Mu Lung Dojo
#81
Cyanne Wrote:Isn't mu gong card still unreleased? Even then, there aren't really that many card enthusiasts out there.

Yeah, kind of an ignorant thing to say. I get whispers on a daily basis from randoms asking where to hunt x card or just talking about how much fun card hunting is. It isn't strange for me to get 5+ whispers, and that's when I'm actually playing (recently that's about 4 hours a day) who knows how many I get while afk in my shop. There are a TON of card enthusiasts.
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#82
IllegallySane Wrote:In general gMS people are even bigger idiots than kMS people. You saw what they did to Bigfoot when it was realized Bigfoot could be poisoned to death. Goggleemoticon I wouldn't be surprised if they patched the charge system with the crappy one within weeks.

The bar is broken to begin with, since the classes that actually have to stand next to the monster and risk damage more often get it slower than the characters who are all the way at the back, who get it much, MUCH faster. And if the people of GMS are such incredible idiots, how idiotic are the programmers at Nexon who designed such a flawed system to begin with? Goggleemoticon
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#83
FrozNlite Wrote:If so then yay for BMs/Marksmen/Corsair. We need more high level, big HP, competent SE.

Except that Marksmen can't take advantage of that charge per hit thing to begin with. As said a little bit ago, attacks like strafe only count as one hit. With the adjustments, we'd just be in another one of those "it just went from mild challenge to impossible solo" classes.
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#84
BombsAway Wrote:Yeah, kind of an ignorant thing to say. I get whispers on a daily basis from randoms asking where to hunt x card or just talking about how much fun card hunting is. It isn't strange for me to get 5+ whispers, and that's when I'm actually playing (recently that's about 4 hours a day) who knows how many I get while afk in my shop. There are a TON of card enthusiasts.

Compared to the amount of people that play maple, there really aren't that many card hunters in-game. We've probably all experienced it disproportionately because a ton of people on this forum seem to enjoy card hunting, but the vast majority of players don't visit Southperry. In-game, I only personally know like 1-2 people who actually hunted things for their cards, and they don't do it much anymore and wouldn't go through the insanity of killing a non-major boss for its horribly low rate of card drop.

FrozNlite Wrote:So question: is the current GMS Dojo going to work the same way as the one in the video link Cyanne poster earlier? I thought KMS or whatnot had "fixed" aka screwed over the charging bar system with a complete 180 once they realized people exploited this so much.

If so then yay for BMs/Marksmen/Corsair. We need more high level, big HP, competent SE.

Yeah we get the old system, at least according to the announcement.
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#85
Wow @ old system. I like what Stereo said about the bar filling up by a damage dealt amount.

GOGO MAGICIANS CLAW THAT SHET!

Haha. This'll be a new fun thing to do at 200.
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#86
FrozNlite Wrote:Wow @ old system. I like what Stereo said about the bar filling up by a damage dealt amount.

GOGO MAGICIANS CLAW THAT SHET!

Haha. This'll be a new fun thing to do at 200.

My thoughts exactly. Though I'm not too excited about Clawing down bosses again. >.>
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#87
FrozNlite Wrote:Wow @ old system. I like what Stereo said about the bar filling up by a damage dealt amount.

I agree, but that would mean that higher leveled charachters could fill up the bar even faster than BMs are doing it now. Any less than that and low leveled characters could never come close to filling it.
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#88
DualReaver Wrote:I agree, but that would mean that higher leveled charachters could fill up the bar even faster than BMs are doing it now. Any less than that and low leveled characters could never come close to filling it.

So you make it so that it's reasonable for high levels and thus impossible for low levels. Like lower levels need anymore? 90% of the game is already designed to benefit the 100- crowd.

In all honesty every single one of my friends 150+ says that the one thing that would keep them playing a lot more is if Nexon released more for that level range (150-200) that was an actual challenge. I'm not saying HT, PB, and CWKPQ don't occupy that spot but...seriously? Many of us would LOVE a "CPQ 3" or whatnot for Lv. 120+ or something, where ultimates were not allowed. Or what about PQs? From Lv. 20-70, you can participate (now) in, what? Like 10 different PQs? I wish there were some more fun party quests for 150-200s, like, oh 10 or so available.

You catch my drift. CWKPQ was the first kind of what we're looking for, but it failed in the basic requirements to actually go on a run and, hate to say it, but the strength of the bosses. What 150-200s are looking for are things like PQs strictly for that level range that a party of any 6 random players can beat. Sure, have a boss with 200m HP or something fun. But don't make it so you desperately need the right people AND 1 of each class AND at least 2 of each class just to go in.
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#89
I agree with the above poster and would like someone to stick that window of text into Nexon's brain for developing new content. I would also like to see a second GPQ with more points and an increased difficulty level.
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#90
DualReaver Wrote:I agree, but that would mean that higher leveled charachters could fill up the bar even faster than BMs are doing it now. Any less than that and low leveled characters could never come close to filling it.

If low levels can fill it up as easily (which they can in the per-hit system) then it's crazy exp for them, because one of the skills takes out a solid percent of the boss's hp. Hit Papulatus 300 times -> it's dead no matter what damage you did = 5 minute kills for most classes. A little under 40 seconds for BM/Corsairs.
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#91
to fix it is simple, nerf the bosses exp ^^
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#92
Hendrix Wrote:to fix it is simple, nerf the bosses exp ^^

That would mean Nexon would actually have to give enough of a crap to actually program that in. And I think we all know where this is going...
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#93
DualReaver Wrote:That would mean Nexon would actually have to give enough of a crap to actually program that in. And I think we all know where this is going...
I thought the monster's exp was already 1/2 of the original's. All it takes is putting a lower number in and tada?

Damage dealt means, if you solo the whole pq from start to finish, you will always have the same number of 'points'. If it was going to be like that, then I say just give us 5 or 10 uses at the start of the PQ (Which we can save and use when necessary). Low levels can use them early to help them kill those last few 'tough' bosses and high levels can save them for Pap/Mo Dong.
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#94
Xlythe Wrote:I thought the monster's exp was already 1/2 of the original's. All it takes is putting a lower number in and tada?

Damage dealt means, if you solo the whole pq from start to finish, you will always have the same number of 'points'. If it was going to be like that, then I say just give us 5 or 10 uses at the start of the PQ (Which we can save and use when necessary). Low levels can use them early to help them kill those last few 'tough' bosses and high levels can save them for Pap/Mo Dong.

Although the problem is that if I'm getting this right, you can save you're progress in the tower to come back later. How does this pre-loaded idea of yours work with that? Give them the uses even after saving? I don't really see Nexon liking the idea of saving more personal variables too much; especially as it's seen with backup competence. On the other hand, they did manage to fix Monster books for all the players, so maybe they did improve in this area.

But even if you stuck with this idea and it saved exactly how many you had saved up; what would stop people from saving just before Pap again with at least 3 remaining as they already did in KMS with this "attack-up" version of the gauge? Yes, it would ultimately be more fair for all classes, but it would not remove the exploit, and would nulify the remaining challenge of the dojo (that is to say surviving long enough to get the attacks out).
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#95
FrozNlite Wrote:So you make it so that it's reasonable for high levels and thus impossible for low levels. Like lower levels need anymore? 90% of the game is already designed to benefit the 100- crowd.

In all honesty every single one of my friends 150+ says that the one thing that would keep them playing a lot more is if Nexon released more for that level range (150-200) that was an actual challenge. I'm not saying HT, PB, and CWKPQ don't occupy that spot but...seriously? Many of us would LOVE a "CPQ 3" or whatnot for Lv. 120+ or something, where ultimates were not allowed. Or what about PQs? From Lv. 20-70, you can participate (now) in, what? Like 10 different PQs? I wish there were some more fun party quests for 150-200s, like, oh 10 or so available.

You catch my drift. CWKPQ was the first kind of what we're looking for, but it failed in the basic requirements to actually go on a run and, hate to say it, but the strength of the bosses. What 150-200s are looking for are things like PQs strictly for that level range that a party of any 6 random players can beat. Sure, have a boss with 200m HP or something fun. But don't make it so you desperately need the right people AND 1 of each class AND at least 2 of each class just to go in.

Sorry, but I just want you to look at what you've said. Challenge, and then take out the need to plan your strategy? That defeats the purpose. Sure, I'd love laid back and relaxed PQ's where you can grab random members too. But I also like challenging things, and it's not challenging unless you make sure everything's together and organized, as well as being prepared and making sure to bring a team that has skills to compliment each other.
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#96
I know people will abuse the Dojo with some constant Papping or something of the like, but without this system, just about any other class is going to have a really impossible time. I think Nexon America went this way to make it more easy and accessible to everyone, unless they plan on switching later for lol random reason.
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#97
I had a question.

I know the Dojo is able to be entered by levels 25 - 200, but can, say, a party with a level 80 and a 40 be done? Or does it have a limit on how far the level gap can be, like the Boss Rush PQ for the Agent Quests?

I ask because while he wouldn't be very beneficial, I plan on bringing a low-level friend to help him get the White Belt, at least, along with the rest of my friends in the party.

Also, is there any mention or what not of the Belt Scrolls?
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#98
I am pretty sure there is no level limit like that. And belt scrolls haven't been released yet.
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#99
time to disable this laptop screen flipping.
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SuperNerd Wrote:I had a question.

I know the Dojo is able to be entered by levels 25 - 200, but can, say, a party with a level 80 and a 40 be done? Or does it have a limit on how far the level gap can be, like the Boss Rush PQ for the Agent Quests?

Lvl range is similar to the Agent Boss Rush, I believe. That being no one being more than 30 levels away from any other member.
Let me double check though. o-o

Anyone S > Pap leech yet?
Oh and, reaching 120 will be a breeze for Wind Archers now. Brb making one. Glitter

MuLung Dojo Guide

Quote:After much experimenting lately, I find that Partying gives (n-1) points for each boss. For example, Mano gives 2 points for soloing right? In Party mode, each party member gets 1 point. Faust gives 2 points instead of 3 in Party mode and so on. I have been informed that the level range between party members must not be higher than 30.

After every fifth round, there is a resting floor that has no time limit for you to recharge HP/ MP. You can also talk to So Gong at the resting floors to save your progress so that you can teleport directly to that resting floor the next time you come in. You can only save your progress in the resting floors, not in rounds of your liking. You do not lose exp if you die in the Dojo.

[urlname=abcd]Question. How does saving work? Both for solo and party attempts? Does each member has to save their progress in order that the whole party gets to resume the next time they try? Or does only the party leader have to save? What if the party changes leadership? Poast[/urlname]
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