[0.77] Epic
Infection Wrote:And if/when they're through Gach Box?

I thought it was implied that I meant both...
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SlayerZach Wrote:Ah, yes. This certainly beats MP3. But they seriously should nerf Jester's HP. It's terrible training.

Looks like a great map for most classes:
 Spoiler
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Do we have Eternal Bullet bullets in the data or were they added this coming patch...oh and what about the Armor Piercing Bullet?

I saw an Eternal Bullet in the SS on Nexons update.
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Damn, now I can only get 7 keys instead of 9 Sad. I'm guessing the pink scrolls are going to be part of the "gachapon update." If Balrog really does drop chaos/white scrolls, I'll be killing him daily on my cygnus mule Big Grin.
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Am I the only one that's interested in the new monsters? Especially since they have their names attached to hats that give +24 of a stat? o_O

And the fact that they're like level 25...
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jikman Wrote:Damn, now I can only get 7 keys instead of 9 Sad. I'm guessing the pink scrolls are going to be part of the "gachapon update." If Balrog really does drop chaos/white scrolls, I'll be killing him daily on my cygnus mule Big Grin.
You need a party, so you can't really get 100% of the profit. Goggleemoticon

Edit: And of course, deflation if he drops the scrolls at a decent rate.
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Anything mobile is rushable, right?
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Fiel Wrote:COMPLETED:
July 9th, 2007. Will the Arans really revive?

Wait...what's with the date there? :f6:
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Cyanne Wrote:Looks like a great map for most classes:
 Spoiler

great do you also know what the jester map lloks like or is it basicly the same?
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I'm still sad about the nerfed Targa and Scarlion hats. Completely ruined the point of them. They could have at least gotten rid of the jump and made it have 3 speed. Now we have to deal with helms that start out above average zakum helms, and can still fluctuate. Goggleemoticon
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DualReaver Wrote:I'm still sad about the nerfed Targa and Scarlion hats. Completely ruined the point of them. They could have at least gotten rid of the jump and made it have 3 speed. Now we have to deal with helms that start out above average zakum helms, and can still fluctuate. Goggleemoticon

I'm happy with them, but mostly because I went on an all Buccaneer zak run, I got the chance to reloot a helm so I did, and I got a 14 STR one when my old one was 16 STR. >_> I might even solo Scarlion just so I can pick from all the helms that drop. The 4th job medal ticks me off a bit though, since I just got my quest medal last month. At least the +10 jump will still be a bit useful. I just want to log on tomorrow and hope my Outlaw gets lv14 Blessing from my Bucc from the Cygnus update.
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I think the one hour limit for Scarlion is going to make soloing it a tad difficult. Even some parties might find it hard.
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Chameleonic Wrote:I think the one hour limit for Scarlion is going to make soloing it a tad difficult. Even some parties might find it hard.

There's a 1 hour limit? Oh pomegranate. Nevermind about soloing then, I'll just go with some friends and hope I get the chance to loot.
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Yeah, see the still hidden update notice.

http://maplestory.nexon.net/WZ.ASPX?PART...ntNo=005jj
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Any specifications on Scarlion Battle: How many times we can go, does it lock, is it summoned, all channels?

And it's ~300mil HP? So 1 hour just might good enough for duo's.

And those 8 slot gloves..... Do WANT. The hat/glove/shoe set seems to come from this new PQ. I hope this doesn't mean I need to do it on a low level char and karma >__>.

Why should I be penalized for outleveling content. L> NO level cap.
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Phoenix Wrote:Any specifications on Scarlion Battle: How many times we can go, does it lock, is it summoned, all channels?

And it's ~300mil HP? So 1 hour just might good enough for duo's.

And those 8 slot gloves..... Do WANT. The hat/glove/shoe set seems to come from this new PQ. I hope this doesn't mean I need to do it on a low level char and karma >__>.

Why should I be penalized for outleveling content. L> NO level cap.

IIRC, it's 250mil HP from all the forms put together (at least Scarlion)

EDIT: Actually, according to this thread it's 300mil. 60mil+90mil+150mil
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Hm, thumbing through the quests, equips, and associated mobs, it appears that the Adventurers now have their own series of quests and bosses to fight during the first thirty levels, kind of like what the Knights of Cygnus have.

Archers in particular appear to recieve Solomon's Bow somewhere along the way (ridicuously freaking early given that it's a Level 50 bow that is time limited to boot), while I see nothing similar for the other classes.

But now I'm confused. I don't recall those quests (and mobs, and associated 8 slot equips) ever existing in KMS at all. I now wonder if this some GMS event thing.
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I also wonder since there's many different types of Helms. We could potentially have 4 of each type, even with them being One-of-a-kind.

=O

Any idea on how many helms drop per boss?
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TKWizard Wrote:Marbas Hat
Cap - Magicians only
Required Level: 18
INT: +24
MDEF: +60
WDEF: +60
MP: +20
Accuracy: +8
10 Slots
Tradeblock
One-of-a-kind
Can use Karma Scissors

DO pineappleING WANTT!

Agreed.

Any more information on Marbas and these other wicked-sounding names that entitle some awesome looking gear?
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Hunter --> Arrow Blow level 19 reduced to 253% from 283%
Obligatory fuuuuuuu-

Not that it wasn't supposed to happen, or that it ultimately matters to anyone, but it's the principle of the thing. And as a person, I require something to peach about.
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