Posting Freak
Posts: 18,970
Threads: 319
Joined: 2008-07
2009-09-24, 04:44 PM
(This post was last modified: 2009-09-24, 04:46 PM by Takebacker.)
L> No damage reduction for any skill in the game. (including FA)
JoeTang Wrote:Even if it were two seconds, the fastest Demo could possibly be is 2.34 seconds.
The data states .time = 1, like most other skills of a Bucc. I don't know if there's some separate formula used from this variable to create a duration, but if there isn't then this skill is programmed to rely on server lag to work in this case...
I'm sure it's not lag. I don't have demo, but i've critted consistently on PSes, and i'm sure anyone else can too.
Posting Freak
Posts: 2,714
Threads: 59
Joined: 2009-09
Gender: Male
Sexual Orientation: Straight
Country Flag: usa
IGN: Bomber123
Server: StranInSCA
Level: 202
Job: Terrorist
Guild: Noctivagant
Guild Alliance: I dont remember
Farm: ExpiredMobs
USMC Wrote:Maybe upgrade energy orb too, either faster casting speed or less damage reduction, or both 
No person uses orb, so I'd like them to make this different..i hate wasteful moves..
Posting Freak
Posts: 8,031
Threads: 178
Joined: 2008-07
Gender: Male
IGN: Justice
Server: Tespia
Level: 162
Job: Shadower
Guild: Gundam
Bomber Wrote:No person uses orb, so I'd like them to make this different..i hate wasteful moves.. 
Loose uses orb.
Posting Freak
Posts: 2,714
Threads: 59
Joined: 2009-09
Gender: Male
Sexual Orientation: Straight
Country Flag: usa
IGN: Bomber123
Server: StranInSCA
Level: 202
Job: Terrorist
Guild: Noctivagant
Guild Alliance: I dont remember
Farm: ExpiredMobs
JoeTang Wrote:Loose uses orb.
It was an exaggeration...
Senior Member
Posts: 714
Threads: 64
Joined: 2009-04
I might get orb after getting DS to 21-30..still struggling
Posting Freak
Posts: 2,714
Threads: 59
Joined: 2009-09
Gender: Male
Sexual Orientation: Straight
Country Flag: usa
IGN: Bomber123
Server: StranInSCA
Level: 202
Job: Terrorist
Guild: Noctivagant
Guild Alliance: I dont remember
Farm: ExpiredMobs
USMC Wrote:I might get orb after getting DS to 21-30..still struggling Really? ...
Senior Member
Posts: 714
Threads: 64
Joined: 2009-04
Yeah...DS+orb should be a decent combo, if I'm only targeting fast killing
Posting Freak
Posts: 7,905
Threads: 472
Joined: 2008-07
[color="#cc8899"]1. Stun Mastery is good for training, but does absolutely nothing at bosses.
NL's have the same problem with venom (though they don't need a bossing upgrade).
You have the same problem a Shadower does - strong defensive capability at a boss but less offense in exchange. It's just something to accept.[/COLOR]
Posting Freak
Posts: 18,970
Threads: 319
Joined: 2008-07
MasPan Wrote:strong defensive capability at a boss but less offense in exchange. It's just something to accept.
Aran has both, and i'm not going to accept it. >:[ (unless by "accept" you mean make an aran, in which case i accept it D
Posting Freak
Posts: 9,882
Threads: 342
Joined: 2009-01
The idea of stuns coming with every attack may be a bit much, but then Shadowers can spam Boomerang Step all day and still train relatively fast, so I don't know how to comment on that.
I put 20%/80% for unstunned/stunned damage because I personally felt that the 60% currently slapped on Stun Mastery doesn't improved OHKOs as drastically as I thought it should. But I suppose it could just be 60% stunned/20% unstunned and it'd still be okay. halfing the crit chance is also an idea, but it only means damage is more bursty. 60% chance to deal 20% bonus damage is not a lot, but it's more steady. I am also not sure if a SE-ed 45% crit chance/200% bonus damage per hit is better or worse opposed to 75% crit chance/160% bonus damage per hit. (I think the latter is actually more powerful)
I DO like the idea of stuns not actually stunning the boss, but rather applying the stunned status so criticals can be unleashed. I remembered MasPan suggesting the idea of rings that apply status effects with every attack (such as dark, slow, etc). Example is a ring infused so every attack has a 50% chance to count as being stunned, which means 50% chance of a 60% chance to deal 60% bonus damage per hit. Two rings would mean 100% stun status, meaning Stun Mastery essentially becomes Critical Mastery for Brawlers.
MasPan Wrote:[color="#cc8899"]1. Stun Mastery is good for training, but does absolutely nothing at bosses.
NL's have the same problem with venom (though they don't need a bossing upgrade).
You have the same problem a Shadower does - strong defensive capability at a boss but less offense in exchange. It's just something to accept.[/COLOR]
I will have to agree with Takebacker Aran is the mighty outlier for this. They make Night Lords seem balanced. That's right, I said it. A class that actually is more broken than Night Lords!
Posting Freak
Posts: 18,970
Threads: 319
Joined: 2008-07
IllegallySane Wrote:I am also not sure if a SE-ed 45% crit chance/200% bonus damage per hit is better or worse opposed to 75% crit chance/160% bonus damage per hit. (I think the latter is actually more powerful)
The latter is way more powerful, but the previous (as per the example) can be used on bosses.
IllegallySane Wrote:I DO like the idea of stuns not actually stunning the boss, but rather applying the stunned status so criticals can be unleashed. I remembered MasPan suggesting the idea of rings that apply status effects with every attack (such as dark, slow, etc). Example is a ring infused so every attack has a 50% chance to count as being stunned, which means 50% chance of a 60% chance to deal 60% bonus damage per hit. Two rings would mean 100% stun status, meaning Stun Mastery essentially becomes Critical Mastery for Brawlers.
Here's an idea. If a boss is KBed, allow buccs to crit at the same chances and power as on a stunned monster. -thinks of arans constantly KBing bosses-
IllegallySane Wrote:I will have to agree with Takebacker Aran is the mighty outlier for this. They make Night Lords seem balanced. That's right, I said it. A class that actually is more broken than Night Lords!
And yet why do i want them so much!
Posting Freak
Posts: 7,488
Threads: 76
Joined: 2008-07
Gender: Male
Sexual Orientation: Straight
Country Flag: North_Carolina
IGN: I don't play MS
IllegallySane Wrote:I put 20%/80% for unstunned/stunned damage because I personally felt that the 60% currently slapped on Stun Mastery doesn't improved OHKOs as drastically as I thought it should. But I suppose it could just be 60% stunned/20% unstunned and it'd still be okay. halfing the crit chance is also an idea, but it only means damage is more bursty. 60% chance to deal 20% bonus damage is not a lot, but it's more steady. I am also not sure if a SE-ed 45% crit chance/200% bonus damage per hit is better or worse opposed to 75% crit chance/160% bonus damage per hit. (I think the latter is actually more powerful) The latter IS more powerful. SE adds 140% to the crit damage, which makes any existing crit chance that much more powerful. Buccs critting at a 75% rate on bosses is pineappleing insane.
This is also what makes Arans broken with SE. They're actually quite fair without it.
Posting Freak
Posts: 5,463
Threads: 203
Joined: 2008-07
USMC Wrote:Yeah...DS+orb should be a decent combo, if I'm only targeting fast killing
Why would you get both? Waste of points. You won't have a decent Demo until late 16x if you try to max both.
Anyway I'd just be happy if Nexon fixed all the stupid little glitches. Like the 1st job skill sounds, Transformed Drain, SSK, and Energy Charge not giving 20 acc.
Posting Freak
Posts: 18,970
Threads: 319
Joined: 2008-07
Energy charge does give 20 acc/avoid.
Posting Freak
Posts: 5,463
Threads: 203
Joined: 2008-07
No it doesn't. It only gives the avoid. I still miss on Blue Mushmom with 230 acc from my Bubble.
Posting Freak
Posts: 18,970
Threads: 319
Joined: 2008-07
Opeth Wrote:No it doesn't. It only gives the avoid. I still miss on Blue Mushmom with 230 acc from my Bubble.
You SEE a miss, but it doesn't miss. I've killed tons of typhons and nightshadows by missing them.
Posting Freak
Posts: 5,463
Threads: 203
Joined: 2008-07
Well it still needs fixing. I don't like seeing misses.
Posting Freak
Posts: 2,129
Threads: 122
Joined: 2008-07
like the expiring items, its a "visual glitch"
Posting Freak
Posts: 9,625
Threads: 523
Joined: 2008-09
It's the same way in JMS, too. lol
Here's a solution to Viper problems : Give Reverse/Timeless gear ability to cause status effects. For Vipers/Buccaneers, it should be 25% chance of stun for every attack, or so.
Posting Freak
Posts: 4,302
Threads: 256
Joined: 2008-07
Gender: Male
Level: 251
|