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Combo Critical
#1
Thanks to this dude for helping me realize that the translation I had for combo critical was outdated. Here's the actual Korean..

Description: [마스터 레벨 : 20]\n콤보 카운트 10이 올라갈 때마다 크리티컬 데미지와 확률이 상승한다. 크리티컬 데미지의 기본값은 100%이며, 확률의 기본값은 10%이다.\n필요 스킬 : #c콤보 어빌리티 10레벨 이상#

Level 1: 크리티컬 데미지 1%, 확률 1%씩 최대 1회 증가
Level 20: 크리티컬 데미지 10%, 확률 6%씩 최대 10회 증가

"The default critical rate is 100%"?

So does that mean...

100% crit damage + combo critical base damage * bonuses by combo critical = real damage?

So that means Aran can achieve 160% critical damage (100% + 10% * 6)?
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#2
Fiel Wrote:Description: [Master Level: 20] \ n combo count to go up 10 every critical damage and is likely to rise. The default value is 100% critical damage, is a 10% probability of default. \ N Skills required: # c # combo abilities over 10 levels

Level 1: Critical Damage 1%, the probability increased 1% increments up to 1 times
Level 20: Critical Damage 10%, 6% increments up to 10 times increase the probability
Translated into English via Google Translator.

6% increments up to 10 times increases probability = +6% Critical Rate up to 10 times? It seems like to me.

Combo Counter 10 = 6% Critical Rate
Combo Counter 20 = 12% "
Combo Counter 30 = 18% "
Combo Counter 40 = 24% "
Combo Counter 50 = 30% "
Combo Counter 60 = 36% "
Combo Counter 70 = 42% "
Combo Counter 80 = 48% "
Combo Counter 90 = 54% "
Combo Counter 100+ = 60% "

Looks like this video displays that http://www.youtube.com/watch?v=Z_WRiCn3EiE (Not sure if this is outdated since it's KMST)
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#3
Right, so that's a 60% critical rate but what about the damage
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#4
Hmm... the description seems a bit misleading >.>, maybe its 10% per every 10 on the Combo Counter?

Combo Counter 10 = +10% Critical Damage
Combo Counter 20 = +20% "
Combo Counter 30 = +30% "
Combo Counter 40 = +40% "
Combo Counter 50 = +50% "
Combo Counter 60 = +60% "
Combo Counter 70 = +70% "
Combo Counter 80 = +80% "
Combo Counter 90 = +90% "
Combo Counter 100 = +100% "

Soo... Combo Counter 100+ = 60% Critical Rate , +100% Critical Damage (200% total damage for a hit.)

Not quite too sure... Just trying to get things to fit the video =x .
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#5
Looks like it's 100% + 10% per 10 Count.
I saw a beastly 24770 non-Critical Overswing Triple, and then a bit later, I saw a 45096 Critical Overswing Triple. +100% damage can't account for that big of a dip.
Criticals look like +200% at maximum potential. Highest Double Swing I saw was about ~15k, but the highest Critical was ~36k.

If it were +10% per 10 Count, it'd only be +100% at maximum potential, thus you'd be seeing ~22k Double Swing and ~32k Triple Swing Non-Crits.

Though this works under the assumption he has maxed Overswing, which should be there seeing as he's 166 KMST.
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#6
Ok, it's like this. It has 100% base damage, and 10% rate.

So, per 10 combos, it adds 10% damage, and 6% rate.



That means when your combo count is 10, you do +110% criticals, with 16% success rate.
And when your combo count is 100, you do +200% criticals, with 70% success rate.
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#7
Dang, anyone have any vids of SE'd Arans at max critical rate? Goggleemoticon
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#8
Moonlapse Wrote:Dang, anyone have any vids of SE'd Arans at max critical rate? Goggleemoticon

Yeah, it was posted in the flaunting thread. Crazy stuff, especially on bosses.
And I'd guess what you guys're saying looks right, I definitely see a really large increase in damage with criticals. Doesn't seem to be affected by mob number, either. That could make 1 Full Swing and max Critical first the best build for 3rd job, I guess.
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