MasPan Wrote:[color="#cc8899"]
Bolded skills get an extra skill point in them (either from heavy weapon mastery or by default when advancing, I can't remember)
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It gets an extra skill point when you advance, by the skill Heavy Firearm Technique that you get upon advancement.
Heavy Firearm Mastery (I think that's what you're talking about) just decreases mp usage for those huge gun skills.
2009-10-03, 06:31 PM (This post was last modified: 2009-10-03, 06:34 PM by USMC.)
All I'm concerned is wasting points on useless skills(thinking about maple )
I'm also afraid to get skills from different branch >.< since it could screw up my build? Does SP reset at the 2nd advancement?(if even there's one)
And I just totally remapped my keys, it's now MUCH MUCH
Spoiler
MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH MUCH
better than the old one. Anyone wanna share yours?
Mine is like..move the original " Z X C" to "A S D", 3 skills on top(Q W E), 3 skills on bottom(Z X C), 1-5 for buffs skills, insert/home/page up etc becomes pots.
Edit: @ MasPan: I just briefly read your post but I'm going out now, I'll read it when I get back.
2009-10-03, 06:46 PM (This post was last modified: 2009-10-03, 06:50 PM by MasPan.)
mrcowcow Wrote:It gets an extra skill point when you advance, by the skill Heavy Firearm Technique that you get upon advancement.
Heavy Firearm Mastery (I think that's what you're talking about) just decreases mp usage for those huge gun skills.
[color="#cc8899"]Ah, that's right. Still extremely useful. Also, it's really hard to "screw up" your build - every skill has a conceivable use, it's a matter of how you work with what you have. Grenade is considered a key gunner PvP skill and I do just fine without it. Some skills you definitely want at least 1 point in though (Windmill is a MUST for getting out of tight spots against meleers). Aerial Fire you can take or leave, it's a personal preference for me. I enjoy floating. I also got backstep, which Fiel laughed at me for, but I get pretty good usage out of it faking out fighters/priests and then flamethrowering them.
By far, my favorite and most used skills (PvP) are Bomb and Flamethrower, but I do mainly team PvP, where they can dish out some serious group pain and I can actually use them effectively. I may not even touch the laser, simply because I don't much care for narrow/single target attacks.[/COLOR]
Does anyone want to do Cast kings no-token run with me? Preferably a four-person team. Also looking for people to do master runs with for exp so I can get to behemoth
BombsAway Wrote:Does anyone want to do Cast kings no-token run with me? Preferably a four-person team. Also looking for people to do master runs with for exp so I can get to behemoth
Training alone sucks.
You'll be there by the time I can help. I work the next couple days.
BombsAway Wrote:Does anyone want to do Cast kings no-token run with me? Preferably a four-person team. Also looking for people to do master runs with for exp so I can get to behemoth
Training alone sucks.
I'm up for it; finished the no-token today. The title kinda sucks but... yeah, it's a quest.
Fiel laughed at you for getting backstep? I consider backstep and cancel into backstep essential skills for PvE for a gunner. You can shoot shoot shoot backstep, shoot shoot shoot backstep. Canceling into backstep is extremely helpful against monsters that like to cast spells onto where you are, like the sky tower puppeteers.
Spaz Wrote:Fiel laughed at you for getting backstep? I consider backstep and cancel into backstep essential skills for PvE for a gunner. You can shoot shoot shoot backstep, shoot shoot shoot backstep. Canceling into backstep is extremely helpful against monsters that like to cast spells onto where you are, like the sky tower puppeteers.
Once I have more of my HC-only skills and use HCs exclusively, even in dungeons, I won't need it as much (jump + shoot to go flying), so I probably won't invest in backstep cancel, but backstep itself is glorious for screwing with melee'rs. Let them get just close enough to hit you, then backstep before they attack and unload on them.
I've got a level 15 purple Hand Cannon. Dreadnaught or something like that... my pic taking isn't working, so just PM Hemophilia in game and I'll show it to you.
mrcowcow Wrote:I've got a level 15 purple Hand Cannon. Dreadnaught or something like that... my pic taking isn't working, so just PM Hemophilia in game and I'll show it to you.
Stats? Also, I made a DFO trading thread. Please use it.
[color="#cc8899"] Bomb is a very nice PvP move, but I tend to ignore it in dungeons due to it only being usable with a HC (I use a bowgun in dungeons for better lockdown on enemy movement/attacks). To give an idea how strong it is when charged (0.3 seconds to fully charge it), it was doing up to 4k on a fully charged hit, and 2.5k minimum in PvP. And has a pretty nice blast radius. And causes knockdown. And is pretty fast. Flamethrower is a great PvE move, and is extremely useful in team PvP. It covers a wide area, can limit enemy movement/skill use, hit several times per target, and helps teammates set up some pretty nasty combos. 2 gunners alternating flamethrower is VICIOUS. Gatling is, ofc, good. BBQ is more of a boss/PvP move. It's strong, but very situational in PvP, as you really don't want an enemy that close to you. It's really fast, though, and can pretty much replace Jack Spike on your keyboard. I really don't know if I'm going to pump points into it or not. Jack Spike is needed at lv 5.
1 point of Windmill should be fine.
I did 1 into Silver Bullets for a bit of extra damage here and there, it's a good pre-bossroom buff. Aerial Fire is extremely useful for
[INDENT]With a Bowgun, ability to pretty much float in the air raining "bullets" on a boss, especially useful against Ghoulguish to dodge his Ice Aura. At lv 22 (I believe 4 points into the buff) you gain an extra shot with a HC (3 extra shots total). This is where I plan to leave it.[/INDENT]
[INDENT]With a HC, the ability to launch yourself clear across a map with the extra shots[/INDENT]
1 point of Rising Shot doesn't hurt, but some people don't like it. I find it useful with a bowgun for keeping an enemy in the air.
I didn't put any points in Mach Kick, mostly because I already used my hotkey slots for the most part and generally try NOT to be close to an enemy in PvP to use it.
I didn't put any points in the robot thing, simply because I have more damaging skills that I can use.
I didn't put anything into grenade, simply because I don't really see myself using it much. It requires a bit of setup, and I have flamethrower/bomb for medium range attacks that are much stronger/more helpful. Heavy weapon mastery is a must, it grants a bit of helpful bonuses, and, iirc, a free skill level to heavy-weapon skills.
Anything pretty much not available at advancement I can't help with.
Bolded skills get an extra skill point in them (either from heavy weapon mastery or by default when advancing, I can't remember)[/color]
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[color="#cc8899"]
Armor
[color="#cc8899"]
Wearing more pieces of one type of armor gives greater bonuses for said armor type. Recommended to either go full Leather or full Heavy. Heavy gives strength bonuses, Leather gives Attack Speed bonuses. Attacking speed does not matter for Heavy Weapons. Leather is more recommended for PvE, Heavy for PvP. It's pretty reasonable to have a full swap-set, though it will weigh you down a bit without an expanded storage. Heavy gives more defense, as well, but is, well, heavier - it will limit your inventory weight more.[/color]
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Yes flamethrower is the win. But I liked grenade with it. Flamethrower itself can't keep standing mobs from advancing, what I do is grenade a mob, then flamethrower them, 100% safe, airel too.
I don't like rising shot at all, put it to 5 before advance, and never use it
Didn't know leather mastery gave attack speed o.o but as it doesn't affect heavy weapon, I'ma go with heavy armor.
FelixTM Wrote:Gah... I really hate that fatigue point crap. ONE more dungeon and I could have leveled to 14 and completed another quest. BUT NO. Out of points.
HATE.
I enjoy the fighting and the quests, but this fatigue stuff is really bothering me.
Wanna run with my Mage tomorrow? She's 15 right now, might bring her up a bit tonight. I've got some Shadow Thunderland quests that I'm not too keen on since everything is Dark Resistant. Plus things are always more fun with a party! And you probably need help with some Time Attack Quests? Unless that's just me who fails at them.
On the website, they posted a guide to Berserkers. Looks like it's appropriate but of course, I don't know anything about Berserkers. I heard one guy say though
"You want to be good? Pick Asura or Blade Master. You want to be bad? Pick a Berserker" I think.
Anyways, the stupid guide recommends all these RARE, LEGACY, and UNIQUE weapons to use, and then goes as far as to recommend DRAGON SCALE SET. I'm amazed at how anyone can get full sets already.
Hildegarde
Not only is it a complete set, it's one that matches her subclass. I'm marginally stronger because of my Mighty Light Armor Mastery, but she has a whole 1000 defense more than I do, plus all those other bonuses from the set. Major props for having something so beautiful though.
That Berzerker guide is actually a build that many people in DnF and Arado Senki use, and it's more of a PVM thing. So I give props to Nexon on it. But they left the number of points you have left over to put into other skills ambiguous.