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Skill Distribution
#1
For those people who like it level by level.

Feel free to criticize it at any point. Keep in mind that I'm basing this off of what other people see as more useful, as well as levels at which skills can be obtained. My personal experience is a small factor as well.

I'm currently in the process of updating these into tables. For now, I'm going to keep the excel spreadsheet I'm basing this off of here.

 1st Job
 2nd job

 3rd job

 4th Job

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#2
Not having 15 booster immediately is horrible.

Not maxing smash immediately is horrible.
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#3
And combo ability really isn't all that useful in first job, that I know for sure t-t
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#4
You're right about Smash. I was originally planning on doing that.

Why not keep Booster at 6 for a few levels? I don't find it a burden to recast it.
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#5
Infection Wrote:You're right about Smash. I was originally planning on doing that.

Why not keep Booster at 6 for a few levels? I don't find it a burden to recast it.

Because the speed increases as you level booster for arans.
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#6
Fixed up that mistake, and I'm working on third job right now.

Priority is a little tricky here, since all the skills are available immediately. :\
General skeleton could be this:
Max Combo Critical
Max Fenrir Phantom
Max Full Swing
Max Whirlwind
Max Smart Knockback
Max Snow Charge
Dump Final Toss

Critical first is common sense, but I have no idea on the rest. I'm gonna spend some more time reading before I finalize it.
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#7
Drain before Pressure. You will NEVER use HP potions ever again on a training spot with Drain, by Pressure is just w/e. (Well, iunno about "ever", but you won't use pots for a god damn long time)
At 54, get 1 point in Rush because it helps with movement on maps like C-2.

From level 57 to level 59, I used no more than 50 Unagis, grinding at Roids and C-2, with Maxed Drain.
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#8
Quote:19 - Save 3 SP
20 - Save 3 SP
21 - Save 3 SP
22 - Save 3 SP
23 - 15 Polearm Booster

Quote:40 - Save 3 SP
41 - Save 3 SP
42 - Save 3 SP
43 - Save 3 SP
44 - Save 3 SP
45 - 20 Final Smash (MAX)

What's the point? :f6:
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#9
Tukkun Wrote:What's the point? :f6:
The point in saving SP to level the skills later is the fact that the Aran class only gets the skills when they complete a quest. The quests for booster and Final Smash are at 23 and 45 respectively.

And just a side not to help you when making the 3rd job table: Fenrir Phantom and ComboPeril are the same skills, just that Peril was the earlier name.
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#10
You get Booster at level 22.
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#11
Oh, okay. I was only going off of the Ellin Forest quest guide, so that was a bit messed up.
Fixed.
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#12
WayOfTime Wrote:The point in saving SP to level the skills later is the fact that the Aran class only gets the skills when they complete a quest. The quests for booster and Final Smash are at 23 and 45 respectively.

And just a side not to help you when making the 3rd job table: Fenrir Phantom and ComboPeril are the same skills, just that Peril was the earlier name.

Aha. Forgot about those quests Biggrin
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#13
Updated the skills to level 97 - I have no idea what to do yet after that. I'll probably max Fenrir Phantom and Whirlwind alongside each other.
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#14
Infection Wrote:Updated the skills to level 97 - I have no idea what to do yet after that. I'll probably max Fenrir Phantom and Whirlwind alongside each other.

i seem to recall people saying whirlwind was particularly useless. Though that is hearsay, anyone care to confirm?
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#15
Wouldn't it be better to add a point in Final Charge earlier in second job?
5 monster rush sounds good to me o,o
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#16
Is Whirlwind all that useful? Why not take points from it to other skills?
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#17
Basil's guide looks pretty good.
http://www.basilmarket.com/forum/1275543/
Cept his 4th job is questionable.
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#18
StormMike Wrote:Basil's guide looks pretty good.
http://www.basilmarket.com/forum/1275543/
Cept his 4th job is questionable.

only conflict i see is having MW before tempest.
+there's too many variations on his 2nd job builds.

here's my 3rd job opinion, with influence from matt.
 Spoiler
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#19
NotAwesome Wrote:Is Whirlwind all that useful? Why not take points from it to other skills?

Everything's going to be maxed except for Final Toss, which is less useful than Whirlwind.

Arrg Wrote:only conflict i see is having MW before tempest.
+there's too many variations on his 2nd job builds.

here's my 3rd job opinion, with influence from matt.
 Spoiler

I guess you can switch Full Swing and Crit around, but why Whirlwind right away? Aren't SKB and Snow Charge more useful?
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#20
Infection Wrote:Everything's going to be maxed except for Final Toss, which is less useful than Whirlwind.



I guess you can switch Full Swing and Crit around, but why Whirlwind right away? Aren't SKB and Snow Charge more useful?

Well I think Toss has more potential but that is just me. But points from either if considered so useless could be used for stuff like maxing booster.
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