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How to: Fight Pink Bean (phase 6) without HP washing!
#21
This video does an excellent job of showing why Paladins and I/L AMs are imperative for Lightning damage, but what about LOLFPs? If I recall correctly Fiel had said, in his P. Resist thread, that Paralyze, along with those Lightning-based skills, is also an effective and unrestrained DPS skill for phase 6. Is this correct, and can you test it with a LOLFP at PB?

Or better yet, can any LOLFPs who have made it to phase 6 confirm this (coughMagicianmtcough)?
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#22
MysticHLE Wrote:I actually made a video for Corsair... xD

The only downside about them is that there's not much they can do while in Battleship...but in normal mode, they do have Recoil shot and the speed to dodge fast enough.
I don't suppose you could test whether you can duck under the beams in the ship or not for me. I'd like to know this but I don't want to waste my groups time dying trying to figure it out.

Also, having Pink Been face left is not a great idea. In addition to asking 20 or so ranged people to play perfectly, they'll have to do it while there's a ton more skill effects hitting PB that you don't quite show there. And, if he's cornered, you'll also have the warriors standing right in front of him using their big flashy skills which would further reduce your ability to notice Big Bang in time.

The best place we have agreed to put PB is right next to the corner, with just enough room on the right for the warriors to stand there and draw aggro. That way, you don't have to worry about BB. Still, PBs damage reflect can do 5000-15000 damage. I don't know if you've ever tried to not get hit by Lilynouch's damage reflect based on pure reflexes, but it's pretty much impossible. Not to mention the animation for that skill appears right where the numbers are covering, so good luck noticing that.
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#23
FrozNlite Wrote:This video does an excellent job of showing why Paladins and I/L AMs are imperative for Lightning damage, but what about LOLFPs? If I recall correctly Fiel had said, in his P. Resist thread, that Paralyze, along with those Lightning-based skills, is also an effective and unrestrained DPS skill for phase 6. Is this correct, and can you test it with a LOLFP at PB?

Or better yet, can any LOLFPs who have made it to phase 6 confirm this (coughMagicianmtcough)?

Good news for you!

Tested with 1999 magic...
I/L AM's CL does around 57k each strike with Ele Wand 7.
F/P AM's Para does 65k each strike with Ele Wand 5.

=)

KaidaTan Wrote:I don't suppose you could test whether you can duck under the beams in the ship or not for me. I'd like to know this but I don't want to waste my groups time dying trying to figure it out.

Also, having Pink Been face left is not a great idea. In addition to asking 20 or so ranged people to play perfectly, they'll have to do it while there's a ton more skill effects hitting PB that you don't quite show there. And, if he's cornered, you'll also have the warriors standing right in front of him using their big flashy skills which would further reduce your ability to notice Big Bang in time.

The best place we have agreed to put PB is right next to the corner, with just enough room on the right for the warriors to stand there and draw aggro. That way, you don't have to worry about BB. Still, PBs damage reflect can do 5000-15000 damage. I don't know if you've ever tried to not get hit by Lilynouch's damage reflect based on pure reflexes, but it's pretty much impossible. Not to mention the animation for that skill appears right where the numbers are covering, so good luck noticing that.

The potions are for damage reflect, not reflexes to dodge it. o_o

Whenever I boss, I watch the boss's body animation, not just what's on their heads. Damage appear above the boss's head anyway, so just about every attack can be distinguished. I don't have a problem noticing stuff at Zak or HT...I always play stun games with my runners lol o_O

About Corsairs...I tried, unfortunatley, I cannot even duck while on Battleship. So it's either when your Battleship breaks, or you just switch to regular form right away and duck? o.O
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#24
FrozNlite Wrote:This video does an excellent job of showing why Paladins and I/L AMs are imperative for Lightning damage, but what about LOLFPs? If I recall correctly Fiel had said, in his P. Resist thread, that Paralyze, along with those Lightning-based skills, is also an effective and unrestrained DPS skill for phase 6. Is this correct, and can you test it with a LOLFP at PB?

Or better yet, can any LOLFPs who have made it to phase 6 confirm this (coughMagicianmtcough)?

IIRC, Ariel is resistant to Lightning while nothing is resistant/immune to Poison.

MysticHLE Wrote:Good news for you!

Tested with 1999 magic...
I/L AM's CL does around 57k each strike with Ele Wand 7.
F/P AM's Para does 65k each strike with Ele Wand 5.

Why would you use Wand 5 for a poison skill and Wand 7 for a lightning skill? >.>
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#25
Tikey Wrote:IIRC, Ariel is resistant to Lightning while nothing is resistant/immune to Poison.



Why would you use Wand 5 for a poison skill and Wand 7 for a lightning skill? >.>

Because my main concern was to compare the damages of CL vs. Para (to know whether or not poison was affected), and not the max damage for each. Besides, an F/P or I/L would most likely have a wand 5 or 7 during the fight since Mini Beans (10 at a time) are WEAK to both ice (7) and fire (5), and have 303k HP. Wands 5 and 7 both give the same % boost to the secondary elements, so I thought I would just test the respective differences.
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#26
MysticHLE Wrote:The potions are for damage reflect, not reflexes to dodge it. o_o
What are you talking about? What potions?

MysticHLE Wrote:About Corsairs...I tried, unfortunatley, I cannot even duck while on Battleship. So it's either when your Battleship breaks, or you just switch to regular form right away and duck? o.O
Sorry, I should have explained it better. If you press down while you're on your ship, your hitbox actually does lower quite a bit. Not as much as people who don't have boats when they duck, but definitely pretty low, even though it doesn't look like it changes at all. I just want to know if when you hold down while on your ship under a gen beam, will it hit you?
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#27
So far I can see the Genesis is avoidable, but good luck telling the party when Big Bang appears or when damage reflect pops up with all those numbers covering Pink Bean. Frown
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#28
MysticHLE Wrote:just gotta up everyone's gameplay abilities.

This still makes for a terrible game design, even if it is in theory survivable, there are VERY good reasons that old games like megaman don't expect you to fight a boss for any serious amount of time, 10 minutes is far over the top. Without lag. On your own, not relying on 29 other people to play a perfect game too.
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#29
KaidaTan Wrote:What are you talking about? What potions?


Sorry, I should have explained it better. If you press down while you're on your ship, your hitbox actually does lower quite a bit. Not as much as people who don't have boats when they duck, but definitely pretty low, even though it doesn't look like it changes at all. I just want to know if when you hold down while on your ship under a gen beam, will it hit you?

I mean you can use potions on 15k damage reflects as warriors since they can survive those (autopotion will make things even easier).

O_o Tested for you just now...it does work if you duck. Gen doesn't hit battleship...=O

But now I'm reconsidering...what if we just push PB to the left corner, and dodge BB same way on the left side as we would the right? Don't even have Gen to worry about, and platforms still protect against Seduce (although if you ARE seduced, it's a bye bye hug with PB lol) . Though...the problem I noticed immediately was the forgotten temple keeper NPC in PB's way...and possibly other damages and skills being spammed on PB. It will indeed make Gen even harder to notice than if PB were on the right side....I guess it's what everyone else would be capable of dealing with...>.> Paying attention to a little 60x60 box of pixels for PB's animations...or a box of 100x100. >_>; It's probably easier keeping PB cornered on the right...and maybe at BEST, him pinned and KBed at an exact point from the right so that he faces right and the ranged attack on the left...but it's rather unlikely, maybe even more so than finding a group of coordinated 30 people. o.O
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#30
MysticHLE Wrote:I mean you can use potions on 15k damage reflects as warriors since they can survive those.

O_o it does work if you duck. Gen doesn't hit battleship...=O
Oh. Well I was talking about the ranged classes. 5k-15k isn't something they can live through. The warriors are fine.

And Yay~

MysticHLE Wrote:But now I'm reconsidering...what if we just push PB to the left corner, and dodge BB same way on the left side as we would the right? Don't even have Gen to worry about, and platforms still protect against Seduce. The problem I noticed immediately was the forgotten temple keeper NPC in PB's way...and possibly other damages and skills being spammed on PB. It will indeed make Gen even harder to notice than if PB were on the right side....I guess it's what everyone else would be capable of dealing with...>.> Paying attention to a little 60x60 box of pixels for PB's animations...or a box of 100x100. >_>;
The Wheel of Destiny respawns you at the left side of the map. So if anyone *does* make a mistake, they can wheel back to the map safely if PB is on the right. Pretty dangerous if he's on the left. Also, seduce makes you jump-left. So if anyone gets seduced, they're dead for sure.
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#31
KaidaTan Wrote:Oh. Well I was talking about the ranged classes. 5k-15k isn't something they can live through. The warriors are fine.

And Yay~


The Wheel of Destiny respawns you at the left side of the map. So if anyone *does* make a mistake, they can wheel back to the map safely if PB is on the right. Pretty dangerous if he's on the left. Also, seduce makes you jump-left. So if anyone gets seduced, they're dead for sure.

Yeah...I ninjaed you there on my edit. Shine

I'm not saying this is THE way to defeat Pink Bean, but it definitely is a way for non-HP washed chars to consider in terms of fighting him...hoping to give some more insights into ideas and strategy that would ultimately lead to a real PB victory. xD
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#32
FrozNlite Wrote:This video does an excellent job of showing why Paladins and I/L AMs are imperative for Lightning damage, but what about LOLFPs? If I recall correctly Fiel had said, in his P. Resist thread, that Paralyze, along with those Lightning-based skills, is also an effective and unrestrained DPS skill for phase 6. Is this correct, and can you test it with a LOLFP at PB?

Or better yet, can any LOLFPs who have made it to phase 6 confirm this (coughMagicianmtcough)?

No. We're not important. Our charges make our attacks lightning and neutral at the same time. So we're doing 35% normal damage compared to everyone's 50%. Rolleyes
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#33
DualReaver Wrote:No. We're not important. Our charges make our attacks lightning and neutral at the same time. So we're doing 35% normal damage compared to everyone's 50%. Rolleyes

Please go watch my second video in the first post.

Although, after some further testing, it actually seems like even with Lightning not being halved, Heros are STILL a tad stronger due to their raw multiplier.

I did that test by using only maxed AC + Brandish vs. Thunder + Blast.

Brandish was doing about 50-80k max per hit without thunder imbued (so a total of like 100-160k max), while thunder Blast did roughly 70-130k each hit..but not quite as low as 35% relative. o_O

Tongue lolPaladins...
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#34
MysticHLE Wrote:Whenever I boss, I watch the boss's body animation, not just what's on their heads. Damage appear above the boss's head anyway, so just about every attack can be distinguished. I don't have a problem noticing stuff at Zak or HT...I always play stun games with my runners lol o_O


last time i went to PB i couldnt even see the pink bloob much less his animations. its small and 30 ppl are wacking it, not as easy as you put it.
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#35
I registered to ask this question:


MysticHLE Wrote:But now I'm reconsidering...what if we just push PB to the left corner, and dodge BB same way on the left side as we would the right? Don't even have Gen to worry about, and platforms still protect against Seduce (although if you ARE seduced, it's a bye bye hug with PB lol).

When I asked TMS forumers about their stradegy to fight PB, they told me if PB is pinned to the left and no one stands at its left side, it won't cast Seduce. Can you check if this is the same in GMS?

Several servers in TMS have done this already, so wheeling back isn't a problem. The problem is this method requires everyone to tank Big Bang's damage, and not everyone have that kind of HP or reflexes.
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#36
Lan Wrote:I registered to ask this question:




When I asked TMS forumers about their stradegy to fight PB, they told me if PB is pinned to the left and no one stands at its right side, it won't cast Seduce. Can you check if this is the same in GMS?

Several servers in TMS have done this already, so wheeling back isn't a problem. The problem is this method requires everyone to tank Big Bang's damage, and not everyone have that kind of HP or reflexes.

I don't see how you're going to pin it to the left without being on the right. O_O

And a little complication in this actually for my testing...because PB always faces one direction no matter what (because he won't stop attacking once he's summoned), I can't really change which way he faces in a battle without killing him. XD It'll seem like he changes directions, but he actually doesn't. For example, his Big Bang attack animation will face the right if I stand on his right...but if I summon him from the left, he will still use Big Bang...except it won't hit me if I'm standing on the right. lol
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#37
MysticHLE Wrote:I don't see how you're going to pin it to the left without being on the right. O_O

And a little complication in this actually for my testing...because PB always faces one direction no matter what (because he won't stop attacking once he's summoned), I can't really change which way he faces in a battle without killing him. XD It'll seem like he changes directions, but he actually doesn't. For example, his Big Bang attack animation will face the right if I stand on his right...but if I summon him from the left, he will still use Big Bang...except it won't hit me if I'm standing on the right. lol

Hm, maybe I'm not good with the wording. Here's a quick video of what they did: link
(According to the text int he video, their pinner brought 100 wheels with him...)

Basically they rather take the Big Bang's damage instead of seduce, so they all stand on the right to prevent PB from casting Seduce. (At least this is how PB behaves in their version)
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#38
Lan Wrote:Hm, maybe I'm not good with the wording. Here's a quick video of what they did: link
(According to the text int he video, their pinner brought 100 wheels with him...)

Basically they rather take the Big Bang's damage instead of seduce, so they all stand on the right to prevent PB from casting Seduce. (At least this is how PB behaves in their version)

[COLOR="Green"]Yeah, but also notice that that timer says they have 9 hours and 40 minutes remaining. Meaning they have all the time in the world. Plus that also means that the rusher would have to spend $500 just to make sure he can stay and keep it there. Hell, the video even shows them using nearly 2 hours fighting the Bean itself. That method is not efficient enough for runners in GMS to use, considering that just requires even more washing to be able to survive it.

It will probably behave the same, but its completely useless to even do here in GMS.[/COLOR]
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#39
They're still on its right side. So basically all it is is that if it's pinned to the left and it's facing right, then no seduce and no Gen...I'll test it later tonight when I have time. =O
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#40
DualReaver Wrote:[COLOR="Green"]Yeah, but also notice that that timer says they have 9 hours and 40 minutes remaining. Meaning they have all the time in the world. Plus that also means that the rusher would have to spend $500 just to make sure he can stay and keep it there. Hell, the video even shows them using nearly 2 hours fighting the Bean itself. That method is not efficient enough for runners in GMS to use, considering that just requires even more washing to be able to survive it.

It will probably behave the same, but its completely useless to even do here in GMS.[/COLOR]

They didn't choose to get 12 hour timer and a drop-less PB; they just use whatever they are given. They stopped doing any more runs because there is no incentive for them to aim for speed. They would only be faster if given apples.

If washing isn't required, then a lot of people including me will be happy to not to do so. The thing is, ever since the KMS method was introduced, I haven't seen any video of people using that stradegy without getting massacred. So the feasibility of using that stradegy throughout the whole run is still questionable.

As for the 100 wheels... It's their first run so he probably wants to be as safe as possible. He didn't use all of them. Plus, their cash shop currency is only about 1/3 of the price in GMS.



MysticHLE Wrote:They're still on its right side. So basically all it is is that if it's pinned to the left and it's facing right, then no seduce and no Gen...I'll test it later tonight when I have time. =O

Thanks. The perfect scenario I have in mind is to pin PB to the left (to avoid seduce) and dodge all the hard-hitting attacks like rockman, even though it's extremely hard to do. If we are going to dodge BB anyway, this feature might somehow become useful.

If not, well, some very wealthy people might do it anyway, just in case Nexon extends our timer one day.
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