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Ask a Magician Thread.
#21
Thank you sir ^^ I'll keep this in mind then.
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#22
Darklai Wrote:Thank you sir ^^ I'll keep this in mind then.

Don't forget, Sky Nest II is a goldmine for I/L archmages and bishops.

I think this is a fact that shouldn't be neglected if you're worried about income. And why not? EXP at sky nest earlier on isn't so bad in your 12x's. Just make sure to npc everything you find besides drops that are worth more in fm (eg. DR, lvl 80 thief set).
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#23
Darklai Wrote:Okay guys, I need some input on my plan of my 4th job skills. x:

My plan consists of putting 2 points into Blizzard and 1 into CL up until I have lvl 10 Blizzard, then just max off CL. The reason I plan on doing this is to not go broke so quickly and yet be able to train fastly, and start getting CL to a decent point so I can boss with it. I planned on training at Red Wyverns for a bit to make some mesars with the Metus' they drop while at the same time gaining decent experience.

For further reference, I currently have like 721 M.att (or so) at level 110 and am in process of upgrading my stuff yet. I'm also not sure if I'd be able to train in party or solo due to being innactive for so long and everyone dissapearing on me.

Any comments or suggestions? x:

A level 1 blizzard will help you level to 130 with ease. Once you're 130, THEN think about adding more points into blizzard. Blizzard is tricky. More blizzard means more but it also means more MP and also means a higher chance of death.

Red wyverns are only suitable for ice strike, not blizzard. Blizzard will kill you there. Besides, once you have blizz, go to harps instead.
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#24
Thank you for the imput, my two fellow Khainians. Tongue Guess I'm ditching my wyverns at 120 after all. XD
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#25
butterfli Wrote:A level 1 blizzard will help you level to 130 with ease. Once you're 130, THEN think about adding more points into blizzard. Blizzard is tricky. More blizzard means more but it also means more MP and also means a higher chance of death.

LOL It's true, you have no idea how many times i've "oops .. sorry.. i um .. lost you 10% ^^;" on butterfli's arch mage (hes luckless). You don't find the extreme mp consumption to be bad until it kills u and ur still sitting there staring at the pretty tombstone that fell over ur head. [SIZE="1"]I have to admit though, I was a bishop-to-be back when I um .. "oops'd" on his arch mage. So it might've been because massive mp consumption was a new concept to me since it really was my first time using a massive mp consumption skill.[/SIZE]

Which brings me to my point: Sky Harps can also serve as a useful map to help u get used to blizzard, since they dont hit you quite as hard as newties do. And I know it sounds really dumb, but that's something you can consider if death frustrates you like it does to many people.
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#26
Darklai Wrote:Thank you for the imput, my two fellow Khainians. Tongue Guess I'm ditching my wyverns at 120 after all. XD

Depending on how strong you are, you ditch wyverns in the 11x. Peak becomes faster.

Beloved Wrote:Which brings me to my point: Sky Harps can also serve as a useful map to help u get used to blizzard, since they dont hit you quite as hard as newties do. And I know it sounds really dumb, but that's something you can consider if death frustrates you like it does to many people.
I've actually never died blizzing newties but died a few times at harps. Harps actually move around. While casting blizz, the monsters are free to zoom around and ram into you a few times before the animation finishes. At newts, you're only controlling the one ledge newt and it doesn't move. I find it harps to be just as dangerous as newts.

Beloved Wrote:LOL It's true, you have no idea how many times i've "oops .. sorry.. i um .. lost you 10% ^^;" on butterfli's arch mage[/SIZE]

You only "oops -10%" twice. All the other times, you ate my charms.
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#27
butterfli Wrote:I've actually never died blizzing newties but died a few times at harps. Harps actually move around. While casting blizz, the monsters are free to zoom around and ram into you a few times before the animation finishes. At newts, you're only controlling the one ledge newt and it doesn't move. I find it harps to be just as dangerous as newts.

That's 'cause you run around looting on your hog. And then you get stunned with teeny tiny bit of hp left.... Plus you pot lag o_o

I admit though, at newties, you have an advantage over me: ability to seal, ice demon + freeze.


You only "oops -10%" twice. All the other times, you ate my charms.

lol I meant to get you back the 10% till I died trying. >.> And then it was like "yeah, i think he'll prefer to see -20% than he would -30% or something"


Personally, at newties, I've never died there from reasons beyond chatting or rare [super] lags.
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#28
xkatiie Wrote:[COLOR="Purple"]Ok, so I have a few questions about my priest. Currently i'm lvl 107 and I have maxed HS, SR, Dispel, 1 door, 14 ER, around 10 on dragon and 3 or so on doom... (the points for ER and dragon might be a little off since I don't have MS open right now)

What i'm wondering is when I max ER what should I continue to put points in? I know dragon has to be lvl 15 to get Bahamut so what would be better? Doom or door or continue with dragon?[/COLOR]

My opinion. Leave doom at lvl 3. Its a toy, nothing more. Max ER, max your dragon, rest of points to door. If you continue to play the priest into your 18x you will have even more points left over from 4th job to put in any place you want. (I maxed my door and increased some other 2nd job skills and STILL have sps left)

Reasons........Max dragon because there are places that it has better range than bahamut. The bahamuts HORIZONTAL range is a lot less than sd. Also, sd isn't holy based and bahamut is. SD is used by bishops at zak and ht, bahamut is just annoying because it hides everyone.

A longer door will be a benefit to you at higher levels. It allows you to actually use it yourself, rather than just being a door mule for your friends.

All that said, its your char, play it the way you want, its about having fun and really, the diff between the skills you are talking about isn't gonna make or break your char.
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#29
isnt there anyway a 77 ice mage can party with someone and get decent exp?

i just hate soloing its the worst thing i know xO
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#30
DomePower Wrote:isnt there anyway a 77 ice mage can party with someone and get decent exp?

i just hate soloing its the worst thing i know xO

Hoodoos are basically what you should be doing at 77... Or himes if you have a nice friend ;p. But you can easily go to Death Teddies with a priest and split the map, or have the priest follow and heal the Death Teddies as you freeze them.
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#31
Fire/Poison:
What do you find more useful, Meditation or MP Eater?
I have to choose to only max one, so, which should it be?
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#32
Echaede Wrote:Hoodoos are basically what you should be doing at 77... Or himes if you have a nice friend ;p. But you can easily go to Death Teddies with a priest and split the map, or have the priest follow and heal the Death Teddies as you freeze them.

Hey thanks for the answers =] it helped me =)
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#33
[COLOR="Indigo"]
Jirai Wrote:Fire/Poison:
What do you find more useful, Meditation or MP Eater?
I have to choose to only max one, so, which should it be?

Meditation. That attack boost will help, even if only a little. Yes, I know it can be "replaced" with the wizard elixirs, but if you max MP Eater (saving money) then go and spend it on those, it defeats the purpose.

MP Eater won't save you much in the later levels anyway =o

~Lyssa
[/COLOR]
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#34
Jirai Wrote:Fire/Poison:
What do you find more useful, Meditation or MP Eater?
I have to choose to only max one, so, which should it be?

Meditation definitely.

From my experience, MP eater is helpful in the pre-misting stages when you're actually hitting till something dies. But after you get your mist to a decent level, all you're doing is running around hitting things only once before you move on to another target where, once again, you hit them once and then move on.

hope that helps.
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#35
Ok. Im starting a mage. Caping luk at around 50 for calas ect.

anyway, i was wondering what i should buy to the equivalent to like att wg with warriors?

(there isnt any what to buy thread so...
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#36
int earrings.

priority order:
weapon > earrings > cape > overall > helm/gloves int/matk

weapon is #1 because you need something to attack with.
earrings because its 60% scrolls gives 3 matk total.
cape's 60%s just gives 2 int which is just 2 matk which is barely anything.
overalls are expensive so only go for them if you got money (you'll need them eventaully though)
helm and gloves are last because they are the rarest to find and thus, most expensive.

though, there is no "equivalent" because watk is a multiplier and matk is just additive. 1 int = 1 magic. 1 matk = 1 magic. so the more int and matk you have is just the better. not like warriors where 1 watk > 3 str so buy things with watk over str.
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#37
I'm a level 43 Cleric. I have 28 LUK. I was wondering if I should just keep it there or increase it. I may lower it overtime, but to be honest I dont see that happening soon.
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#38
Februrary Wrote:I'm a level 43 Cleric. I have 28 LUK. I was wondering if I should just keep it there or increase it. I may lower it overtime, but to be honest I dont see that happening soon.

Well, tbh, it's gunna take you awhile AND quite a sum of money to lower that. But since you said you don't see that happening, I'd recommend you to just increase it to the point where if you take into account of your equips and base luk, you'll have enough for your endgame weapon. Don't forget that zhelms offer luck as well.

Hope that helped<3
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#39
Jirai Wrote:Fire/Poison:
What do you find more useful, Meditation or MP Eater?
I have to choose to only max one, so, which should it be?


i went with medi since mpeater idnt worth all the points that is needed to max it and it wont save much later on
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#40
After maxing medi, fire arrow, and 3 in mp eater, is it better to max tele, poison brace, and/or slow?
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