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What's next in jobs?
#41
Cardboardsnail Wrote:I dunno. Something that'll put 1h weapons to better use

Assumingly a new warrior class that uses 2 1h swords, or just implement a possibility to use 2 1h swords?
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#42
Alloy Wrote:That'd be quite a paradox, considering death means "return to nearest town, and loose exp", in this game...

Also, it could have the problem of clerics healing you... would kill you? And would the cleric get exp from your death? D:

Well, I've worked on some of the skills (not all yet) but in the first job list, there is a skill that gives the possibility to not be killed by a potentially fatal attack. Also, yes, you can be healed to death, and no, they would not gain EXP from your death. Although the three classes do have the ability to solo very easily (with the exception of the lycan path, they have (planned) self healing by 3rd). If I finish the skills, I'll post them (been working on them).
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#43
All that "undead" stuff doesn't seem like it would fit as a class for MapleStory.

I think it would've been pretty cool if some 3rd jobs had choices. For example, seperate STR and LUK Bandits, maybe had STR Bandits focus more on speed and have LUK Bandits concetrate on more power. The same could've happened with Axe, Blunted-Weapon and Sword users.

It would've been interesting.
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#44
Loose Wrote:All that "undead" stuff doesn't seem like it would fit as a class for MapleStory.

I think it would've been pretty cool if some 3rd jobs had choices. For example, seperate STR and LUK Bandits, maybe had STR Bandits focus more on speed and have LUK Bandits concetrate on more power. The same could've happened with Axe, Blunted-Weapon and Sword users.

It would've been interesting.

More like what DKs got with crusher/fury? Sorta.

And I see STR bandits focusing more on power, personally.
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#45
Wani Wrote:And I see STR bandits focusing more on power, personally.
Well, STR Daggers before level 35 are faster than LUK Daggers. We also, averagely, do less damage than LUK Bandits, but that depends more on equipment and Khanjars are helping to balance that.
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#46
Ooh, okay. :O I just always thought that because STR = more power, plus they need the STR to hold heavier daggers which are more powerful but slower.
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#47
Wani Wrote:Ooh, okay. :O I just always thought that because STR = more power, plus they need the STR to hold heavier daggers which are more powerful but slower.
I think that was the idea of STR bandits, because in general STR daggers have slightly higher attack, it's just not enough to make up for the LUK they lose by putting into STR.
Just another one of those ideas they started doing but it never really worked out. The Dagger-shields like Khanjar were probably introduced into the game to restore this balance.
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#48
merchants.
Like in Ragnarok when your a merchant and you have a skill that gives you a discount on NPC prices,And you also have a skill that makes the NPC offers higher.
Then it can advance to black Smith or alchemist Biggrin
That would be cool.
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#49
pilowman Wrote:merchants.
Like in Ragnarok when your a merchant and you have a skill that gives you a discount on NPC prices,And you also have a skill that makes the NPC offers higher.
Then it can advance to black Smith or alchemist Biggrin
That would be cool.

big problem though is where does the ability to kill monsters come into this?

Get exp from trading/buying/selling? or are you gonna offer mesos to monsters till they die? "new skill - death offer: offer up mesos to kill monster *10 mesos/monster's hp*"
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#50
bored4ever86 Wrote:big problem though is where does the ability to kill monsters come into this?

Get exp from trading/buying/selling? or are you gonna offer mesos to monsters till they die? "new skill - death offer: offer up mesos to kill monster *10 mesos/monster's hp*"
If you ever played Ragnarok,you'd know that they also use weapons,Like every class in the game,To level.
They use Axes,bws
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#51
I personally think there's nothing after pirates. Then again, Im also a person who thought that there'd be nothing after the four primary classes >_> Alchemists sounds like a good guess.

No idea if this is possible, but would it ever be possible for us to get a GMS/Maesteria exclusive class? xD
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#52
Retalion Wrote:I personally think there's nothing after pirates. Then again, Im also a person who thought that there'd be nothing after the four primary classes >_> Alchemists sounds like a good guess.

No idea if this is possible, but would it ever be possible for us to get a GMS/Maesteria exclusive class? xD
Well, I doubt we could construct an entire class but I certainly wouldn't say GMS exclusive skills are out of the question, seeing as TaiwanMS invented "Follow the Lead", which is the skill that allows Multipet. I have no idea what such a skill would be like, though.
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#53
IsaacGS Wrote:Well, I doubt we could construct an entire class but I certainly wouldn't say GMS exclusive skills are out of the question, seeing as TaiwanMS invented "Follow the Lead", which is the skill that allows Multipet. I have no idea what such a skill would be like, though.

"greedy company" or maybe "bad customer service" or on a less nexon specific note "bandwagoners"
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#54
what about jobs like a dancer, or a musician class.
other mmo's have these kind of classes which are generally buff and debuff classes.
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#55
IsaacGS Wrote:I don't know, a book or something? I think a book would make a pretty neat weapon, Pig Illustrated is fun to play with. From what I know of Magatia, they use circles like Full Metal Alchemist, so maybe some Chalk or something to write with like that?

Yeah, short and slow (as in, really inopportune weapons) like jars and books would be nice.
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#56
Raven Wrote:Yeah, short and slow (as in, really inopportune weapons) like jars and books would be nice.

I would pay money to watch a Mapler take out Monsters with a glass jar.
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#57
well..If maple keeps growing at this rate it'll consume the world! no jking but really
no matter what they say is the final boss they'll just add another one a year or two later
they'll make a 5th job eventualy and yes another completley new class that'll be a mix of old and new,new places will be added and new things will be made, by the time theirs 40x peeps lvl 20x equips will come out xD

And eventualy..one day...( saying its far away due to Ms's graphic style won't ever really need an upgrade unlike other mmos...still dunno who the heck liks cutting trees..( you know what i'm talking about ) die out

so yeah..Ms's is gonna be here for a long time to come and so is more and more content..and after it all dies out Private servers will continue the game

thats my 99.3 cents
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#58
I think they should expand in the str bandit and str mage idea before they even make another class. I am exicted about the pirates and am making one myself but its always a good idea to work on what you already have before going into something completely new.
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#59
I don't believe that undead characters really doesn't fit the theme of Maple, particularly if they're visually different from all the other classes...

Also, Lycans are not undead, to whoever suggested that. Vampires would work but losing hp Aqua-style in every outside daytime map would suck Cool (... or is everyone supposed to be Blade?) Anything like ghouls/zombies/liches/skeletons would require a different base sprite, which likely means a no-go.

Alchemist, Necromancers or Druids could be nicely put in as another mage branch. A Monk type of class could be added as a warrior branch (quarterstaves, martial arts, limited self-buffs abilities). Ninja/Samurai could work too, with quick swords, wakizashi-type shields, martial arts and limited debuff abilities... Would make the pirate vs ninjas people happy Tongue

I don't really see how to to fit in more archers or thieves though :-P
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#60
I read once on basil (I don't have a link) that there was a nexon meeting about a possible nx class. Where you buy all the skills and gear with nx. The chances of that happening are small probably though cuz I myself am an nx hore and I probably wouldn't buy that
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