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BombsAway Wrote:Ooo, thanks Fiel.
That's nice to hear. Magic damage formula rebalance? :O
Good news for us eh ?
But if they ever turn ultimates into typical 3rdjob-like AoEs, im gonna rage.
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Well hopefully he just failed to mention alterations for buccs, not actually skipping out on them.
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If they do this, all classes gonna be tweaked for sure. All useless skills we have gotta be taken care of.
Also, yea, ultimates WILL get a cooldown, or better yet, a requirement to use say 10 other attacks before you can use one. Of course the other skills will get fixed, hopefully the magic formula itself.
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Ninja Ambush will be overpowered. Just watch.
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Getting really bloody sick of hearing about cooldowns on ultimates... They're the only skills that actually make Magicians the mobbing class they're supposed to be. The mobbing skills others have are better than all the non-ultimate Magician skills. And it will take one astronomical boost to give them back their mobbing class title if ultimates are ruined.
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2009-12-14, 04:01 AM
(This post was last modified: 2009-12-14, 04:04 AM by DeanNim.)
CarrionCrow Wrote:If they do this, all classes gonna be tweaked for sure. All useless skills we have gotta be taken care of.
Also, yea, ultimates WILL get a cooldown, or better yet, a requirement to use say 10 other attacks before you can use one. Of course the other skills will get fixed, hopefully the magic formula itself.
Well, you can dream about ultimates having cooldown. cause it aint happening
And if they ever nerf genesis, how the hell are bishops supposed to train ? leech to 200 with the crappy formula ?
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Moonlapse Wrote:Well hopefully he just failed to mention alterations for buccs, not actually skipping out on them.
I was under the impression that Bucs in KMS are stronger since they lack (which is a good thing) some of the cooldowns in GMS, although I might be misinformed on that. If that is true, I don't see why they would change them much when they are still good in their version.
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DeanNim Wrote:And if they ever nerf genesis, how the hell are bishops supposed to train ? leech to 200 with the crappy formula ?
Certainly not grinding more than 2x faster than any non magi anyway.
Also archmages should be able to grind way faster than a bishop.
As for cooldowns, skip them then, if it will be such a horrible deal for you, but decrease the number of foes hit per strike. 1- or 2-hitting 15 monsters that fast is just silly. Crapclasses at bosses or not.
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2009-12-14, 04:30 AM
(This post was last modified: 2009-12-14, 04:33 AM by DeanNim.)
CarrionCrow Wrote:Certainly not grinding more than 2x faster than any non magi anyway.
Also archmages should be able to grind way faster than a bishop.
As for cooldowns, skip them then, if it will be such a horrible deal for you, but decrease the number of foes hit per strike. 1- or 2-hitting 15 monsters that fast is just silly. Crapclasses at bosses or not.
Typical NLs
EDIT: probably getting a wp for this.
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iFrancisco Wrote:I was under the impression that Bucs in KMS are stronger since they lack (which is a good thing) some of the cooldowns in GMS, although I might be misinformed on that. If that is true, I don't see why they would change them much when they are still good in their version.
Buccs in KMS are the same as they are in GMS. Weak.
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DeanNim Wrote:Typical NLs 
EDIT: probably getting a wp for this.
And you should.
Aint no typical Nls out there, thats just a stupid generalization....
For me, I've played my char on and off for 4 years and I've reached a level where I think I can be allowed to judge what works and what does not.
I don't give a flying pineapple about my personal EXP gain really, I train with my DrK wife.
Ultimates are boring and broken so I simply do not grind with em. But it is a tad annoying what people can do with the skills, I know several bishops at 200 that would not be close to 170 if not for spamming ultimates, same goes for some non magi that always clung to an ultispammer when they trained. I just don't like it, as it fills the high lvl community with too much undevoted scum.
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You wanna know who I think are scum? Go back to pre-4th job, when Magicians were at the mercy of every flash-jumping Hermit and Night Lord thinking they own the entire game. THEY were TRUE scum. How can you honestly call Magicians undevoted? It's a lot more bearable training a more interesting class to 200 than standing in one spot hitting a button.
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Anyone out there that's got the numbers, I'd like a little calculation:
No crits.
Buc's using S.trans whenever possible and spamming demo, then uh.... using barrage during the cooldown... just barrage for the four minutes.
I want to compare that ^ to demo if S.Trans had a cooldown so you're only out of transform for 1min. How much stronger would this be? Would this allow them to outdo TBs on a lightning weak boss? How much faster would demo have to be? (All of this can either be exact or rough.
Please
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RDal Wrote:You wanna know who I think are scum? Go back to pre-4th job, when Magicians were at the mercy of every flash-jumping Hermit and Night Lord thinking they own the entire game. THEY were TRUE scum. How can you honestly call Magicians undevoted? It's a lot more bearable training a more interesting class to 200 than standing in one spot hitting a button.
No, I'm not calling any particular class scum or undevoted.... More like how the paths that are easier and somewhat shady often attract human garbage with e-penor behavior and ego enough to be called a crowd even though they are alone. Given we will never get rid of those, but by having as even a path as we can have, way less high level dramalamas would crowd my server.
And yes, it calls for waaaaay less devotion to get to 200 either by spamming ultimates or by clinging to one that does. Good or bad, everyone got to judge for themselves.
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Are we seriously going to turn this into yet another argumenative-class-discussin-thread? Nothing gets accomplished and is only going to further derail this topic from what it should be about.
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ImagineAll Wrote:Are we seriously going to turn this into yet another argumenative-class-discussin-thread? Nothing gets accomplished and is only going to further derail this topic from what it should be about.
It started when carrion, for some reason, got agitated when i said,
"And if they ever nerf genesis, how the hell are bishops supposed to train ? leech to 200 with the crappy formula ?"
And since I went off-topic(never really did, but..) earlier,
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They mention mages and paladin. Maybe this means they're rething the whole elemental advantages in the game? Like making the classes stronger (= like he said new magic att formula!), but lowering elemental advantage from 1.5 to 1.25 or something?
Also I'm wondering if they would do something to bowmasters. Not that they need it but just wondering =)
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I do have to mention that GMS's NLC pots are way too cheap. This definitely encourages non-stop spamming for mages and bishops there. However, this is not the case for KMS. There aren't any shops selling %MP pots there, and in SEA, ginger ales cost 11,000 each.
I have to say that KMS may just alter the mage class based on the current situation in KMS itself, rather than GMS's.
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darr Wrote:I have to say that KMS may just alter the mage class based on the current situation in KMS itself, rather than GMS's.
This can either extremely hurt or extremely benefit GMS though.
In the case of classes, there's been an extremely large number of "imbalances" between KMS that completely reverses their intentions. In the case of arans, they may have a really hard time from 1st-3rd job due to lack of really mobby training spots however this is a non-issue in GMS due to an overabundance in such maps. A similar issue with pirates, where in KMS energy charge is active much less compared to in GMS where it's on almost 90% of the time after it's near maxed.
Whereas the opposite happens with what kaidatan noticed about how new classes and their different CS storage hurts us a lot more than KMS.
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Nexon won't add a cool down to arch mage ultimates, it's far too late to add something so inhibiting to a class that is completely dependent on that single skill for training. Anyone who does five seconds of research on mages before making a character knows that they aren't the choice if you want to boss. It's the exchange we make for the ability to level generally quickly.
Each class should have it's flaws and highlights, and for mages that would clearly be experience gain. Discounting things that exist outside of KMS, the real flaws are with other classes that have no appeal. Anyone creating a character shouldn't be going in blindly expecting everyone to be even in every category, that would make job selection pointless. You choose what you find most appealing and accept that you're always going to lose in some way.
I feel like there's a lot of resentment towards mages because of our ultimates, but it's no different than being able to obliterate high HP targets/bosses in a matter of seconds with little-to-no effort. Things definitely need to be balanced a little more for other jobs but don't put your pomegranate on arch mages just because you don't like their ability to level faster than you.
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