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I thought that point gathering would be faster, can't you save at any rest floor and start from there? you could save before the last 10 bosses, do 5 that give a higher score and repeat o,o
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It's probably best to save before the 2nd~4th sets, depending which you can kill efficiently. (I'd say time them, see which gives the fastest point/second)
I mean it's a waste to be killing Mano's 4000 hp when you can do 50k in a single hit, but the points don't scale up with monster hp or anything. 600k on Alishar is still only worth ~3 points, while the Dyle has 40k hp for the same points.
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Blaine Wrote:So I stole Dusk's table and added a column.
| Class | Skill | MP/s | Total MP @150 w/ MoN | Time (s) | DPS for Pap (Solo) |
|---|
| DrK | Crusher | 24.2 | 2190 | 90 | 255,555 | | DrK | Fury | 26.7 | 2190 | 82 | 280,487 | | NL | TT | 33.3 | 2644 | 79 | 291,139 | | Shad | Bstep/SB | 37.6 | 2644 | 70 | 328,571 | | BM | Hurricane (with Conc) | 41.7 | 2644 | 63 | 365,079 | | MM | Strafe | 44.4 | 2644 | 59 | 389,830 | | Corsair | Cannon | 63.5 | 3344 | 53 | 433,962 | | Pally | Blast | 32.0 | 1369 | 43 | 534,883 | | Hero | Brandish | 33.3 | 1244 | 37 | 621,621 | | BM | Hurricane | 75.0 | 2644 | 35 | 657,142 |
This is based on 23,000,000 for Pap's first body only. Also assuming he doesn't spawn any bombs, which may or may not be fair. I've gone entire solos on Pap without bombs, and others being constantly crowded by then. So...these numbers aren't fantasy ones if you're unlucky. This'll bring a problem for low-hp ranged characters: Do you want the bombs for their potions, or will they blow you to pomegranate?
DPS is misleading, it'd be more accurate to say something like damage per mana pool. No way in hell I can do 280k damage in 1 second. At best I can do roughly 50k in 1.25 fury's.
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MasPan Wrote:DPS is misleading, it'd be more accurate to say something like damage per mana pool. No way in hell I can do 280k damage in 1 second. At best I can do roughly 50k in 1.25 fury's.
Hmm...give me a minute and I'll edit it for 1, 2, 3, and 4 "full" mana pools. Hoping for more than that is lunacy.
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Beginning to wonder if Marksmen may be the most efficient here, as they can Snipe every 5 seconds or so for 200k damage. Assuming Snipe isn't mana-heavy in cost, they could simply use only Snipe and regenerate their mana as they go. Puppet could keep the boss aggro'd to the other side of the map, provided it can take enough hits to last long.
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Nobody's really going to kill anything past crimson rog anyways unless it's for fun. Even completely disregarding the mp shortage and whatnot, the massive hp jumps starting from manon just aren't worth it for belt farming, assuming we get the new skill charge system.
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[COLOR="Red"]Decided to put it in a new post...whatever.
MP means Mana Pool in the columns on the right. For those who don't know, Mana Pool =...nevermind. If you don't know, go away. [/COLOR]
| Class | Skill | MP/s | Total MP @150 w/ MoN | Time (s) | DPS for Pap (1MP) | "" "" w/2MPs | "" "" 3MPs | "" "" 4MPs |
|---|
| DrK | Crusher | 24.2 | 2190 | 90 | 255,555 | 127,777 | 85,185 | 63,888 | | DrK | Fury | 26.7 | 2190 | 82 | 280,487 | 140,243 | 93,495 | 70,121 | | NL | TT | 33.3 | 2644 | 79 | 291,139 | 145,596 | 97,046 | 72,798 | | Shad | Bstep/SB | 37.6 | 2644 | 70 | 328,571 | 164,285 | 109,523 | 82,142 | | BM | Hurricane (with Conc) | 41.7 | 2644 | 63 | 365,079 | 182,539 | 121,693 | 91,269 | | MM | Strafe | 44.4 | 2644 | 59 | 389,830 | 194,915 | 129,943 | 97,457 | | Corsair | Cannon | 63.5 | 3344 | 53 | 433,962 | 216,982 | 144,654 | 108,491 | | Pally | Blast | 32.0 | 1369 | 43 | 534,883 | 267,441 | 178,294 | 133,720 | | Hero | Brandish | 33.3 | 1244 | 37 | 621,621 | 310,810 | 207,207 | 155,405 | | BM | Hurricane | 75.0 | 2644 | 35 | 657,142 | 328,571 | 219,047 | 164,285 |
This is still assuming no 1/1's and no random mana pots along the way.
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Blaine Wrote:[COLOR="Red"]Decided to put it in a new post...whatever.
MP means Mana Pool in the columns on the right. For those who don't know, Mana Pool =...nevermind. If you don't know, go away. [/COLOR]
| Class | Skill | MP/s | Total MP @150 w/ MoN | Time (s) | DPS for Pap (1MP) | "" "" w/2MPs | "" "" 3MPs | "" "" 4MPs |
|---|
| DrK | Crusher | 24.2 | 2190 | 90 | 255,555 | 127,777 | 85,185 | 63,888 | | DrK | Fury | 26.7 | 2190 | 82 | 280,487 | 140,243 | 93,495 | 70,121 | | NL | TT | 33.3 | 2644 | 79 | 291,139 | 145,596 | 97,046 | 72,798 | | Shad | Bstep/SB | 37.6 | 2644 | 70 | 328,571 | 164,285 | 109,523 | 82,142 | | BM | Hurricane (with Conc) | 41.7 | 2644 | 63 | 365,079 | 182,539 | 121,693 | 91,269 | | MM | Strafe | 44.4 | 2644 | 59 | 389,830 | 194,915 | 129,943 | 97,457 | | Corsair | Cannon | 63.5 | 3344 | 53 | 433,962 | 216,982 | 144,654 | 108,491 | | Pally | Blast | 32.0 | 1369 | 43 | 534,883 | 267,441 | 178,294 | 133,720 | | Hero | Brandish | 33.3 | 1244 | 37 | 621,621 | 310,810 | 207,207 | 155,405 | | BM | Hurricane | 75.0 | 2644 | 35 | 657,142 | 328,571 | 219,047 | 164,285 |
This is still assuming no 1/1's and no random mana pots along the way.
Now I'm confused, why is damage per mana pool going down each time?
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[COLOR="Red"]Well...if you have more Mana Pools, you dont need to kill it quite as fast. o.O The first DPS column is if you only had one fill of your MP bar, second, as though you picked up a power elixir or something as your MP hit 0, Etc. for columns 3 and 4.
Like...the second colum for Crusher would be 180 seconds instead of 90 to kill it, requiring only half the DPS.[/COLOR]
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Oh, I get it, that's how much DPS you need to be able to kill Pap before you run out of MP. Yeah, that's ridiculous, there's definitely going to be pots.
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Dusk Wrote:Oh, I get it, that's how much DPS you need to be able to kill Pap before you run out of MP. Yeah, that's ridiculous, there's definitely going to be pots.
^ Yes, but, are they going to be Pap bombs like normal? Will you try to get a potion if you know you can get blown to s[COLOR="red"]hit? Suspense ftl. :[[/COLOR]
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MasPan Wrote:Beginning to wonder if Marksmen may be the most efficient here, as they can Snipe every 5 seconds or so for 200k damage. Assuming Snipe isn't mana-heavy in cost, they could simply use only Snipe and regenerate their mana as they go. Puppet could keep the boss aggro'd to the other side of the map, provided it can take enough hits to last long.
Snipe takes less than 10 MP maxed if I remember right... to be honest I never paid much attention to how much mp it cost, it was so negligable.
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Blaine Wrote:^ Yes, but, are they going to be Pap bombs like normal? Will you try to get a potion if you know you can get blown to s[COLOR="red"]hit? Suspense ftl. :[[/COLOR]
Eh? Pap bombs never hit me unless they spawn on me or something ridiculous happens like I lag and step too close and get stunned and a bomb uses Attack Up and kills me (this has actually happened once D: )
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Dusk Wrote:Eh? Pap bombs never hit me unless they spawn on me or something ridiculous happens like I lag and step too close and get stunned and a bomb uses Attack Up and kills me (this has actually happened once D: )
But this won't be taking place in Origin of Clocktower... New map + bs HP/MP ordeals = new tactics.
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Here's some questions to ponder:
1.What will be the ideal MLPQ set up?
-I know there will be a Bishop to cover for damage. The question is should there be just one of them, or should there be two?
-How many Bowmasters and Night Lords there should there be so the last bosses die fast enough?
-How many melee guys should there be to keep the boss knocked back?
-How many Buccaneers should be taken to take advantage of their near infinite self sustained HP and MP recovery as well as resetting Resurrections?
For a six man party I already see a staple like so:
1 Bishop
1 Dark Knight
1 Buccaneer
2 Night Lords
1 Bowmaster
If the party is strong and confident enough, substitute the Buccaneer for another Night Lord/Bowmaster. If REALLY strong and confident, replace the Dark Knight with another Night Lord/Bowmaster.
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Easiest way is to just have 6 people charged up fully at leviathan then use 3 bamboos at pap and 3 at mu gong.
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All you need is a couple attackers + a Bishop, there's not that much thinking involved. I'm planning on doing 3 person parties with a friend. I think ranged attackers would be better so the Bishop can avoid getting too close to the bosses but it's not a huge deal.
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I'm still a little worried about Pap's 1/1. Unless your bishop has Infinity on at the right moment and can heal, or you can manage to kill a bomb with a regular attack before something else hits you, you're fucked. =/
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you can cast infinity with 0 mp. then heal and the bishop uses gen to kill a few bombs for pots. though infinity's cooldown is too long for that, better keep a few pots around for back up
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