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25 Aran enter and 5 SE-ers enter
#21
Dusk Wrote:I don't think they replace any class at all.

Stronger than heroes -> Fact.
Stronger than paladins -> Fact.
Stronger than DrKs -> Fact.
Stronger than shadowers -> Obvious.
Stronger than buccs -> Same as above.

WUT.
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#22
Takebacker Wrote:Stronger than heroes -> Fact.
Stronger than paladins -> Fact.
Stronger than DrKs -> Fact.
Stronger than shadowers -> Obvious.
Stronger than buccs -> Same as above.

WUT.

Heroes are already stronger than the other four classes. Hm, wonder why people make still make them? Heroes are still superior to Arans in aspects other than bossing DPS with SE.

Pretty sure Arans are weaker than DrKs without SE. Probably NL/Shad damage.
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#23
Dusk Wrote:Heroes are already stronger than the other four classes. Hm, wonder why people make still make them?

Pretty sure Arans are weaker than DrKs without SE. Probably NL/Shad damage.

They look slightly weaker than DrKs without any crit at all.

They do however, have crit.
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#24
Takebacker Wrote:They look slightly weaker than DrKs without any crit at all.

They do however, have crit.

60% crit for +60% damage. Big deal.

One combo =
100% (136)
170%x2 (412)
240%x2 (552)
700% (736)

Crusher = 340%x3 (1020)

Oh, and I guess slightly faster attacks, 110% Snow Charge, and 90% vs 80% mastery.
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#25
Dusk Wrote:60% crit for +60% damage. Big deal.

One combo =
100% (136)
170%x2 (412)
240%x2 (552)
700% (736)

Crusher = 340%x3 (1020)

Oh, and I guess slightly faster attacks, 110% Snow Charge, and 90% vs 80% mastery.

The max crit chance/damage an aran has without SE is 70% chance of +160% damage.

Without any combos they have a hidden 10% chance of +100% damage, so...
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#26
Lol, so where do Buccaneers play a role in bossing?

It's almost like, why should there be any other classes in MS besides Corsairs, NLs, BMs, and MMs?
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#27
Dusk Wrote:Okay, based on that video alone, the claim that Arans will be the new DPS kings really falls apart. A 30 BM run would probably be faster.
u realized that it's not appled right?
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#28
Teppi Wrote:u realized that it's not appled right?

Uh, obviously. I am comparing this to GMS damage with Ciders.

Takebacker Wrote:The max crit chance/damage an aran has without SE is 70% chance of +160% damage.

Without any combos they have a hidden 10% chance of +100% damage, so...

Oh, what the hell? Sorry, didn't do my research this time.

Edit: Okay, so that put them at 2512% in a full attack combo unSE'd and 3465% SE'd.

DrKs do 1030% dps with a Slow (7) weapon (1158% with SE), so assuming they have similar damage ranges, Aran being slightly higher, their full combo would need to take about 2.5 seconds or less to outdamage DrKs. (From the videos it seems like they take around 2.5-2.7; can't tell - each of 4 attacks seem to take about the same speed and are about as fast as Burst Fire but I can't be sure from videos only. My Aran is level 22, I could get it to level 26 and test the attack speed but I dunno if it would be the same as 4th job attack speed.) With SE I agree they clearly do more damage, but [insert usual list of reasons Arans are overrated]

Plus, Aran only hit full damage on single targets. Heroes/DrKs do it on 3. In any situation the DrK/Hero is hitting 2-3 monsters, even an SE'd Aran can't outdamage them.
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#29
Punch Wrote:Lol, so where do Buccaneers play a role in bossing?

It's almost like, why should there be any other classes in MS besides Corsairs, NLs, BMs, and MMs?

why do you need those?
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#30
I see some misses. Definitely sub-optimal, so what are you comparing this to?
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#31
1. No Onyx Apples
2. What was the avg level of them all?
3. Too many deaths... lol... dieing at a Zakum speedrun... comon...
4. Too many "low level" (3rd job / early 4th job) Arans... yet...
5. Too many MISS-es

The avg level of a BM/NL speedrun is about 180+, I don't think even kMS would reach that already with the Arans. I also hardly doubt everyone there was even 4th job... I didn't see everyone using Final Blow...

Are there any speedruns of lvl 130~140 BM's / NL's around on youtube without apples and people dieing? Smile

The actual killing took 325 seconds... not too bad at all, regarding all these limiting factors...
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#32
Punch Wrote:Lol, so where do Buccaneers play a role in bossing?

It's almost like, why should there be any other classes in MS besides Corsairs, NLs, BMs, and MMs?

TL and SI. Makes you VERY useful at HT.
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#33
Dusk Wrote:Plus, Aran only hit full damage on single targets. Heroes/DrKs do it on 3. In any situation the DrK/Hero is hitting 2-3 monsters, even an SE'd Aran can't outdamage them.

Well, yeah... they do a ridiculous amount of 2-3 target damage - considering they do comparable 1 target damage already, and then do just as much to 2-3. Both Brandish and Crusher dominate their job (4th and 3rd) on 2-3 targets.

As far as I know, with 2 targets, Hero is the #1 dps class of all - no matter what party/buff combination they're up against. So no, Arans don't beat that. Neither does anyone else >_>
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#34
I'm on a campaign to show people why Arans aren't superior to everyone and why no one's getting replaced.

Assuming Arans are slightly weaker than DrKs without SE by the reasoning mentioned above, they might be about as strong as NLs. However, since NLs get a 53% damage boost from SE while Arans get less than 38%, the end result is that Arans fall far behind and between BMs and MMs. Still unheard of for a melee class, but then again the warriors (not counting Pallys) are known more for their 1v2 and 1v3 damage than their 1v1 damage in the first place. Shadowers and Buccs were already behind everyone else, but they make up for it with awesome support skills and pretty solid mobbing damage, too.

This is still speculation, and Arans may actually be stronger or weaker than described here.
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#35
Yeah, Arans main abilities that make them better are damage reduction and forcing longer KB (I think buccs can do this too? Just how I heard it described anyway)

In this video, the guy filming got to 100+ combos 4 times - twice on the arms, once each on 2nd and 3rd body. So when does the aegis shield get cast?

I don't know if the spawn time for bodies makes it impossible to keep up combo between bodies, but maybe you could do something with the ice mobs - depends if ice immunity translates to Aran doing 1 damage repeatedly. And having 3 seconds to recover your combo should be enough to handle all curable status effects, the only thing that'll kill it is stun (do Aran have any invincibility they can exploit to miss these?)
Keeping the combo up for a lot longer should help the run time, I don't know how big the DPS change is from 0 to 100 combo but it's some significant crit increase.

And so many people dying makes it kinda obvious that this is not the best a speed run of Aran could go. It just gives an upper boundary (5 minutes or better) which considering the ~2 minutes with Demon Elixirs in global is pretty good.
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#36
shouri Wrote:What was it that kept getting through the def up part of body 3? I saw it happen at the very beginning so I didn't think much of it. But then I saw it half way through the def up... what was with that?

It must have been the Archer's 4th job summon birds. I've seen that happen in some runs where summons were allowed that the bird's attacks counted as magic attacks. It would make sense, given that they are elementally based (fire and ice respectably.)
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#37
Fumni Wrote:It must have been the Archer's 4th job summon birds. I've seen that happen in some runs where summons were allowed that the bird's attacks counted as magic attacks. It would make sense, given that they are elementally based (fire and ice respectably.)

Ah thanks, that explains it Big Grin
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#38
Stereo Wrote:Yeah, Arans main abilities that make them better are damage reduction and forcing longer KB (I think buccs can do this too? Just how I heard it described anyway)

Buccs can't do it on the level that arans can.

Stereo Wrote:In this video, the guy filming got to 100+ combos 4 times - twice on the arms, once each on 2nd and 3rd body. So when does the aegis shield get cast?

The guy in the video wasn't even attacking seriously enough. O_o

Stereo Wrote:I don't know if the spawn time for bodies makes it impossible to keep up combo between bodies, but maybe you could do something with the ice mobs - depends if ice immunity translates to Aran doing 1 damage repeatedly. And having 3 seconds to recover your combo should be enough to handle all curable status effects, the only thing that'll kill it is stun (do Aran have any invincibility they can exploit to miss these?)

Spawn times for bodies are pretty much instant, you can see that in the video. :/ There were arans who purposefully took snow charge off so that the ice mobs went down too.
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#39
Takebacker Wrote:Buccs can't do it on the level that arans can.



The guy in the video wasn't even attacking seriously enough. O_o



Spawn times for bodies are pretty much instant, you can see that in the video. :/ There were arans who purposefully took snow charge off so that the ice mobs went down too.

Takebacker Wrote:Stronger than heroes -> Fact.
Stronger than paladins -> Fact.
Stronger than DrKs -> Fact.
Stronger than shadowers -> Obvious.
Stronger than buccs -> Same as above.

WUT.



You know, this is basically all you do on the forums now about new classes, or so it seems, new anything:

[Image: crying-baby-giant-eyes1.jpg]

How much more are you gonna cry about a conditional class v.s. a non-conditional class. If they never brought out new classes, I bet five bucks you would find something else to peach about classes.
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#40
ya know for (what seems to be) an apple-less run, it seems pretty decent...
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