Mu Lung Dojo
#61
Cyanne Wrote:It's not about unfairness, it's about this abuse: http://www.youtube.com/watch?v=EocOO7szgXA = faster training than bishops/archmages. Like bigfoot but to a smaller scale.

Also, the medal is useful to make all the non-level 200s to get their 100th mu gong kill right before a super duper serious PB run.
I realize this video is showing a way to get exp for it, but do you see how few potions there are? you pretty much need something ridiculous like that bamboo skill to get through it, and so by removing this system you really lose the ability to get through this at all.

I''d rather just have the whole save point system removed than have the skill charge bar changed.
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#62
IsaacGS Wrote:I realize this video is showing a way to get exp for it, but do you see how few potions there are? you pretty much need something ridiculous like that bamboo skill to get through it, and so by removing this system you really lose the ability to get through this at all.

I''d rather just have the whole save point system removed than have the skill charge bar changed.

Honestly though, almost everything about the dojo is just plain dumb and not well thought out. From potions dropped by monsters, to the ridiculous amounts of damage the bosses deal, to skill charging (both forms: if you're hitting the boss a ton already it usually means you're doing well, if you're taking damage from the boss in this type of game you're already dead), to the skills themselves, etc. Better to remove a feature and close the possibility of abuse than to leave it open. Also, do people really challenge anything manon and up on a regular basis? I could see people doing it a couple times for the release and once in a blue moon when they're bored, but consistent use of the dojo is mostly repeating everything before manon for points, which you don't need the skills for, and the pap exploit. For low levels doing the dojo for fun/points, not many of the bosses outside of the pq bosses are really hard enough to absolutely require the skills.
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#63
Manon, Griffey, and Leviathan are pretty easy to kill without taking damage for any ranged class. Papulatus doesn't seem that hard if you have a healer.
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#64
I don't believe I've seen this question in the thread yet: would hit count each shot of persay; Triple Throw, Savage Blow, Strafe, and similar styled attacks; or the whole attack together?

If so, I think I have a chance of surviving.

On another note, looking forward to getting a Black Belt.
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#65
Cyanne Wrote:Honestly though, almost everything about the dojo is just plain dumb and not well thought out. From potions dropped by monsters, to the ridiculous amounts of damage the bosses deal, to skill charging (both forms: if you're hitting the boss a ton already it usually means you're doing well, if you're taking damage from the boss in this type of game you're already dead), to the skills themselves, etc. Better to remove a feature and close the possibility of abuse than to leave it open. Also, do people really challenge anything manon and up on a regular basis? I could see people doing it a couple times for the release and once in a blue moon when they're bored, but consistent use of the dojo is mostly repeating everything before manon for points, which you don't need the skills for, and the pap exploit. For low levels doing the dojo for fun/points, not many of the bosses outside of the pq bosses are really hard enough to absolutely require the skills.


I agree, Nexon set out to make a great thing, and it just turned out being impossible for some classes and broken for others. A Paladin could deal the same damage as a BM (just an example, not really) in DPS, but a BM would get 6 hits to every 1 of a Paladin's. And the fact that ranged can ALREADY stand completely away from stuff when attacking doesn't make it less broken either.

Stereo Wrote:If it was charged based on damage dealt, I could accept it. I don't like it charging on number of hits.

I find this an acceptable and better method. This way it would be averaged for everybody around, so we wouldn't have too much abuse. But it would mean higher lvls fill it faster. I'd like something along the lines of a Lvl/Dmg ratio, changing the ratio every 30 lvls or something. that way a lvl 150 couldn't just deal 100ks all the time and just fill the bar in 6 hits.

Nexon really needs to think stuff through first. Goggleemoticon /endrage
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#66
Fukken' lol at all of this. Item Maker and Cygnuses aside, Dojo's one of the coolest things we've gotten in a while. Who cares if Bowmaster and Corsairs have a little boost in training? We all know that they're scrub classes with platypus HP; stfu and enjoy the challenge that comes with the Dojo rather than holding down your Hurricane/Cannon key like a homo. Each and every one of you will baww if Nexon ever changes this to the shi'tty version; many of you will have died before even getting the chance to use any of the special energy attacks that are obviously a huge help to classes that actually have to work to take down these bosses.

qq more about other classes leveling faster than you; it's not like killing a couple of paps is going to do anything special for them when they're 16x+, and with the new EXP curve, levels higher than that are all that matter now anyway.
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#67
Tikey Wrote:Did Nexon change the stat layout for equips, or was it just for the screenshot? I do say, it looks quite compact and neat.

I agree. It looks much nicer in my opinion.
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#68
The Schiff Wrote:I don't believe I've seen this question in the thread yet: would hit count each shot of persay; Triple Throw, Savage Blow, Strafe, and similar styled attacks; or the whole attack together?

If so, I think I have a chance of surviving.

On another note, looking forward to getting a Black Belt.

Nope, the bar is charged by the number of separate hits. If you use savage blow on a snail, he'll take all 6 hits, but if you use hurricane, he'll only take the first hit. If you've ever played a Marauder or a Thunder Breaker, their energy charges the same way.

I think Cyanne has a good point: If they removed the save point system altogether, it would be much harder to abuse. Yes, you'd still be able to take down Pap in a minute or so. But when it takes 10 minutes for a full run, that's no so bad. You'd end up getting experience that is about the same as training, if not worse.

@ Greg: You'd be consistently getting 30m+ exp per hour. At level 180, that's 5% per hour.
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#69
DARKS1M Wrote:I agree. It looks much nicer in my opinion.

I second that, except it could get messy on something like a zhelm. I'm stiull assuming it was just Nexon trying to fit it in the box.
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#70
The Schiff Wrote:would hit count each shot of persay; Triple Throw, Savage Blow, Strafe, and similar styled attacks; or the whole attack together?

one whole attack together, not separate hits.
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#71
Cyanne Wrote:Honestly though, almost everything about the dojo is just plain dumb and not well thought out. From potions dropped by monsters, to the ridiculous amounts of damage the bosses deal, to skill charging (both forms: if you're hitting the boss a ton already it usually means you're doing well, if you're taking damage from the boss in this type of game you're already dead), to the skills themselves, etc. Better to remove a feature and close the possibility of abuse than to leave it open. Also, do people really challenge anything manon and up on a regular basis? I could see people doing it a couple times for the release and once in a blue moon when they're bored, but consistent use of the dojo is mostly repeating everything before manon for points, which you don't need the skills for, and the pap exploit. For low levels doing the dojo for fun/points, not many of the bosses outside of the pq bosses are really hard enough to absolutely require the skills.
Mu Gong card is all I have to say to this.
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#72
IsaacGS Wrote:Mu Gong card is all I have to say to this.

They drop CARDS?
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#73
Turtally Wrote:They drop CARDS?

Only the Master Panda himself does.
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#74
Turtally Wrote:They drop CARDS?
Mu Gong does at least, since that's the only place he appears.
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#75
IsaacGS Wrote:Mu Gong does at least, since that's the only place he appears.

Ugh. It's not like I'll get to Mu Gong anyways.
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#76
I consider the Mu Gong card to be worth 200 other cards in that monster book, since it takes a LOOOONG time to reach him, its really hard to get there, you can't pot while fighting him, he gives barely any exp at all, AND you still have to rely on the luck gods to grant you the item. His buff better be 50% point increase in Mu Lung Dojo. Goggleemoticon
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#77
Anyone notice how on the example pictures, the GM got an extra 100 points per round? Hopefully that's just a test server thing and they remembered to remove it, lol.

IsaacGS Wrote:Mu Gong card is all I have to say to this.

Isn't mu gong card still unreleased? Even then, there aren't really that many card enthusiasts out there.
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#78
Cyanne Wrote:Isn't mu gong card still unreleased? Even then, there aren't really that many card enthusiasts out there.

This thread thinks different. Goggleemoticon
http://www.southperry.net/forums/showthread.php?t=10562
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#79
So question: is the current GMS Dojo going to work the same way as the one in the video link Cyanne poster earlier? I thought KMS or whatnot had "fixed" aka screwed over the charging bar system with a complete 180 once they realized people exploited this so much.

If so then yay for BMs/Marksmen/Corsair. We need more high level, big HP, competent SE.
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#80
FrozNlite Wrote:So question: is the current GMS Dojo going to work the same way as the one in the video link Cyanne poster earlier? I thought KMS or whatnot had "fixed" aka screwed over the charging bar system with a complete 180 once they realized people exploited this so much.

If so then yay for BMs/Marksmen/Corsair. We need more high level, big HP, competent SE.

In general gMS people are even bigger idiots than kMS people. You saw what they did to Bigfoot when it was realized Bigfoot could be poisoned to death. Goggleemoticon I wouldn't be surprised if they patched the charge system with the crappy one within weeks.
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