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Sivrat Wrote:And prob my main one, how feasible is it to use a game controller (like a playstation or 360 controller hooked up to pc) to play a Aran? At first I thought that it'd be great, since they have a primary attack and you use that multiple times, then i realized I had misunderstood some of the other attacks, that you hit the 1-2 arrow keys and hit a different button, and then found out that Aran's have like a TON of buffs. I guess what I'm asking is how many different buttons do you use on a regular basis in, say, 3rd-4th job? and do buff timers stack up nice enough to just have like 3-4 macro's perhaps placed on keyboard? I don't think they have THAT many buffs. lets assume you have these keys (on a 360 controller/gamepad):
Analog stick (L) - movement.
A-
X-
Y-
B-
RB-
LB-
RT-
LT-
Four direction keys (up, down, left, right arrows) -
Start button -
Back button -
Analog stick ® -
that's 14 keys, plus the FOUR or the right analog stick. you have the following things to put on a keyboard i'd guess?
Attack, Combat Step, Polearm Booster, Body Pressure (other attacks\buffs, like Drain and Combo Smash are activated after triple strike, without actual buttons needed.), Smart Knockback, Snow Charge, Maple warrior and freeze standing. that's 8. you're left with SIX\TEN keys left for pots, jump, loot and such.
UNLESS.
while reading this, i noticed you invoke combo tempest, combo smash, and combo peril the same way. are these skills are invoked with separate buttons? because i looked in youtube, and in the visible keys, there are no attack skills on the keys above the arrows. (or i'm the only one that puts all his skills up there?) can anyone clarify this?
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Blup Wrote:I don't think they have THAT many buffs. lets assume you have these keys (on a 360 controller/gamepad):
Analog stick (L) - movement.
A-
X-
Y-
B-
RB-
LB-
RT-
LT-
Four direction keys (up, down, left, right arrows) -
Start button -
Back button -
Analog stick ® -
that's 14 keys, plus the FOUR or the right analog stick. you have the following things to put on a keyboard i'd guess?
Attack, Combat Step, Polearm Booster, Body Pressure (other attacks\buffs, like Drain and Combo Smash are activated after triple strike, without actual buttons needed.), Smart Knockback, Snow Charge, Maple warrior and freeze standing. that's 8. you're left with SIX\TEN keys left for pots, jump, loot and such.
UNLESS.
while reading this, i noticed you invoke combo tempest, combo smash, and combo peril the same way. are these skills are invoked with separate buttons? because i looked in youtube, and in the visible keys, there are no attack skills on the keys above the arrows. (or i'm the only one that puts all his skills up there?) can anyone clarify this?
that was my primary concern really, idk how many/if any special attacks like that need a seperate button or whether its just arrows and the normal attack button.
And I'm unlikely to use the joystick for moverment, i have a adapter for a PS2 controller so ill likely use that and the D-Pad for movement since i figure the D-Pad would be easiest to get the directional buttons correct on. Buffs i'll likely be able to toss on the keyboard or use as macros. I'm still somewhat iffy that drain elimates HP pot use completely, so 2 of the shoulder buttons will likely be pots, X(or for 360, A) will be jump, square (or x for 360) will be attack, then circle for combat step and then that leaves 2 shoulder buttons and triangle, the start/select and R3 and L3(clicking in on joystick). Loot is going to be pet.
Drain seems to need you to hit down down + skill key, according to fiel's skill tables. And buff wise its booster, body pressure, drain(has a duration), smart kb, snow charge, MW, Freeze Standing, and Combo Barrier, so thats 8 buffs. that's min of 3 macro's so likely going to be tossed on keyboard. IDK, might be too many attacks to put on controller, so I suppose it would also come down to how many of those attacks are used later on. I still don't know where i would put anything on a keyboard if i decide to not use controller, keeping attack on ctrl might not be that comfortable.
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TehMatt Wrote:No, they mess it up everywhere. Snowshoes prevent slipping. Combat step boosts you so fast, but for such a short duration, that you are really only gaining distance from sliding (it is AMZINGLY fast in the snow).
If you watch this video you can see what combat step is usually like:
so what happens if you use it off an edge in aqua?
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66alex66 Wrote:so what happens if you use it off an edge in aqua?
iirc, you do get boosted a little faster than on regular ground, but the water slows you down a lot faster than when in just regular air. I haven't been in Aqua very many times on my Aran, though, so I don't remember.
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TehMatt Wrote:iirc, you do get boosted a little faster than on regular ground, but the water slows you down a lot faster than when in just regular air. I haven't been in Aqua very many times on my Aran, though, so I don't remember. Isn't it like Flashjump in Aqua though, where you just "plop"?
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I'll ask this again:
Do attacks like combo smash, peril, and tempest have their own skill keys? because in the skill tables it says they're invoked in the same way. (down, right, skill key.)
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Blup Wrote:I'll ask this again:
Do attacks like combo smash, peril, and tempest have their own skill keys? because in the skill tables it says they're invoked in the same way. (down, right, skill key.)
No. You do the arrow combination and then hit the attack key. ALl of our attacks are all based off one key, and so far, I have one buff that uses the attack key (combo drain).
WayOfTime Wrote:Isn't it like Flashjump in Aqua though, where you just "plop"?
I think, but really, I haven't been in aqua since I was like 4x.
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Gobies must suck then, huh?
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Takebacker Wrote:Gobies must suck then, huh?
Not sure, but I doubt they would compare to kents. Kents built giant mobs since arans can hit 12 mobs and have a rush-like skill. Also, gobies would build your combo slower because you are hitting very few mobs, and you have a higher chance to lose your combo.
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2009-10-15, 12:28 AM
(This post was last modified: 2009-10-15, 12:30 AM by Will.)
TehMatt Wrote:Not sure, but I doubt they would compare to kents. Kents built giant mobs since arans can hit 12 mobs and have a rush-like skill. Also, gobies would build your combo slower because you are hitting very few mobs, and you have a higher chance to lose your combo.
In terms of GMS, would kents be better than wind raiders? Where would we go after Kents/WR?..Night Shadows(assuming we can hit them)?
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Windraiders in early 8x > kents. Stormbreakers > kents in late 8x. Himes > after that.
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Himes are crap in JMS/MSEA because they've been modified to inflict curses now..
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2009-10-15, 08:48 AM
(This post was last modified: 2009-10-15, 08:54 AM by Takebacker.)
That hasn't happened in GMS yet.
When it does, typhons or nightshadows will be better then everything.
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So out of the hell of it I got a super snowboard and got it to 93 att unhammered. I also have a maple karstan. Was the SS a waste of time because the booster for Aran goes to 3 stages vs 1 stage? (I maybe misinformed about that)
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If I remember correctly a Super Snowboard is Fast (5) which means Aran's booster will take it down to Faster (2) which is the current cap in GMS which means it will be great for keeping combos up.
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So far i have a 81 atk 9 str 30 acc maple scorpio, a 65 atk 2 str lvl 35 polearm... how much atk karstan should i be aiming for it to last long enough?
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What is "long enough"? A 100+ atk Karstan could last 64-100, but if you upgrade to a Maple Board or Eclipse you could be fine with a 95 atk. And it's not like you stop being able to train or anything, gear is not the main source of leveling up.
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Is it true that aran gain 4mp-8mp per level? If so, how much reduce in mp for aran if i try to do hp wash? (add 1 ap to hp first and resetting 1 ap from mp pool to str)
Example, the mp reduction for warriors is 4. So my question is...
the mp reduction for aran is ?
PS: sorry for my bad english.
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Question: How long would an 5STR/7DEX 82att 34acc Guan Yu last me as a 19DEX Aran with mostly crappy gear? Karstans aren't exactly in supply over at Demethos, and just in case they come out before May, I'd like to know.
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ok hopefully this is a false rumor/statement
iAmFear Wrote:Also, it doesn't seem like you can add any points into HP currently, I've made a new Aran for that purpose, and at level 14 or so, I'm unable to add anything into Hp
posted in http://www.southperry.net/forums/showthread.php?t=18957.
Please someone confirm that this is true (or more likely) false. Just confirm when you level up that you have the ability to add to hp, dont even need to actually add. Becuase if you cant add to hp (and subsequently wash) then say goodbye to PB on an Aran i suppose.
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