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hp for bosses
#1
how much hp do u need minimum to zakum WITHOUT hb, not just helm looting, but actually fighting through the whole fight, basically asking whats the MAX POSSIBLE damage I will endure through the whole fight. Curious cuz im a 108 outlaw with 3.3k hp, and im wondering how soon I can zakum WITHOUT hb.

lets add in pap and left pianus also if anyone has knowledge on pap and pianus.
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#2
if i recall correctally max damage from a Left pianus is like 3.8K max from right was like 4.8K as for pap, the body it's self wont be hitting you for anymore then 4K, the bombs can spike slightly over 4K tho highest ive seen is ~ 4.2K where as the 2nd body will hit well over 5K (learn to duck)
and 3.3K should be enough to survive Zakum, when i started running every day during 14X i was using gingerales which after a 1/1 would fill me up to 3.2K at the most and i never died back then, so your 3.3K should be fine
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#3
3.1k to survive zak w/o HB
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#4
If you have 200+ish defense (easy to do with a ZHelm), Zakum will never do more than 3k to you.

Pap is about 1.8k to survive period, 3.3k to survive touch if you can't KB (though this hasn't really been an issue since 4th job came out), ~3.95k to survive bombs, and about 5.2k to survive 2nd body if you can't KB it.

Left Pianus doesn't seem to hit more than 3.5k, and right Pianus hits about 4.8k tops.
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#5
Dusk Wrote:~3.95k to survive bombs
I have taken 4028 damage from bombs. I think 4100 is what you should have if you want to be safe.
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#6
KaidaTan Wrote:I have taken 4028 damage from bombs. I think 4100 is what you should have if you want to be safe.

How much defense do you have? I've never seen over 3950. In fact, I remember wearing a 40 HP cape when I had about 3900 HP and being able to survive just fine with it.
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#7
Dusk Wrote:How much defense do you have? I've never seen over 3950. In fact, I remember wearing a 40 HP cape when I had about 3900 HP and being able to survive just fine with it.
I don't remember. It was a very long time ago back in 3rd job on my Ranger (at around level 140). I had a Zhelm for sure, though.
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#8
Dusk Wrote:How much defense do you have? I've never seen over 3950. In fact, I remember wearing a 40 HP cape when I had about 3900 HP and being able to survive just fine with it.

ya.. i took a few 4K+'s last time i went a week or so ago, i'll look for SS's i think i got some
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#9
Did you guys forget pianus' blood booms?
Anyway, blood boombs is almost an instant KO for me w/ 8.4k hp, doing as much as 9k for me(630 def), and around 10/11k for you.
If course, they don't have the same mechanic as dark stars.
They refuse to hit you within a certain point of dmg unknown to me(7k hp left?). And have 10k hp. Now if you do the full 10k with an independent attack(barrage, TT, brandish, etc.) then they will explode with no dmg like stars in pap, do around 2k dmg w/I pg. The problem is, the map us small, and the blood boom population can go to a high point line stars.
This is a boss BMs will fail hard.
All of hurricane is independent attacks(each arrow), and a boom has far range. So with that one teency little 9k hit w/ an arrow, you can easily die, and there are so many chances that it will happen.
Luckily w/ fire you will do 1 dmg, so as a paladin I will have to problem taking it out if it pops in front of him, but freezing it is your death, but I have no problems with pianus booms because all my dmg w/ ice is 10k+, but all in all, ranges classes, especially, bms, do not do good here.
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#10
Now a dark star mechanic is something else.
When in a close proximity of a low dark star(bottom one) it WILL bomb you with 3.9k dmg, on top of that, if you aggro it before explosion, it will buff up to 5k.
The high dark star isn't a problem though, but it does 8k dmg in an explosion.
They don't jump or move. You cab really just use hog and jump then they explode after your at the bottom already.
Again, they gave 10k and give you no dmg if you kill it in 1 hit.
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#11
Blood booms are a non-issue for a corsair.
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#12
Ok so assuming I wont be a lolnoob and get hit by bombs from pianus and pap and assuming Im pro at ducking on pap's 2nd body, 3.3k hp is already good enough to take on all these bosses without HB...? I thought we had to hp wash to do bosses? wtp :f6: So why do people hp was besides the fact some want high hp, its not really necessary to boss as far as I can see.
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#13
Bomber Wrote:Now a dark star mechanic is something else.
When in a close proximity of a low dark star(bottom one) it WILL bomb you with 3.9k dmg, on top of that, if you aggro it before explosion, it will buff up to 5k.
The high dark star isn't a problem though, but it does 8k dmg in an explosion.
They don't jump or move. You cab really just use hog and jump then they explode after your at the bottom already.
Again, they gave 10k and give you no dmg if you kill it in 1 hit.

Corsairs should never get hit by powered up Dark Stars or Blood Booms. We attack Pap from the ground, so there are no High Dark Stars. Pap can't get within range to stun or dispel us and our Octopi kill any of the Stars that we can't take care of. We shoot right through Booms.
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#14
you know ive been searching around and i still cant get a clarified base hp for pb anyone got a clue?
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#15
Desolate Wrote:you know ive been searching around and i still cant get a clarified base hp for pb anyone got a clue?

It's still up for debate, but according to I think Cyanne, the only unavoidable damage you need to tank as a ranged class is about the same as from Black Crow, 8k something with HB. If anything goes wrong, like if the bean faces you in the final stage, you are probably looking at way more to survive.
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#16
Reflexx Wrote:Ok so assuming I wont be a lolnoob and get hit by bombs from pianus and pap and assuming Im pro at ducking on pap's 2nd body, 3.3k hp is already good enough to take on all these bosses without HB...? I thought we had to hp wash to do bosses? wtp :f6: So why do people hp was besides the fact some want high hp, its not really necessary to boss as far as I can see.

there isnt much point in a corsair hp washing from what i saw, i was able to Zakum @ 140 just fine without washing (waited till i has maxed cannon/ship/bullseye so i would be uber useful) the only time your really going to need the extra hp will be if you ant to HT in 16X/17x or want to PB before your 200 or if for some reason you wanted to like solo Kill Pianus Right >.> before 17X
the extra HP for like PAP just helps out, cause if your over the Low Darkstar max damage then you can just stand there and spam cannon and not have a care in the world Tongue and its always nice to see liek 6K hp in 18X (im soooo close now Big Grin)
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#17
fiftyschmooo Wrote:the extra HP for like PAP just helps out, cause if your over the Low Darkstar max damage then you can just stand there and spam cannon and not have a care in the world Tongue

Dark Stars never get a chance to power up unless something horrible happens like you lag and run up to Pap and get stunned or something. That's much less likely to happen than just getting run over by 2nd body by being careless.
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#18
Dusk Wrote:Dark Stars never get a chance to power up unless something horrible happens like you lag and run up to Pap and get stunned or something. That's much less likely to happen than just getting run over by 2nd body by being careless.

I have never, ever, been hit by a powered lower dark star, and I solo quite often.
I take it you won't be hit by the 2nd form because cannon hit hard enough to keep it KBed, but if for some reason your ship just broke? Would rapid fire keep it back even though the separate hits are so weak?
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#19
CarrionCrow Wrote:I have never, ever, been hit by a powered lower dark star, and I solo quite often.
I take it you won't be hit by the 2nd form because cannon hit hard enough to keep it KBed, but if for some reason your ship just broke? Would rapid fire keep it back even though the separate hits are so weak?

Not unless you're appled or using crazy gear - you need over 5500 min range to consistently KB 2nd form with max RF. It's better to use Bullseye or Burst Fire, anyway.

I always make sure I have my Ship before finishing the first form. I only have level 2 Ship, so it's quite likely that I'll run the 84k HP down to nothing before I kill the first form (usually I have a sliver left, and sometimes it's blinking), especially if I go in with a damaged ship. If it's blinking before the first form dies, I just finish it off with Burst Fire.

If for some reason I don't have my ship when 2nd form spawns, I just spam Bullseye.
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#20
Bomber Wrote:Did you guys forget pianus' blood booms?
Anyway, blood boombs is almost an instant KO for me w/ 8.4k hp, doing as much as 9k for me(630 def), and around 10/11k for you.
If course, they don't have the same mechanic as dark stars.
They refuse to hit you within a certain point of dmg unknown to me(7k hp left?). And have 10k hp. Now if you do the full 10k with an independent attack(barrage, TT, brandish, etc.) then they will explode with no dmg like stars in pap, do around 2k dmg w/I pg. The problem is, the map us small, and the blood boom population can go to a high point line stars.
This is a boss BMs will fail hard.
All of hurricane is independent attacks(each arrow), and a boom has far range. So with that one teency little 9k hit w/ an arrow, you can easily die, and there are so many chances that it will happen.
Luckily w/ fire you will do 1 dmg, so as a paladin I will have to problem taking it out if it pops in front of him, but freezing it is your death, but I have no problems with pianus booms because all my dmg w/ ice is 10k+, but all in all, ranges classes, especially, bms, do not do good here.


Pianus Blood Blooms aren't really an issue. You just have to watch for the Blood Bloom animation from Pianus, I would describe it as a green curtain, and stop shooting. BM's can use strafe to destroy any Blooms in the way, any hit over 10k will cause the bloom to die without blowing up.
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