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¥-Striker-¥ Wrote:So in order for Brandish to reach its FULL Potential, it must hit 3 mobs?
Darn it, DW don't have Rush Well, yeah. Why hit 1 mob when you can hit 3 at a time for the same damage?
That's why I'm saying that looking at its full damage doesn't indicate much by itself.
However, the 12xx% (that MasPan mentioned) per target already makes it strong enough that it doesn't need Rush to still be really effective.
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Sorry to ask (considering i tried and failed to "correct" you), but could you provide the damage for buccs with Energy Charge(not on the chart just asking as a personal favor)... i know it won't make that big of a difference especially considering it doesn't stack with Onyx Apples but but when it comes to things like calculating DPM for clean or SE damage; an extra 20 attack for a span of 50 seconds would be somewhat relevent.. or you could just show the formula for how you got the damage for Demo and Brrage/DS and I can do it myself if you like....
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finalbragade Wrote:Sorry to ask (considering i tried and failed to "correct" you), but could you provide the damage for buccs with Energy Charge(not on the chart just asking as a personal favor)... i know it won't make that big of a difference especially considering it doesn't stack with Onyx Apples but but when it comes to things like calculating DPM for clean or SE damage; an extra 20 attack for a span of 50 seconds would be somewhat relevent.. or you could just show the formula for how you got the damage for Demo and Brrage/DS and I can do it myself if you like....
There's a checkbox that says "Energy Charge." Check it.
Demo and Barrage/DS are calculated just like every other number on this chart.
Base damage * % damage of attack * 1000/casting time of attack in milliseconds. For attack combos you just add the %s and the times. I don't know why people keep making this distinction between DPS and DPM. For DPM you would just change 1000 to 60000. What's the difference?
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people without strong math backgrounds dont realize that the meaning of the number doesnt change when you use a different coordinate system
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Dusk Wrote:There's a checkbox that says "Energy Charge." Check it.
Demo and Barrage/DS are calculated just like every other number on this chart.
Base damage * % damage of attack * 1000/casting time of attack in milliseconds. For attack combos you just add the %s and the times. I don't know why people keep making this distinction between DPS and DPM. For DPM you would just change 1000 to 60000. What's the difference?
AH HA I KNEW IT.. some dude kept telling me the numbers in that chart was the total attack damage from that combo and i knew he was wrong
muhahaha sweet sweet petty victory
oh and thanks for that tip I didn't see it there for a second
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Does SM's DPM beat Striker's DPM since Barrage has a facking huge cast and delay time?
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... Look at the stylesheet. That's what it's for.
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Any 120 DW/SM can answer my question?
Do you see a difference of damage at Newts and Skeles?
25% more damage??
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Um why does a bucc has less total atk than a corsair, am I missing something?
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USMC Wrote:Um why does a bucc has less total atk than a corsair, am I missing something?
Bullets
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Ohhhh! Damn how can I forget bullets..
Thanks
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Dusk Wrote:My bad, I meant 1.5*(3 hits).
Also, is subtracting 0.55*Def from every average value the same thing as subtracting 0.5*def from max and 0.6*def from min? That's what I'm doing for all the special formulas.
I tot is 150% x 3 hits x 150% (Shadow Partner) = 675%
How do we calculate criticals (w/o SE) in?
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¥-Striker-¥ Wrote:I tot is 150% x 3 hits x 150% (Shadow Partner) = 675%
How do we calculate criticals (w/o SE) in? Your chance to critical is 50% and your critical damage added is +100%. So on average, you will get 50% more per star. Since you're throwing 4.5 stars, just tack on another 225% to that.
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What's the damage multiplier of a Hero with Level 30 with 10 Orbs?
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¥-Striker-¥ Wrote:What's the damage multiplier of a Hero with Level 30 with 10 Orbs?
Max advanced combo should be 190% damage increase.
Hi. I was wondering how defense could affect the DPM for each class. I did some calculations myself with different hero swords. I got the result that different attack speed result in DPM that decreases with different speeds as defense increases. In other words a katana (2 speed with booster) for example could be better at 0 defense when comparing with a claymore (4 speed with booster). With the same stats, skills (max brandish and AC) a claymore could eventually, as the defense gets higher, become better in terms of DPM.
Katana range with apple 5681-10296. Claymore range with an apple 6568-12009. Im really interested seeing the actual DPM plots with varying monster weapon defense to prove/disprove this...
I understand that this actually does not reflect reality.
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So with the skill rebalances underway, this thread obviously needs updating.
That's not what i'm posting for, though. As of right now, BoT is 250% damage to 6 mobs. SB is a little bit more than this, but also slightly slower. Question is, with the new B-step delay, would BoT -> B-step -> BoT out damage SB -> B-step -> SB?
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Takebacker Wrote:So with the skill rebalances underway, this thread obviously needs updating.
That's not what i'm posting for, though. As of right now, BoT is 250% damage to 6 mobs. SB is a little bit more than this, but also slightly slower. Question is, with the new B-step delay, would BoT -> B-step -> BoT out damage SB -> B-step -> SB?
You say this as if we know what the new Boomerang Step delay is. For all we know, spamming Boomerang Step could be the new hip thing.
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JoeTang Wrote:You say this as if we know what the new Boomerang Step delay is. For all we know, spamming Boomerang Step could be the new hip thing.
I say this knowing full well it won't be spammable. Apparently at the moment when you do BoT -> B-step -> BoT it doesn't work flawlessly, you have to wait a split second after using BoT to use B-step. The reduction will likely make the string flow smoothly.
Thus, i ask if it would out damage the SB/B-step string.
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