Posting Freak
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2009-09-19, 08:58 PM
(This post was last modified: 2009-09-19, 09:01 PM by Cancambo.)
Few tips. I think Final Toss is better than rolling spin. Rolling spin is like that skill NLs have that push mobs away on both sides of them, and you don't move. I already find final toss to be highly useful because it adds a nice damage boost while they are in the air. Other than that, I'd say the point allocation on IllegallySane's part is fine, but I might have missed a few things.
For CrayLazy's guide, I wouldn't follow it for 3rd job. Rigu went with combo critical first, and me/Andy did final swing first. At kents, combo smash trains you really well anyways. I am finally going to start on snow charge now that I am level 85. Combo critical + final swing are just really good skills for kents.
But, like Rigu, I don't want to put forth the effort to fix every mistake in this thread.
EDIT: Don't follow the last part of the 2nd job portion of CrazyLazy's guide. Level 21 final take is fine, and you rely heavily on drain later. Just quit following the guide after he states that you should max body pressure.
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Would max drain keep you alive at himes?
Posting Freak
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I would say pretty likely, considering how easy it would be to keep a combo up there.
Maybe.