!!
I do use booster. Im just saying fast 5 weps.
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Guys what early skills get replaced by 3rd or 4th job? ...I really want to max final charge but I don't know what skills to sacrifice.
I want to be able to do this:
http://www.youtube.com/watch?v=kcpoYrpvh...re=related
and it seems final charge is one of her main skills.
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No skills really get replaced. Double/Triple Swing gets upgraded once at third job and again at fourth.
If you really want to max Final Charge you can take points out of Whirlwind, Final Toss, and keep Booster at 15/16.
And iirc, that video was before they changed Smart Knockback to be useless against bosses. If Smart KB isn't what she's ulitizing in the video, then you should be able to do that regardless of your level of Final Charge.
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Dusk Wrote:
Quoted in case he realizes how dumb that was and decides to edit it later. Such a sadist, Dusk.
Anyway, how much DEX do I need for a more or less throwaway char? Assume no equips at all. Right now I'm just auto assigning due to laziness (level 24, 48 DEX) but I'm wondering when to stop.
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Russt Wrote:Such a sadist, Dusk.
Anyway, how much DEX do I need for a more or less throwaway char? Assume no equips at all. Right now I'm just auto assigning due to laziness (level 24, 48 DEX) but I'm wondering when to stop.
about 14 levels ago would have been nice.
that said whatever dex you have wont matter since its for the ring. make it 120 dex for shiats and giggles.
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Russt Wrote:Such a sadist, Dusk.
Anyway, how much DEX do I need for a more or less throwaway char? Assume no equips at all. Right now I'm just auto assigning due to laziness (level 24, 48 DEX) but I'm wondering when to stop. I think that even for someone without funds, 40 dex is enough.
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2009-12-17, 06:32 PM
(This post was last modified: 2009-12-17, 06:44 PM by Russt.)
XBish Wrote:about 14 levels ago would have been nice.
that said whatever dex you have wont matter since its for the ring. make it 120 dex for shiats and giggles. (and not hit anything above pigs? fun.)
It's not for the ring, it's for screwing around. I've no use for a ring I won't use.
But okay, I guess I'll stop.
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Unless the Aran is on its own account you can hit a lot more than pigs without ever adding dex :| And with no funding you're not gonna want to head to Stormbreakers early or anything (even Mutae are kinda a pot burn) so I don't see the point of high dex.
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Are Gryphons still a great spot? I have many dislikes toward MP3 Idiots
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Maybe a silly question.
In 2nd job, it seems the fastest way to train is to get your combo up to 30 as fast as possible and then Smash the largest amount of mobs possible.
For 3rd, is it more like the 4th job videos I've seen where you just try to keep your combo as high as possible, or do you still use combo attacks like in 2nd? Considering that Fenrir is maxed much later in most of the 3rd job builds I've seen, I'm guessing it's the former.
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CarpeDiem Wrote:Are Gryphons still a great spot? I have many dislikes toward MP3 Idiots 
Not really.
Kitteh Wrote:Maybe a silly question.
In 2nd job, it seems the fastest way to train is to get your combo up to 30 as fast as possible and then Smash the largest amount of mobs possible.
For 3rd, is it more like the 4th job videos I've seen where you just try to keep your combo as high as possible, or do you still use combo attacks like in 2nd? Considering that Fenrir is maxed much later in most of the 3rd job builds I've seen, I'm guessing it's the former.
In 2nd job, smashing everything is only fast until you get final charge. On a flat map, final charging across the map back and forth is faster than gathering the mob and smashing.
In 3rd the fastest way is to keep your combo up but that only really matters once you get a decent level of combo crit.
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i just normal wack monster + final charge in 3rd job even when my combo reach 100++ coz of the critical and damage bonus. i only use fenrir when there's more than 10 monsters with 100% hp in front of me.
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