I wrote a series of PQ ideas a long time ago, and have now archived them on a new Profil3 account:
http://www.profil3.com/Senyain
Essentially it's a sequence of PQs and bosses, somewhat joined together by a few common themes but not quite a full storyline, that I think would be good and fairly original ideas. Each of the four PQs is "themed" to be appropriate for which classes I thought would best fit the PQ's tone. You may provide your input on them if you like. Keep in mind since the four main PQs were written before Pirates or Cygnus existed, these are centered around the ten original 3rd/4th jobs. Personally I think I did a fair job of ensuring every character type would have a role, even the 3rd jobs who are partied with 4th jobbers.
Here's basically a summary of how the series goes:
Part 1: The Infernal Crusade. PQ, levels 110-140. For Crusaders, Heroes, Paladins, Priests, and Bishops.
Part 2: On Dragon's Wings. PQ, levels 110-140. For Dragon Knights, Rangers, Bowmasters, Snipers, and Marksmen.
Part 3: The Festering of Souls. PQ, levels 110-140. For Dark Knights, Hermits, Night Lords, Chief Bandits, Shadowers.
Part 4: Castles in the Sky. PQ, levels 110-140. For White Knights, Mages (both types), Arch Mages (both types). Includes a new village.
Part 5: The Immortal Dragons. Set of four bosses, all classes and levels may access. Probably most appropriate to 17x+.
Part 6: Amathar. Superboss, possibly unbeatable, much tougher than Pink Bean with a totally new gameplay style. Horribly inappropriate for anyone below 200 or without immense control skills and epic finger speed/reflexes.
Trivia: While designing Amathar, I read over the entire fight an additional three times afterwards before first posting it, and had to nerf his stats/damage/casting rates/fighting style all three times, as otherwise he would definitely have been impossible instead of just possibly.
http://www.profil3.com/Senyain
Essentially it's a sequence of PQs and bosses, somewhat joined together by a few common themes but not quite a full storyline, that I think would be good and fairly original ideas. Each of the four PQs is "themed" to be appropriate for which classes I thought would best fit the PQ's tone. You may provide your input on them if you like. Keep in mind since the four main PQs were written before Pirates or Cygnus existed, these are centered around the ten original 3rd/4th jobs. Personally I think I did a fair job of ensuring every character type would have a role, even the 3rd jobs who are partied with 4th jobbers.
Here's basically a summary of how the series goes:
Part 1: The Infernal Crusade. PQ, levels 110-140. For Crusaders, Heroes, Paladins, Priests, and Bishops.
Part 2: On Dragon's Wings. PQ, levels 110-140. For Dragon Knights, Rangers, Bowmasters, Snipers, and Marksmen.
Part 3: The Festering of Souls. PQ, levels 110-140. For Dark Knights, Hermits, Night Lords, Chief Bandits, Shadowers.
Part 4: Castles in the Sky. PQ, levels 110-140. For White Knights, Mages (both types), Arch Mages (both types). Includes a new village.
Part 5: The Immortal Dragons. Set of four bosses, all classes and levels may access. Probably most appropriate to 17x+.
Part 6: Amathar. Superboss, possibly unbeatable, much tougher than Pink Bean with a totally new gameplay style. Horribly inappropriate for anyone below 200 or without immense control skills and epic finger speed/reflexes.
Trivia: While designing Amathar, I read over the entire fight an additional three times afterwards before first posting it, and had to nerf his stats/damage/casting rates/fighting style all three times, as otherwise he would definitely have been impossible instead of just possibly.

