Roll Back on HT pendents
#81
wtp ..>.> i worked my butt off to pay for that ht, for nexon to just take it away...they can compensate us, but they'll never be able to give us back the meso invested into it...things like this depress me about maple story.... -.- talk about game integrity, its not our fault they screwed up...
#82
[COLOR="DarkOrchid"]I'm glad I invested my time and mesos into making rings instead of a +3 ht pendant now. Poast
Other than that, I can't add anything here that hasn't been said already. Looking forward to next patch~[/COLOR]
#83
HackrElk Wrote:wtp ..>.> i worked my butt off to pay for that ht, for nexon to just take it away...they can compensate us, but they'll never be able to give us back the meso invested into it...things like this depress me about maple story.... -.- talk about game integrity, its not our fault they screwed up...

HMMMMMMM YOU CAN NoW GET A FREE 30/60 STATS JUST BY PAYING 8.6k NX?!

You've got to be bullshitting me, acting like you're the victim of this and that it's Nexon's fault. You brought it onto yourself for not using common sense that a legit +3 egged HTP seems too good to be true. If you waited like I did for further action/confirmation by Nexon, you wouldn't have had wasted mesos on what was obviously a glitch.

Cry more noob.
#84
FrozNlite Wrote:@ Zypke: Of course if that's the case this isn't a big deal. But like you said in terms of learning from history, none of us know exactly how the "compensation" will work out, or if they'll stay true to their word. They compensated and said they fixed Monster Books the first time the issue was raised, and yet the books were still glitched. Legally and technically speaking they lied about that, though under the table it's safe to assume they were most likely incompetent in the matter as they've been in the past. Then there's the issue of Elemental Wands. Were Bishops compensated with a new weapon when the patch all of a sudden fixed them? Not at all. Plenty of broke Bishops now lost 600m+ with Elemental Wands that were virtually worthless, and with really nothing to do.

Yes, but that's another part of learning from one's own mistakes. I quickly learned that Nexon is often unreliable. And from that knowledge, one should be safe rather than sorry, and not act until Nexon actually makes a move. You knew this too I'm sure.

Chuey Wrote:Alright, I forgot all about that. Goggleemoticon

But I still think it was a bit more noticeable that these pendants were getting abused. I don't think many people should be banned, but there are some I guess I could feel bias toward. The users on Scania that are on Southperry love to complain, and it began to sound to me as if the pendants were being glitched on purpose WITH knowledge of the action being wrong for their own personal gain by certain users. I did seem to hit hard against all people who owned a +2 or +3 HT Pendant. But I do think those who did waste their money should get it back. I just think the intentional glitchers should get their money back and a little "sit in the corner" punishment.

Greetings from Scania. Tongue1

BombsAway Wrote:Well, while I agree that no one should be banned for this incident, that logic you've got there is very flawed. If someone didn't know drinking and driving was illegal but thought it probably wasn't a good idea and decided to do it anyway, they'd still be held accountable, regardless of how unaware they were. Ignorance isn't an excuse; especially when something is so obviously wrong. imo everyone who was defending this was fairly delusional and just kind of kidding themselves in hopes that it would end up in their favour.

edit:


http://www.escapistmagazine.com/videos/v...he-Conduit

00:40 - 00:50 is exactly why everyone is so surprised and happy.


EDIT: #9995395 I CAN'T pineappleING SPELL.

Maybe I didn't make myself fully clear. The point was that those who did it for their own benefit would get their own just rewards. One is allowed to drink in his own house, but one should reconsider drinking if they know they'll get drunk and break things in their own house. That's just affecting him.

On the flip side, those that drink and drive are endangering others and should be arrested. Same as those who are trying to sell their "ticking time-bomb of resetting" htpends at the last minute with this knowledge that they'll be worthless after the next sc are scamming and they should be banned. I'm with you on that.
#85
FrozNlite Wrote:-insert pitiful rambling excuses here-

Listen to yourself. "Its unfair for us mages cus you physical classes get a frekin mon while we get a nerfed htpendent FrownFrownFrown"

You 1 hit 20 monsters across the flippin map and you're complaining about damage why?

Oh wait I forgot, 2-3 hitting 20 monsters at the same time is utterly disgraceful at level 120. How is that fair when melee classes are two-four hitting 6 monsters at once!

Seriously, your excuse is lame, you abused a glitch for pretty much bigger numbers when you were one hitting monsters anyway. Ugh just reading your post got me all flustered on how ungrateful you are. Oh god melee can do more damage then me on a single target! It's not like my ultima's are broken or anything with the nlc pots! Tell ya what buddy, not even 200 more int would let you outdamage any melee class, let alone 50 in terms of bossing Tongue
#86
If this discussion is to progress, we'll need to remain civil. Remember: the fact that someone has a radically differing opinion from yours doesn't make them your enemy.
#87
ImVindictive Wrote:Listen to yourself. "Its unfair for us mages cus you physical classes get a frekin mon while we get a nerfed htpendent FrownFrownFrown"

You 1 hit 20 monsters across the flippin map and you're complaining about damage why?

Oh wait I forgot, 2-3 hitting 20 monsters at the same time is utterly disgraceful at level 120. How is that fair when melee classes are two-four hitting 6 monsters at once!

Seriously, your excuse is lame, you abused a glitch for pretty much bigger numbers when you were one hitting monsters anyway. Ugh just reading your post got me all flustered on how ungrateful you are. Oh god melee can do more damage then me on a single target! It's not like my ultima's are broken or anything with the nlc pots! Tell ya what buddy, not even 200 more int would let you outdamage any melee class, let alone 50 in terms of bossing Tongue

he has a point in that the mages damage formula is broken, and that mages damage 1-on-1 sucks on comparison to other classes, but i side with you on that mages, aside from bishops, arent meant to be bossing chars. we/they are the passive class IMO, not meant for the attacking role in bossing. our damage is meant to augment that of the main attacking class, and to support the team (priests/bishops) and/or weakening the opponents (i/L / f/p AM's with seal/slow). but it is kind of annoying in that we/they shine best in one of the more boring aspects of the game, though the most essential. =/
#88
I'm still hoping part of the compensation is 2 weeks off from Maple (temp ban).
#89
Providence Wrote:If this discussion is to progress, we'll need to remain civil. Remember: the fact that someone has a radically differing opinion from yours doesn't make them your enemy.

it does when they start to heckle you in profile messages Chin
#90
IllegallySane Wrote:HMMMMMMM YOU CAN NoW GET A FREE 30/60 STATS JUST BY PAYING 8.6k NX?!

You've got to be bullshitting me, acting like you're the victim of this and that it's Nexon's fault. You brought it onto yourself for not using common sense that a legit +3 egged HTP seems too good to be true. If you waited like I did for further action/confirmation by Nexon, you wouldn't have had wasted mesos on what was obviously a glitch.

Cry more noob.

so tell me, what else should i wait on nexon's say on? maybe my ele wand is too good (they'll probably take that too). you're saying that when an opportunity comes out, me as a mapler who plays the game to help others and get stronger should wait for an ok on it? [ lv. 120 Pineapple comes out 8/22/09 adds +50 int] Me: Mad whoa, wth..i gotta get this, its only **** mesos. -conscience- "no Elk, don't get it... everything you know is a lie, it cant be true, it just can't...wait for a year and come back, and then maybe" Tongue I don't mean to be a Butt hole but honestly, who are you to tell me that im wrong for being annoyed about this. not everyone pays attention to cs items, a friend told me it was being sold and i jumped at it, with no bad intentions.
#91
ImVindictive Wrote:Listen to yourself. "Its unfair for us mages cus you physical classes get a frekin mon while we get a nerfed htpendent FrownFrownFrown"

You 1 hit 20 monsters across the flippin map and you're complaining about damage why?

Oh wait I forgot, 2-3 hitting 20 monsters at the same time is utterly disgraceful at level 120. How is that fair when melee classes are two-four hitting 6 monsters at once!

Seriously, your excuse is lame, you abused a glitch for pretty much bigger numbers when you were one hitting monsters anyway. Ugh just reading your post got me all flustered on how ungrateful you are. Oh god melee can do more damage then me on a single target! It's not like my ultima's are broken or anything with the nlc pots! Tell ya what buddy, not even 200 more int would let you outdamage any melee class, let alone 50 in terms of bossing Tongue

I've seen him in-game, the 30 int won't make or break his 1-hit ability. It's stupid how far unbalanced it is. Mages should have SOME bossing potential. I was surprised as pomegranate when he solo'd Zak. (No offence Dan. Frown) Mages have absolutely no single-target DPS. If you look into the formulae for any physical attacker, you'll see their stats are multiplied by Weapon Attack, instead of just added to, as Magic Attack is.
#92
TobiasBlack Wrote:he has a point in that the mages damage formula is broken, and that mages damage 1-on-1 sucks on comparison to other classes, but i side with you on that mages, aside from bishops, arent meant to be bossing chars. we/they are the passive class IMO, not meant for the attacking role in bossing. our damage is meant to augment that of the main attacking class, and to support the team (priests/bishops) and/or weakening the opponents (i/L / f/p AM's with seal/slow). but it is kind of annoying in that we/they shine best in one of the more boring aspects of the game, though the most essential. =/

That I can understand however if the case is you want to be important in that aspect use the funds from leeching, or training at high level monsters at a 20:1 kill spam rate. When mages complain about their damage they are pretty much screaming: "replace my ultima with more power" which completely would rape the mage class, period. Goggleemoticon
#93
Im not sure if anyone else has brought this up yet, but I will say this:

My previous premise that Nexon aint doing jack about glitches was based on the fact they never did it before to a proper extent (random people got banned during BF, white slate, tree branches, etc).

However, this HT necklace rollback opens up tonnes of windows; they're actually rolling back something.

If a 52/52/52/52 HT pendant disrupts the balance of the game, does a 25 attack + 11 Brown Work Glove? What about a +6 unhammered Purple Adventurer Cape?

Maybe, just MAYBE, we might see rollbacks in those areas too.
#94
POPCORN!

This was sudden, wasn't expecting Nexon to balance the game. What's next Lucky 7 gettin a new BALAnced formula.
#95
Retalion Wrote:Im not sure if anyone else has brought this up yet, but I will say this:

My previous premise that Nexon aint doing jack about glitches was based on the fact they never did it before to a proper extent (random people got banned during BF, white slate, tree branches, etc).

However, this HT necklace rollback opens up tonnes of windows; they're actually rolling back something.

If a 52/52/52/52 HT pendant disrupts the balance of the game, does a 25 attack + 11 Brown Work Glove? What about a +6 unhammered Purple Adventurer Cape?

Maybe, just MAYBE, we might see rollbacks in those areas too.

>.< it kinda make me not feel like trying to scroll godly equips anymore....Stunned
#96
Retalion Wrote:Im not sure if anyone else has brought this up yet, but I will say this:

My previous premise that Nexon aint doing jack about glitches was based on the fact they never did it before to a proper extent (random people got banned during BF, white slate, tree branches, etc).

However, this HT necklace rollback opens up tonnes of windows; they're actually rolling back something.

If a 52/52/52/52 HT pendant disrupts the balance of the game, does a 25 attack + 11 Brown Work Glove? What about a +6 unhammered Purple Adventurer Cape?

Maybe, just MAYBE, we might see rollbacks in those areas too.

what about a +7 gm scrolled 1h-sword? o.9
#97
Blaine Wrote:I've seen him in-game, the 30 int won't make or break his 1-hit ability. It's stupid how far unbalanced it is. Mages should have SOME bossing potential. I was surprised as pomegranate when he solo'd Zak. (No offence Dan. Frown) Mages have absolutely no single-target DPS. If you look into the formulae for any physical attacker, you'll see their stats are multiplied by Weapon Attack, instead of just added to, as Magic Attack is.

They do have some bossing potential, 50-60k on all arms of zakum every 2 seconds is something. Hell they have more potential at pb then most classes.
#98
What's with all the "balance" comments? Nexon is fixing a mistake they made (surprisingly). That's all this is. They're not changing skills and trying to even out the classes...
#99
FelixTM Wrote:What's with all the "balance" comments? Nexon is fixing a mistake they made (surprisingly). That's all this is. They're not changing skills and trying to even out the classes...

I'm annoyed that mages are saying that the pendents are misbalance like they have nerfed damage and they deserve a large boost and that the ht pendent will make it 'fair' for both classes. Goggleemoticon
Retalion Wrote:Im not sure if anyone else has brought this up yet, but I will say this:

My previous premise that Nexon aint doing jack about glitches was based on the fact they never did it before to a proper extent (random people got banned during BF, white slate, tree branches, etc).

However, this HT necklace rollback opens up tonnes of windows; they're actually rolling back something.

If a 52/52/52/52 HT pendant disrupts the balance of the game, does a 25 attack + 11 Brown Work Glove? What about a +6 unhammered Purple Adventurer Cape?

Maybe, just MAYBE, we might see rollbacks in those areas too.

the thing is, according to isaac, the HTP was never meant to be egged more than once (which is utter crap). the glitch with hammers and server changes should be addressed also in this patch, but they might not be. =/

personally, im going to sit back and watch the dramallamas cry "waaaa"


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