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Corsairs and Avoid
#1
People often ignore the benefits of the Avoid stat in MS. I've often seen archers pass on Focus because they don't believe 20 avoid makes much of a difference. And they have a point. Avoid won't make a difference on their damage output, except maybe slightly when they need to pot. It mostly only serves to save pots.

But for Corsairs, taking less damage can indirectly mean dishing more out. This can make a noticeable difference when bossing. So since we know that your avoid is directly proportional to your % chance of avoiding an attack, the benefit of adding avoid is simple to calculate.

Say you're sitting at level 175 or so with 200 avoid. And for some reason you've been neglecting to do your quests >:|

How much does the 10 avoid on a quest medal, or 5% increase in total avoid (neglecting the 1.25 avoid that comes from the dex/luk) benefit you?

It depends on how long your ship lasts.


OldTimeNewTimeOld%ShipNew%ShipOld%maxDPSNew%maxDPSIncrease
33.1566.67%67.74%86.24%86.68%0.51%
55.2576.92%77.78%90.47%90.83%0.39%
77.3582.35%83.05%92.72%93.00%0.31%
1010.586.96%87.50%94.62%94.84%0.24%
1515.7590.91%91.30%96.25%96.41%0.17%


The longer your ship lasts, the less of a difference avoid makes. So if you're already beyond 15 minutes at something like Zak, that 10 avoid isn't going to make much of a difference. But if you're at HT and unable to get more than 6-7 minutes of attacking on your ship before it breaks, that extra 0.3-something % can actually make a small difference.

If you have 160 weapon attack and using Apples, 1 weapon attack only makes a 0.38% increase on your total damage. So you could say that, at HT, 10 avoid (or at least 12 or 13) could be equal to 1 attack. 20 avoid doesn't look too bad now, does it?

Just throwing this out there and looking for comments. I think Avoid should be treated as a useful stat for Corsairs. The damage increase is a lot less than DEX or weapon attack could provide, but large amounts of avoid are easier to come by.
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#2
Dusk Wrote:People often ignore the benefits of the Avoid stat in MS. I've often seen archers pass on Focus because they don't believe 20 avoid makes much of a difference. And they have a point. Avoid won't make a difference on their damage output, except maybe slightly when they need to pot. It mostly only serves to save pots.

But for Corsairs, taking less damage can indirectly mean dishing more out. This can make a noticeable difference when bossing. So since we know that your avoid is directly proportional to your % chance of avoiding an attack, the benefit of adding avoid is simple to calculate.

Say you're sitting at level 175 or so with 200 avoid. And for some reason you've been neglecting to do your quests >:|

How much does the 10 avoid on a quest medal, or 5% increase in total avoid (neglecting the 1.25 avoid that comes from the dex/luk) benefit you?

It depends on how long your ship lasts.


OldTimeNewTimeOld%ShipNew%ShipOld%maxDPSNew%maxDPSIncrease
33.1566.67%67.74%86.24%86.68%0.51%
55.2576.92%77.78%90.47%90.83%0.39%
77.3582.35%83.05%92.72%93.00%0.31%
1010.586.96%87.50%94.62%94.84%0.24%
1515.7590.91%91.30%96.25%96.41%0.17%


The longer your ship lasts, the less of a difference avoid makes. So if you're already beyond 15 minutes at something like Zak, that 10 avoid isn't going to make much of a difference. But if you're at HT and unable to get more than 6-7 minutes of attacking on your ship before it breaks, that extra 0.3-something % can actually make a small difference.

If you have 160 weapon attack and using Apples, 1 weapon attack only makes a 0.38% increase on your total damage. So you could say that, at HT, 10 avoid (or at least 12 or 13) could be equal to 1 attack. 20 avoid doesn't look too bad now, does it?

Just throwing this out there and looking for comments. I think Avoid should be treated as a useful stat for Corsairs. The damage increase is a lot less than DEX or weapon attack could provide, but large amounts of avoid are easier to come by.


yes i love this avoid us Corsairs get as we gain more and more levels, im prety much @ the point now where i dont even move to avoid the stunning pillars @ zak cause they seem to miss me more than they hit(and slow ass ship has trouble out running them anyways)
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#3
Going from 200 avoid to 210 avoid. That's roughly a 1% increased chance to not get hit, assuming the monster has 200 accuracy. At 300 accuracy, the avoid is only a ~0.7% increase in avoid.

Corsairs only have 200 avoid at 175? :f6:
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#4
considering that the boat last longer than mass on sundays id say you should at least get hit most of the time.
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#5
IllegallySane Wrote:Going from 200 avoid to 210 avoid. That's roughly a 1% increased chance to not get hit, assuming the monster has 200 accuracy. At 300 accuracy, the avoid is only a ~0.7% increase in avoid.

Corsairs only have 200 avoid at 175? :f6:

I don't remember there being a formula for % chance that a mob will hit you. Goggleemoticon

XBish Wrote:boat last longer than mass on sundays

Friggin LOL'd.
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#6
IllegallySane Wrote:Going from 200 avoid to 210 avoid. That's roughly a 1% increased chance to not get hit, assuming the monster has 200 accuracy. At 300 accuracy, the avoid is only a ~0.7% increase in avoid.

Corsairs only have 200 avoid at 175? :f6:

(210-200)/200 = 5% increased chance of avoiding. If a monster has 250 accuracy like Zakum, you go from avoiding his attacks 17.78% of the time to 18.67% of the time.

We only gain 1/8 of a point of avoid per dex. I have 190 avoid at level 156 and I have quite a bit of avoid boosting gear (quest medal, belt).
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#7
I love avoid. However, I think there's something we don't know about it. The last 3 or so times I've gone to HT (I'm 167 and have 201 avoid), I've been paying attention to how often I get hit. The surprising result is... 100% of the time. I'm going to pay attention again tonight, but I'm pretty sure I *never* get missed. I did get missed, though, when I had over 300 avoid with my HTP+3. Now that I've gone back to my MoN, I don't get missed anymore. I think there might be a minimum amount of avoid you need to have to dodge attacks from certain monsters, or maybe the boat changes the formula somehow.

But yes, I totally agree about avoid. At HT, if nowhere else.
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#8
^well that would suck if you're right.
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#9
Takebacker Wrote:I don't remember there being a formula for % chance that a mob will hit you. Goggleemoticon



Friggin LOL'd.

There was this post:

Kortestanov Wrote:Just found it ^_^
This formula calculates the chance a monster has to miss you. Luckily its not as complex as the def one, so ill just explain it here:
1.If your avoidability is above 999, make it 999. Same goes for the monster's accuracy.
2.If your level is equal or lower than the monsters level, decrease the following from your avoidability:
SAR(mob level-your level,1)
 SAR
3.The miss chance, in precents, is (avoid / (acc * 4.5)) * 100, where avoid is your avoidability and acc is the mob's accuracy.
4. Limit the result above according to the following:
a.If you are a thief, the limit range is 5%-95%
b.If you are not a thief, the limit range is 2%-80%

For example, a level 10 beginner with 400 avoidability against a green mushroom with 45 accuracy:
1.decrease avoidability by SAR(5,1), which is 2. your avoidability is 398 now.
2. (398 / (45 * 4.5)) * 100 = 196.54. since this number is over 80, your chance to be missed is 80%.

EDIT: I figured out what "arg5" is, it was the mob's level. fixed the formula above.






Dusk Wrote:(210-200)/200 = 5% increased chance of avoiding. If a monster has 250 accuracy like Zakum, you go from avoiding his attacks 17.78% of the time to 18.67% of the time.

We only gain 1/8 of a point of avoid per dex. I have 190 avoid at level 156 and I have quite a bit of avoid boosting gear (quest medal, belt).

The avoid translates to an actual % to dodge a hit. Using 200 avoid and 200 accuracy the miss rate is 22.22%. With 10 more avoid, the miss rate is 23.33%. 10 avoid =/= +5% chance to be missed according to the formula I used from the quoted post above.
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#10
*facepalm*

23.33% is 5% more than 22.22%.
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#11
Dusk Wrote:*facepalm*

23.33% is 5% more than 22.22%.

...
22+5=27...
22+5=/=23...

unless, this is a world where fairy godparents exist, where they can make 1+1=FISH!
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#12
5% of something is 1/20 of it.

1/20th of 22.22 = 1.111, screw the last 1.

22.22 + 1.11 = 23.33 o.O
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#13
Some awesome math ability in this thread.
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#14
Hmm I never thought of corsairs that way. *brb getting quest specialist medal* 4 STATs and a weapon attack you say? Do want even though I utterly phail at questing.
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#15
Goals Wrote:Hmm I never thought of corsairs that way. *brb getting quest specialist medal* 4 STATs and a weapon attack you say? Do want even though I utterly phail at questing.

The quest medal is +2 to all and 10 jump/avoid i think. No attack.
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#16
^

I am aware it doesn't add attack, but the TS implies that avoid indirectly adds attack by making monsters miss you more often adding to your DPS. Well whenever I see an oppurtunity for more attack I get excited :3
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#17
Yeah, that's why NLs are potential beasts with them high avoids.
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#18
GummyBear Wrote:Yeah, that's why NLs are potential beasts with them high avoids.

Avoid doesn't affect NLs at all other than reduce pot costs. The only reason avoid is good for a corsair is because it'll, in the long run, make battleship last long which means more time on ship during bossing when you're constantly being hit which means better DPS.
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#19
Dusk Wrote:*facepalm*

23.33% is 5% more than 22.22%.

I'm stating 10 more avoid doesn't give 5% more miss rate (ie 27.2%). It gives ~1.11% chance increased miss rate.

23.33% is 5% more valuable than 22.22% in the long run, but the face value isn't 5% higher (22.22% vs 23.33%).
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#20
TobiasBlack Wrote:...
22+5=27...
22+5=/=23...

unless, this is a world where fairy godparents exist, where they can make 1+1=FISH!

IllegallySane Wrote:I'm stating 10 more avoid doesn't give 5% more miss rate (ie 27.2%). It gives ~1.11% chance increased miss rate.

23.33% is 5% more valuable than 22.22% in the long run, but the face value isn't 5% higher (22.22% vs 23.33%).

That's nice. It's also completely irrelevant.

(23.33 - 22.22)
/
22.22

~= 5%

I'm talking about increasing your total avoid by 5%. That is, going from 200 to 210. Or 160 to 168. Or 300 to 315. Subtracting %s gives you completely meaningless information.
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