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Does anyone think the Brawler class could use a... buff?
#1
As of now I'm rather content with my class, but that's my passion and dedication for the class that keeps me loving it. Others I could see that there could be greener grass for the class.

Probably the main problems are the following:
1. Stun Mastery is good for training, but does absolutely nothing at bosses.
2. Transformation cooldowns means we're stuck with our most powerful moves only 50% of the time and suffer 2 minutes of no Haste when training.


1. I did had the random thought that since Strikers got a full revamp of Stun Mastery to Critical Punch, I wondered why not Brawlers get a similar, yet still stun dependent ability? What if Critical Stun Mastery was adjusted to more like the following:

Stunned mobs 60% chance: 80% (Attacks would get an additional 80% damage)
Normal mobs 60% chance: 20% (Attacks would get an additional 20% damage)

The reason here is to make it so Stun Mastery would still guarantee high level Buccaneers would do over 100k damage finishers, yet still give a slight damage increase when stuns slow down killing rather than speeding up. It keeps the Buccaneer from being bandwagoned since their normal crits are not as crazy as Night Lords. The main reason for this though is despite a low damage increase (albeit really high chance to crit), this is to supplement Buccaneers for bossing. 75% crit chance for 160% bonus damage a hit will allow them to keep up with twinked out Lunchbox Heroes, Corsairs, Night Lord, and Bowmasters. Yet, it won't overpower them since Barage/Dragon Strike/Demolition have cooldowns.

2. Have Transformation and Super Transformation durations last longer

Currently:
Transformation = 2 minute duration, 8 minute cooldown
Super Transformation = 2 minute duration, 4 minute cooldown

I'd say increase by 50%. Have each transformation state last 3 minutes. Also lower cooldown of Transformation by 2 minutes (6 minutes) This keeps Buccaneers from Demo spamming an entire boss battle (making them vastly too strong) and yet will make sure there won't be downtime in an untransformed state when training (Haste is always good for melee).

Use ST; 1 minute left on ST
Use T; 3 minutes left on T and ST is back
Use ST; 1 minutes left on ST and T is back up
Repeat ST -> T -> ST rotation indefinitely




I have no idea if kMS will ever do another class evaluation, but I'd love it if they get one of these two potential changes for the class.

*Still griping about the speed cap of (2) in GMS. That'd help a bunch too.
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#2
I would rather have transform able to use demo and snatch instead of just decreasing the cooldowns/increasing duration. It makes super transform less useful, but at the same time worthwhile to max since you get more demo.

Better stun mastery is indeed necessary. ;-;
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#3
I agree with the idea that Viper should get some sort of damage boost, since my 144 Hero friend out-DPSes me at bosses (with a Fast 4 sword, of course). Sad

I think all of our attacks should stun. That would give us a sufficient DPS boost during training.

For bosses, I think Demolition should have a critical rate, instead of having to rely on Stun Mastery.
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#4
ShiKage Wrote:I think dragon strike should stun. That would give us a sufficient DPS boost during training.

Fixed. We don't need blast stunning for no reason at all.
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#5
Takebacker Wrote:Fixed. We don't need blast stunning for no reason at all.

Lol, okay. At least our normal attacks. Even if Dragon Strike didn't, Screw Punch should. Sad
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#6
ShiKage Wrote:Lol, okay. At least our normal attacks. Even if Dragon Strike didn't, Screw Punch should. Sad


Yeah, but it should only be after 4th job. (like how arans # of targets hit with normal attack increases in level)
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#7
I had a similar idea for stun mastery, instead of only stunned mob will receive critical damage, all attacks that causes stun are able to do critical initially, and of course stunned mob will still be able to take critical from non-stunning attacks.

With this, a barrage+DS combo will have a DPS of 1101.775% on boss(not sure if I did it right, I calculated DPS of barrage and DPS for DS, then added it together and divided by 2)

With SE, a barrage+DU(outdamages DS with SE) combo will have a DPS of 1527.14%.

This kinda put demo off tho, after all demo's DPS is only 1367.52%, and 1439.32% with SE. Solution will be cut out the weird freeze time at the end of each demo, assuming it will be fasten by 0.5 secs, DPS will be 1739.13%, and 1830.43% with SE. Or make it able to stun, 1490.6% and 1880.34% with SE.
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#8
Only the Stun Mastery thing makes sense (although I don't really understand why it has to be upped to 80% on stunned monsters and lowered to 20% on unstunned monsters. The damage hardly makes a difference - the crit chance is what matters. A halved crit chance on unstunned monsters would suffice).

Transform is utter garbage. They need to completely revamp how Demolition, Snatch, and Shockwave work. If a Bucc spammed Demo for an entire boss fight, they would still do less damage than Heroes, DrKs, Pallys on Fire/Lit/Holy weak monsters, and any ranged class except maybe Marksmen with Apples. I think the whole Transform system is really tacky, especially since Buccs already have a separate cooldown system in the form of Energy Charge.

I think Buccs are fine being grouped with Shadowers as small mobbers and buffers, and being pineappleing pro at godmoding. Their 1v1 damage doesn't need a huge boost. Giving them a 60% crit rate on anything would be kinda imba with SE (might as well give NLs a chance to use a nerfed Venom on bosses).
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#9
http://www.southperry.net/forums/showthread.php?t=16946

Look under counter guard- strike for bucs. (might as well read through the first part so you get what's going on.
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#10
USMC Wrote:I had a similar idea for stun mastery, instead of only stunned mob will receive critical damage, all attacks that causes stun are able to do critical initially, and of course stunned mob will still be able to take critical from non-stunning attacks.

With this, a barrage+DS combo will have a DPS of 1101.775% on boss(not sure if I did it right, I calculated DPS of barrage and DPS for DS, then added it together and divided by 2)

With SE, a barrage+DU(outdamages DS with SE) combo will have a DPS of 1527.14%.

This kinda put demo off tho, after all demo's DPS is only 1367.52%, and 1439.32% with SE. Solution will be cut out the weird freeze time at the end of each demo, assuming it will be fasten by 0.5 secs, DPS will be 1739.13%, and 1830.43% with SE. Or make it able to stun, 1490.6% and 1880.34% with SE.

If i'm getting what you're talking about right, i think you did demo DPS wrong. Demo crits, though it doesn't show that it does.
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#11
Takebacker Wrote:If i'm getting what you're talking about right, i think you did demo DPS wrong. Demo crits, though it doesn't show that it does.

How does demo critical? And how does it not show? o.O
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#12
USMC Wrote:How does demo critical? And how does it not show? o.O

Uh. Meant to say that demo STUNS. I'm in class and kind of distracted. :/
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#13
Oh so demo stuns exactly the way barrage does? Cool, haven't added any points to demo so didn't know that.
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#14
USMC Wrote:Oh so demo stuns exactly the way barrage does? Cool, haven't added any points to demo so didn't know that.

Yeah but it isn't very useful. (since it's used on bosses primarily)
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#15
Takebacker Wrote:Uh. Meant to say that demo STUNS. I'm in class and kind of distracted. :/

Demolition stuns for one second. Do you really get criticals from it still?
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#16
JoeTang Wrote:Demolition stuns for one second. Do you really get criticals from it still?

If you're spamming demo you can still crit on the second demo. Sure it's not 2 seconds?
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#17
takebacker, when why would u get a bunch of stuns on DS...at 4th the only move you get that does good dmg as a mob is DS itself..it doesn't really help at all..plus u have invincibility frames..
I'd think that stun mastery should be bumped better though, maybe like a 25% chance of stunning a boss, but it can still attack, so you can get the stun mastery upped on bosses, but in reality, our jobs will probably never be tinkered with again, for anything other than hacking.
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#18
Even if it were two seconds, the fastest Demo could possibly be is 2.34 seconds.
The data states .time = 1, like most other skills of a Bucc. I don't know if there's some separate formula used from this variable to create a duration, but if there isn't then this skill is programmed to rely on server lag to work in this case...
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#19
Bomber Wrote:takebacker, when why would u get a bunch of stuns on DS...at 4th the only move you get that does good dmg as a mob is DS itself..it doesn't really help at all..plus u have invincibility frames..
I'd think that stun mastery should be bumped better though, maybe like a 25% chance of stunning a boss, but it can still attack, so you can get the stun mastery upped on bosses, but in reality, our jobs will probably never be tinkered with again, for anything other than hacking.

Well first of all, none of this will happen anyway. At least DS stunning is a pretty reasonable buff. It would only help lower HKO, as well as make snatch more useful. (i would max it if DS could stun)

I guess with aran's being so pro, they either have to buff adventurers or nerf arans, and while i would enjoy another skill update, they'll probably just nerf arans.
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#20
Maybe upgrade energy orb too, either faster casting speed or less damage reduction, or both Heart
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