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The Pirate "Hero" Class is Probably a Gun-user
#41
Rob Wrote:They invented a whole new UI for a Dragon and dragon equips for Evan... Why not?

Unless they make it a half and half Pirate, that can use both weapons and do decent damage with both. Would be weird to create a half and half stat based class though. :f6:
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#42
Technically.. if they changed the 'delay' with weapon-switching, it's very very very easy to make a true Hybrid class. For example, for Hybrid DKs, you have to STAND STILL and not get hit to switch weapons, if you get hit and try, you get an error message or whatever. However, if they were to implement a "Style-shift" or "Weapon-shift" system, that lets you switch between '2' weapons by a shortcut-button, with very little delay (meaning the delay is either shorter than the current delay, or even IF you get hit, you can still change weapons).... it would go rather well.

Imagine this, you know how Dark Knights uses Rush -> Rush -> Rush -> Pole Arm Fury OR Spear Crusher? It'll be more like

Rush -> Rush -> Rush -> Pole Arm Fury (6 mobs atm) -> (3 mobs left) -> switches to spear in less than a second -> rams with Spear Crusher over and over. If they did something like this, I'd totally play my Dragon Knight all over again.
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#43
Rob Wrote:They invented a whole new UI for a Dragon and dragon equips for Evan... Why not?

Creating a completely different weapon standard takes a f'uck load more time than making a few UI windows...:f6:
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#44
DualReaver Wrote:Unless they make it a half and half Pirate, that can use both weapons and do decent damage with both. Would be weird to create a half and half stat based class though. :f6:

Yeah, maybe a balanced stat class. Evan and Aran are both surprises when it's down to game mechanics. While the other 2 classes and their respective jobs use the same mechanics (Adventurers and Cygnus), these new ones are completely different. What is stopping Nexon to create new systems for battling? Nothing. Actually is more diversity offered ingame.

Takebacker Wrote:Creating a completely different weapon standard takes a f'uck load more time than making a few UI windows...:f6:

Likewise, the new equips are a fu'ckload of work for a company we all acknowledge lazy as Nexon. Even the Dragon's UI.
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#45
Rob Wrote:Likewise, the new equips are a fu'ckload of work for a company we all acknowledge lazy as Nexon. Even the Dragon's UI.

I don't see what's so hard about slapping together the dragon's UI.

All the elements in there are already used in game, just put together in a different way.

Whereas if they made a dual wielding class they would need a new formula (or at the very least different multiplier), probably new sprites, probably more code than was needed for evan, possibly changing the way the base character model even works.
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#46
Khoi Wrote:Technically.. if they changed the 'delay' with weapon-switching, it's very very very easy to make a true Hybrid class. For example, for Hybrid DKs, you have to STAND STILL and not get hit to switch weapons, if you get hit and try, you get an error message or whatever. However, if they were to implement a "Style-shift" or "Weapon-shift" system, that lets you switch between '2' weapons by a shortcut-button, with very little delay (meaning the delay is either shorter than the current delay, or even IF you get hit, you can still change weapons).... it would go rather well.

Imagine this, you know how Dark Knights uses Rush -> Rush -> Rush -> Pole Arm Fury OR Spear Crusher? It'll be more like

Rush -> Rush -> Rush -> Pole Arm Fury (6 mobs atm) -> (3 mobs left) -> switches to spear in less than a second -> rams with Spear Crusher over and over. If they did something like this, I'd totally play my Dragon Knight all over again.

they could incorporate in weapon set switching like the new game Dragon Age Origins does, basically its a free roaming RPG which doesnt allow you to change weapons in battle but you can have sets of weapons and assign it to a button to switch over in mid combat form leik a big 2handed sword to a Bow kinda deal (more useful other way around but ya) they could add another weapon slot for applicialble characters to use this D:
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#47
Takebacker Wrote:I don't see what's so hard about slapping together the dragon's UI.

All the elements in there are already used in game, just put together in a different way.

Whereas if they made a dual wielding class they would need a new formula (or at the very least different multiplier), probably new sprites, probably more code than was needed for evan, possibly changing the way the base character model even works.

I don't see your point. The data needed for this hypotetical class is there. I insist, what is stopping Nexon from creating new mechanics? Aran behaves in a way totally different from regular Warriors/DrKs...
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#48
Rob Wrote:I don't see your point. The data needed for this hypotetical class is there. I insist, what is stopping Nexon from creating new mechanics? Aran behaves in a way totally different from regular Warriors/DrKs...

I'm not saying they shouldn't create more/change mechanics. I'm just saying that using evan as an example for why they would be willing to do it since they did it for evan anyway is a bad one.
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#49
Takebacker Wrote:I'm not saying they shouldn't create more/change mechanics. I'm just saying that using evan as an example for why they would be willing to do it since they did it for evan anyway is a bad one.

Whatever floats your boat then. I'm convinced Nexon can pull anything off their asses, ranging between a duel-wielding class to a firing-knuckle class. They seem to have the intention of incorporating different gameplay options, obviously to keep people hooked with the game. I don't see any of this ''Legendary'' classes having standard gameplay.
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#50
Rob Wrote:Whatever floats your boat then. I'm convinced Nexon can pull anything off their asses, ranging between a duel-wielding class to a firing-knuckle class. They seem to have the intention of incorporating different gameplay options, obviously to keep people hooked with the game. I don't see any of this ''Legendary'' classes having standard gameplay.

Depends on what your definition of "standard" is.

If you mean implementing new options to spice up gameplay, meh. I don't really see anything "new" with evan other than a familiar that's with you constantly.
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#51
Takebacker Wrote:Depends on what your definition of "standard" is.

If you mean implementing new options to spice up gameplay, meh. I don't really see anything "new" with evan other than a familiar that's with you constantly.

Well, open to observation, yes, it's more of the same thing, just in a different format, and standard as in Adventurers/Cygnus. And different formats add more diversity to the game. Whether they are well-implemented, balanced or too broken making older classes obsolete (which we know is not happening anyway) is the problem. But still a win-win for Nexon at last.
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#52
I think what was meant is a char that you can choose to go either gun or knuckle with, and that is one class, but has skills for both. Obviously you can't switch the game around to make them able to use both high lvld gun AND knuckle.
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#53
Cyanne Wrote:Technologically, I doubt guns were around back then, but I guess they could twist the storyline so that they used like slingshots in the past then picked up a gun in the present. Yeah, I know maple makes no sense.

[Image: npc_Yuris.png]

Yuris from Ellin Forest is a Pirate-Elf Gunslinger. Isn't Ellin Forest supposed to be ancient? Though, trying to find sense in MapleStory makes no sense.

Would be nice to see a new gun using pirate. Two brawler classes is enough.
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#54
Outland Wrote:[Image: npc_Yuris.png]

Yuris from Ellin Forest is a Pirate-Elf Gunslinger. Isn't Ellin Forest supposed to be ancient? Though, trying to find sense in MapleStory makes no sense.

Would be nice to see a new gun using pirate. Two brawler classes is enough.

i don't see anything that a corsair lacks though, all the mages suck in single target DPS so they made Evan have single hits and less mobs, the warriors are slow attacking slow moving so they made Aran who can attack very fast and move quite a good amount.

Corsair are good mobbing good bossing fast attacking fast moving characters the only thing a corsair doesn't have is a stronger 2nd job. But thats balanced out by the fact that they get a crap load of boosts in damage after level 70

Buccaneers on the other hand are good mobbers, poor bossers and based on opinion are fun, so all i can see is nexon improving bucc's DPS on single targets like they are doing with Evans and mages
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#55
Based on the current progress with Evan, i dont see much improvement with the mage family. The casting animation for Evan's skills is just too slow and only deal mediocre amount of damage. Oh well, it's still in beta stage, so let's just wait for the real thing to come out.
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#56
however it did add more single target attacks and less mobbing power
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#57
KaidaTan Wrote:Nonsensical wall of text


SE + TB > anything that a Bucc can pull out of its ass. I'm reasonably sure that there's some data floating around here still that backs it up, as well.
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#58
[Image: effect-aran-battlescenehero3-0-0.png?w=57&h=52]

Where's the facking gun?
That's a knuckle there is no visble gun
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#59
dilbert Wrote:SE + TB > anything that a Bucc can pull out of its ass. I'm reasonably sure that there's some data floating around here still that backs it up, as well.

How many people actually play their Cygnus when they hit 120?
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#60
finalbragade Wrote:[Image: effect-aran-battlescenehero3-0-0.png?w=57&h=52]

Where's the facking gun?
That's a knuckle there is no visble gun

I don't think that image isn't meant to be speculated into much depth, and merely just cool concept art to show the Aran and their polearm. Nothing says they can't be Brawlers, regular Archmages, Bowmasters, and Shadowers, or its possible that Nexon didn't think that far into the future to plan what all the Hero classes would be like in the end.

We've even seen a whole thread about speculating on this, and we don't think there's any real significance to it.
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