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4M HP only?  sadfais.... On the other hand... MSDS might be coming out soon!
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Rigumaro Wrote:Edit: Oh well, but seeing the monster's HP, we can definitely consider it as high lvl content. Maybe 90+
4 million boss HP with a 10+ minute timer means 7000 dps. 2-3 2nd jobs can manage that, my 61 Fighter hasn't had a gear upgrade in a year or two and it does about 4k dps.
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2009-09-23, 10:41 AM
(This post was last modified: 2009-09-23, 10:45 AM by Saar331.)
omg! [YOUTUBE]lDr8SgT0WHo[/YOUTUBE]
this pq is awesome!!!! its the best one i always wanted!
u challenge another party you gotta pass through stages and u got a bar that shows in what stage ur team is and in what stage 2nd team is in!
and in the last room both teams fight the boss and the one who does most damage wins! awesomeeeeeeeeeeeeeeeeeeeee
oh and by this video,it looks like the pq gonna be around 80+
i really hope 80-130 but the damage is too low to lvl 130...
so maybe gonna range from 80 to 110 max
oh and i sense new bgms :]
edit:few things i noticed in the video:
1.its on a private server... but i could see a white scroll dropping from a monster,watch carefully
2.theres a mini map icon already out
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2009-09-23, 11:13 AM
(This post was last modified: 2009-09-23, 11:23 AM by Dusk.)
That Corsair fails (actually holy pomegranate the whole party fails).
4m HP seems likely for a mid-late 3rd job PQ, but that's still really low. It's barely more than Headless Horseman.
Oh, and that's not a MapleStory BGM, the music is from Touhou 12.
Cyanne Wrote:The curse would be interesting seen with kill-in-two-hits but dodgeable attacks, so you get one free screwup per cooldown of the curse. Ground attacks, duckable attacks, slow area warning attacks, projectiles, attacks that you can avoid just by stepping out of range really quick, all of those work. And throw in crazy skull to make it even more lol.
I think they really should have done something like that for PB instead of retarded curses like Damage Reflect and Zombify. Then they wouldn't have to make everything 1hko. Mu Gong was a lot of fun to fight with a party in Dojo.
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i could pause the video in the last second when the get the 'reward'
and the reward was 220k exp!!!!
no way its lv80 now... HIGHER
and i think the singapore mobs r just for testing and sooner or later theyll be changed
oh and this pq should be in nautliyus port...(like an expansion)
if they would make it there,it would be a wise decision! and make this total area moreeeeeee populated after all
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So the second curse is a blind-like curse that only allows you to see your character?
Cool.
I also noticed they added new moves to the Singapore pirates. I guess it's not 100% stealing.
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Yeah, MS would never have music on that level of awesome. It's Touhou music.
PQ is awesome. This style of competition is vastly better than CPQ (I hate those). I wish they'd make something like this for high levels with strong bosses. Goodness that would be fun.
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Well, it's still on testing. they could make those 4 M. Hp 40 mill any time.
IMO, it will be changed. no way you can get a hat that kill zak helms and even scarlion/targa ones from a party quest thats lvl 80+.
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Looks really nice, not only single target, mobbers are really good in some of the stages.
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So for the curses...
Potion Lock
Blindness (Screen turns black except for a small radius around the screen)
and... joystick?
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That third curse is kinda confusing. Looks like a blue 330 is appearing over the filmer while purple 330s are appearing over some other people. Some kind of life drain thing? Not sure how that works.
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GameMX Wrote:So for the curses...
Potion Lock
Blindness (Screen turns black except for a small radius around the screen)
and... joystick?
it might make it harder for people to move.
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Saar331 Wrote:i could pause the video in the last second when the get the 'reward'
and the reward was 220k exp!!!!
no way its lv80 now... HIGHER
and i think the singapore mobs r just for testing and sooner or later theyll be changed
oh and this pq should be in nautliyus port...(like an expansion)
if they would make it there,it would be a wise decision! and make this total area moreeeeeee populated after all
220?
You mean 280, right?
Doubt the mobs are going to be changed. It's going to be Singapore mobs.
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someone commented on a korean site that the curses are dispel-able, dunno if this applys to all the curses or only one.
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Serendipity Wrote:someone commented on a korean site that the curses are dispel-able, dunno if this applys to all the curses or only one.
What do they do though? :f6:
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Takebacker Wrote:What do they do though? :f6:
There's one in the video that looks like a tornado. What's that one?
:f6:
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Takebacker Wrote:What do they do though? :f6:
There's a potion blocking curse, that's dispel-able.
Another reduces your sight range severely (so that you will be only see a short range around you ) and stuns at the same time.
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I wonder what level range of this pq will be. Perhaps they will add various difficulties for different level ranges again. That seems like the most sensible option for these things.
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Serendipity Wrote:There's a potion blocking curse, that's dispel-able.
Another reduces your sight range severely (so that you will be only see a short range around you ) and stuns at the same time. So i guess the mystery becomes "Can you use an All-cure potion to eliminate the no-potion curse?" After all, you can use dispel while your skills are sealed.
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