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New JOB? AFTER ARAN?
Needs more DFO. I think a Nen Master-type class would do well in Maple IMO - Brawlers with... 1H Axe?

A Mechanic would be great, too.. with BWs.
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cronnoponno Wrote:1st Job: Bringer

Summon mushroom:
Summons a mushroom to aid you in battle, the amount that can be brought out at a time is dependent on the level of skill. (Wouldn't be in the description: Monster hp formula is dependent on skill level+level).

Level 1: Brings out a mushroom with attack 10 and defense 10 for 30 seconds. Can summon up to 1 mushroom(s).

Master Level: Brings out a mushroom with attack 30 and defense 50 for 100 seconds. Can summon up to 3 mushroom(s)

(A formula that increases their stats based on YOUR weapon attack would be added but not informed in the description)


Summon buff: Buffs a summoned monster(s) attack. The buff only works on monsters that you yourself have summoned.

1st level: Weapon attack on all monsters +1 for 10 seconds
Master level 10: Weapon attack on all monsters +10 for 100 seconds
Terms between skills: 2 min 30 seconds

And a bunch of other la di da skills


Second Job:
Summoner

Summon Mastery:
Increases the mastery of monsters that are summoned

1st level: All monsters accuracy +1 mastery 5%
Master level 20: All monsters accuracy +20 mastery 40%
(monsters accuracy is based on your own accuracy, your level, and this skill)


Protector:
Summon a tower to replenish monster(s) hp. The skill only works if the monster is in range of the protector.

1st level: Summons a protector to periodically heal your monster(s) for 10 seconds, range 100%

Master level: Summons a protector to periodically heal your monster(s) for 30 seconds, range 250%


Sacrifice:
At the cost of monster hp, perform an attack around the player that damages nearby monsters

1st level: range 100%, 10 Monster hp is consumed, damage 50%, hits 5 monsters

Master level: Range 250, 100 monster hp is consumed, damage 180%, hits 5 monsters.

(and a few other skills)


Third Job:
Raiser

Mushroom Mastery: Adds more variations to any mushroom race summoned and increases their stats.

1st level: Orange mushroom can be summoned, horny mushroom can be summoned, Zombie mushroom can be summoned, weapon attack +10

Master level:
(this takes away summoning all of the above, so you don't keep getting wasteful summons)
Mushmom can be summoned, one monster can be summoned at a time weapon attack +15
(same expiration date applies to the mushroom summon)

Terms between skills, 5 minutes

Summon Lycanthrope:
Summons a Lycanthrope to fight by your side

1st level:
Damage 200%, lasts for 60 seconds

Master level:
Damage 250%, lasts for 200 seconds

(the lycanthrope will NOT use any magic attacks, just tap damage)



Summon attack:
Every familiar summoned will have the ability to cast magic attacks

1st level: Any familiar will have a respective magic attack, damage 50%

Master level: damage 200%
(this does not stack with their beginning damage, that only applies to tap damage)


Just a quick summary of a few cool skills of a possible summoner class, does that sound a bit to overpowered?

They would be horrible at bosses though, because the summons won't be smart enough to attack what part at which time, and be all over the place... However I has solution!

Skill Name:Kill Order

1st Level: Mark an enemy for death, commanding all your summons to attack that single target, damage from summons increased by 15% on that target.

Master Level: Mark an enemy for death, commanding all your summons to attack that single target, damage from summons increased by 50% on that target.
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cronnoponno Wrote:1st Job: Bringer

Summon mushroom:
Summons a mushroom to aid you in battle, the amount that can be brought out at a time is dependent on the level of skill. (Wouldn't be in the description: Monster hp formula is dependent on skill level+level).

Level 1: Brings out a mushroom with attack 10 and defense 10 for 30 seconds. Can summon up to 1 mushroom(s).

Master Level: Brings out a mushroom with attack 30 and defense 50 for 100 seconds. Can summon up to 3 mushroom(s)

(A formula that increases their stats based on YOUR weapon attack would be added but not informed in the description)


Summon buff: Buffs a summoned monster(s) attack. The buff only works on monsters that you yourself have summoned.

1st level: Weapon attack on all monsters +1 for 10 seconds
Master level 10: Weapon attack on all monsters +10 for 100 seconds
Terms between skills: 2 min 30 seconds

And a bunch of other la di da skills


Second Job:
Summoner

Summon Mastery:
Increases the mastery of monsters that are summoned

1st level: All monsters accuracy +1 mastery 5%
Master level 20: All monsters accuracy +20 mastery 40%
(monsters accuracy is based on your own accuracy, your level, and this skill)


Protector:
Summon a tower to replenish monster(s) hp. The skill only works if the monster is in range of the protector.

1st level: Summons a protector to periodically heal your monster(s) for 10 seconds, range 100%

Master level: Summons a protector to periodically heal your monster(s) for 30 seconds, range 250%


Sacrifice:
At the cost of monster hp, perform an attack around the player that damages nearby monsters

1st level: range 100%, 10 Monster hp is consumed, damage 50%, hits 5 monsters

Master level: Range 250, 100 monster hp is consumed, damage 180%, hits 5 monsters.

(and a few other skills)


Third Job:
Raiser

Mushroom Mastery: Adds more variations to any mushroom race summoned and increases their stats.

1st level: Orange mushroom can be summoned, horny mushroom can be summoned, Zombie mushroom can be summoned, weapon attack +10

Master level:
(this takes away summoning all of the above, so you don't keep getting wasteful summons)
Mushmom can be summoned, one monster can be summoned at a time weapon attack +15
(same expiration date applies to the mushroom summon)

Terms between skills, 5 minutes

Summon Lycanthrope:
Summons a Lycanthrope to fight by your side

1st level:
Damage 200%, lasts for 60 seconds

Master level:
Damage 250%, lasts for 200 seconds

(the lycanthrope will NOT use any magic attacks, just tap damage)



Summon attack:
Every familiar summoned will have the ability to cast magic attacks

1st level: Any familiar will have a respective magic attack, damage 50%

Master level: damage 200%
(this does not stack with their beginning damage, that only applies to tap damage)


Just a quick summary of a few cool skills of a possible summoner class, does that sound a bit to overpowered?

3rd job skill perhaps:

Adv. Protectors:

lvl 1: Summons a random protector with 100% effect (aka CPQ protectors).
lvl 10 (max): Summons a random protector with 300% effect.
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So what, are the original 5 adventurer classes going to be scrapped once the rest of the "legendary" classes are out?

I just got to 4th job on this thing!
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Piggy 2.0 Wrote:So what, are the original 5 adventurer classes going to be scrapped once the rest of the "legendary" classes are out?

I just got to 4th job on this thing!

for like the billionth time, no no no no no no no no and NO.
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To quote Spadow..."Rumors are saying the new job is going to be thief related. (dagger)"
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jesus came to me on a dream and told me there is going to be a xbow weilding class that can equip shields.
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Chameleonic Wrote:To quote Spadow..."Rumors are saying the new job is going to be thief related. (dagger)"

i jizzed.

too bad this makes my shadower invalid, but whatever, I've been dreaming of stuff like this for a while.
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Eh, Dagger-related? Why..?

They should have like.. a Katana class? Or a Summoner?
=/

Don't get me wrong.. shadowers are by far the coolest class..
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Punch Wrote:Eh, Dagger-related? Why..?

They should have like.. a Katana class? Or a Summoner?
=/

Don't get me wrong.. shadowers are by far the coolest class..

If they're indeed making 5 Master Classes then we've already done the Warriors, and the ones left are Magician, Pirate, Thief and Bowman.

So there is still a chance for a Summoner.
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Chameleonic Wrote:To quote Spadow..."Rumors are saying the new job is going to be thief related. (dagger)"

These are just [SIZE="3"]rumors[/SIZE] with no real evidence yet.
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I wouldn't mind a shadower type combo class o_O
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XBish Wrote:jesus came to me on a dream and told me there is going to be a xbow weilding class that can equip shields.

That's very realistic and possible irl and in other games I've played. The correct term is "Heavy Bowguns" that can enable you to weild a heavy-shield on your right gauntlet, drawback would be slower firing rate. LOLOLOL
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Well if you see it that way:
Adventure job- Have all types of weapons.
Cygnus- 1 type weapon
legendary job- have the opposite from Cygnus...
And you can see it with the Dawn warrior and aran
Down Warrior only sword, and Aran Pole Arm while the adventures can use all the types...
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Darkfaith Wrote:Well if you see it that way:
Adventure job- Have all types of weapons.
Cygnus- 1 type weapon
legendary job- have the opposite from Cygnus...
And you can see it with the Dawn warrior and aran
Down Warrior only sword, and Aran Pole Arm while the adventures can use all the types...

Cygnus also use more than one weapon if you're taking the overall Cygnus classes like you take the overall Adventurer classes.

However if you break them down they only use one weapon. Dark Knights only use Spears and Polearms, Thieves only use Claws and Daggers, and etc.
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MetaSeraphim Wrote:Cygnus also use more than one weapon if you're taking the overall Cygnus classes like you take the overall Adventurer classes.

However if you break them down they only use one weapon. Dark Knights only use Spears and Polearms, Thieves only use Claws and Daggers, and etc.

I mean like WindBreaker: useing with bow only...
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Hunters also only use bow only.
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But he means like archer class can pick bow or xbow, warrior class can choose blunt weapons, swords, axes, spears and polearms, thiefs can take dagger or claw, and pirates take knuckle or gun.
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I'm pretty sure you would have known earlier if this class was coming out. Rolleyes
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Zendaine Wrote:These are just [SIZE="3"]rumors[/SIZE] with no real evidence yet.

Wow really? I thought rumor meant fact!


anyways, the new aran mounts are supposed dragons, according to test server extractions.

This makes me think that the new aran will be a mage class. We'll see, eventually, as the date Nexon said they would release it by is coming up.
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