2009-10-22, 08:42 PM
LeGourmand Wrote:Code:reactor.0.reactorTime 0
I guess they should have put
or is it something totally different?Code:reactor.0.reactorTime 1
I'd assume that if set to 0, the reactor would respawn directly after it has been defeated. No idea why it doesn't work, unless they changed something else (made the minimum delay spawn time atleast 500 milliseconds, etc.).


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