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[Draft] Guide for the Page, White Knight and Paladin
#61
Stereo Wrote:
On the other hand, Oblivion areas do need more accuracy than the 148(?) mentioned.
Oblivion Guardian Chief ~ 173 acc @ 131+
Oblivion Guardian ~ 165/166 @ 128+
Oblivion Monk Trainee ~ 158
Oblivion Monk ~ 151?

It's 147 accuracy to be exact. As for Oblivion areas, they are fire monsters, and they're some of the strongest non-boss monsters in MapleStory. Unfortunately, those are the monsters that are actually weak against poison, not ice.
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#62
Wheels1 Wrote:Yes, Hsalf is the grandmaster. The reason that I mention Hsalf is that just in case you need to hunt him, you need 202 accuracy total at level 130 to 100% hit him because he has 55 avoidability. It's not neccessary for Paladins to have 202 accuracy just because they want to attack Hsalf with ice, but rather have enough accuracy to 100% the monsters they want to fight against, though I agree that Rellik has the biggest elemental vulnerability, since fire deals more overall damage than ice. However, Rellik has 45 avoidability, so you need 166 accuracy to hit him without having any kind of misses, but it's not as much as Hsalf.

Rellik's avoidability was listed on the Monsters Appendix, so that's not an issue. Rellik has the 2nd highest avoid of the four.

As for my roles in CWKPQ, the closest I've ever gotten to laying the smackdown on Hsalf, other than pushing him into the corner, is rushing him to the other side and assisting in killing until the attackers have assembled. Besides, Rush works on monsters that you miss anyways (which doesn't make sense) and attempting to attack Hsalf is enough to get his attention so you can Rush him.

Wheels1 Wrote:Off-Topic: For "dennyvuquach.wordpress.com", you don't have to go there if you don't want to. It's just my Wordpress blog about MapleStory, and it doesn't have much pictures. Next time, I won't post that link ever again in here.

I'm a somewhat paranoid person. Ultimately it's up to the mods and admins to decide whether that is allowed or not, and I don't see harm.

Wheels1 Wrote:It's 142 accuracy to be exact. As for Oblivion areas, they are fire monsters, and they're some of the strongest non-boss monsters in MapleStory. Unfortunately, those are the monsters that are actually weak against poison, not ice.

Oblivion 4 is actually a viable training area once you have maximum Heaven's Hammer (or close to it). My solo exp at Oblivion 4 is actually higher than my solo exp at Skeles.
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#63
I'm gonna put some input on several low level training areas if you're still going to update it.

Level 25-37: Sand Rats -- Sahel 2
Easy flat map just slash blast from left to right gathering the mobs to one side and finishing them off. Their exp to hp ratio is great giving 55 exp for a monster with only 600 hp.

Level 38-43: Iron Mutaes -- Alcadno Research Institute: Lab - Area B-3
Same strategy as the Sand Rats with a nice exp to hp ratio 2400 hp that gives off 102 exp. It got me to 43 pretty fast. When I started at 38, I was getting 64%/hr on regular exp, at 40 it went down to 51%/hr and at 42 I was earning an estimate of 45%/hr. I was using Warrior Elixirs once I started training in here so it will be slightly lower for someone who doesn't have the +12 att boost.

I'm about to move to Truckers now that I'm 43. I'll put in the %/hr I get there tomorrow but you can note that Truckers are a pot burner.
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#64
So some of you may have noticed the warning I put up at the beginning of the guide earlier this month. That warning stated that the BW damage in this guide was miscalculated and is likely underestimating their damage. The reason why it was miscalculated was because I just assumed a uniform damage range without regards to swing/stab specifics and ratios. (Khainians are especially aware)

Well, I have bad news.

With the swing/stab ratio now figured into the calculations, BWs now do LESS damage on average.

I'm sure this is a big "what da fawk!" moment, and I'd say otherwise if I could, but the numbers aren't lying. "But you do 3 swings and 2 stabs on average! That should raise the BW damage!" I know it's common sense to think that, and tbh, that's what I expected as well. The most likely explanation for this seemingly contradictory result is that the less-than-one minimum damage coefficient for STR has a greater diminishing effect on the larger number than it does on the smaller one, thus dragging down the average damage. Even the 3:2 swingConfusedtab ratio is not enough to counter this offset.

In the mean time, the CCF has not been entirely updated to reflect this (but I'm fairly sure the damage ratios between different speed BWs and same-handedness is unaffected). It will take me some time to sort out this mess.
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