Reasoning here is pretty simple: level 1 wind sprite hits 3 monsters, and it will be very helpful at close range. Since Cygnus training quests will take you to 15, it's not important to have a full on attack skill that early. Additionally, Eye of the Amazon can wait because this will keep the monsters you are attacking in range of the wind sprite. Since Focus is twice as good at level 10, that's reason enough to max it. While wind sprite is very useful in first job, it quickly loses its usefulness after level 50.
Storm Breath is going to be your primary attack skill in second job, so it's important to get it immediately. I also find Mastery to be extremely important for all archers, so maxing it ASAP is worth having to carry around arrows for a few more levels. Additionally, Storm Breath does not consume arrows, so Soul Arrow is a lot less important in second than it is for Hunters or Crossbowmen. Also, because of the range difference in Double Shot and Storm Breath, you'll find that DS is only used to snipe out stragglers in between respawns, so your arrow usage will be quite low. And we all know how worthless FA is for archers, so don't bother with it, except adding one for the animation. Dump remaining points into Thrust and Wind Sprite.
Level 1 strafe, with the adjusted skill tables, is more than powerful enough to replace Double Shot. Arrow Rain will be your main attack until 100, so max it immediately. Windbreakers do very well at the traditional rain-first spots since they can get rain faster due to the lack of MB and max it faster since it has a lower level. getting the transform is mostly for fun, although Magnum Shot is useful as a long-range mob attack even at level 1. You want to save points for the 4th Job skills so that you can max them as soon as you get them in order to make the most out of them.
Windbreaker is pretty different from Ranger or Sniper in that they spend most of their training fighting at extremely close range due to Storm Breath and Arrow Rain, so the long range single target attacks are kinda inconvenient due to the lack of mortal blow. Playing Windbreaker will REALLY make you appreciate MB.
Isaac, can i use your 3rd job build for my guide ? Ill credit you of course. Im gonna change the format though.
Anyway, I'm wondering why most people chose to max albatross. 30 w/m def is neglectable. Is it just used for magnum and wind shot (and the speed/jump)?
Anyway, I'm wondering why most people chose to max albatross. 30 w/m def is neglectable. Is it just used for magnum and wind shot (and the speed/jump)?
You can do regular attacks in Albatross,
and training with windshot+windwalk is 2x fast than training with hurricane at levels 100+
Well just a bit under 2x.
According to Rommmm anyway.
Vernacular Wrote:You can do regular attacks in Albatross,
and training with windshot+windwalk is 2x fast than training with hurricane at levels 100+
Well just a bit under 2x.
According to Rommmm anyway.
I calculated (don't have the numbers right now) that when you don't have SE, Wind Shot actually outdamages Hurricane. But with SE Hurricane is like 600% per second stronger.(This was with Wind Walk + Wind Shot.)
That and everyone knows that mobbing is faster than killing single targets most of the time anyways.
HurrycaneX Wrote:I calculated (don't have the numbers right now) that when you don't have SE, Wind Shot actually outdamages Hurricane. But with SE Hurricane is like 600% per second stronger.(This was with Wind Walk + Wind Shot.)
That and everyone knows that mobbing is faster than killing single targets most of the time anyways.
You can't Wind Shot and Hurricane at the same time.
JoeTang Wrote:You can't Wind Shot and Hurricane at the same time.
I never said that :f6: What I said was that Wind Shot + Wind Walk outdamages Hurricane if you don't have SE. And that Magnum Shot is better most of the time anyways.
HurrycaneX Wrote:I never said that :f6: What I said was that Wind Shot + Wind Walk outdamages Hurricane if you don't have SE. And that Magnum Shot is better most of the time anyways.
My bad, I meant Wind Walk + Hurricane at the same time. I assumed you meant Wind Shot + Wind Walk + SE is out damaged by Wind Walk + Hurricane + SE because I didn't understand how you got 600% as your difference. Of course, you just ignored the fact that if you can Hurricane + SE, Wind Shot will have SE too.
JoeTang Wrote:My bad, I meant Wind Walk + Hurricane at the same time. I assumed you meant Wind Shot + Wind Walk + SE is out damaged by Wind Walk + Hurricane + SE because I didn't understand how you got 600% as your difference. Of course, you just ignored the fact that if you can Hurricane + SE, Wind Shot will have SE too.
No I didn't. It still outdamages Wind Shot + SE + Windwalk, which is quite logical because Hurricane deals way more hits, which means SE has a bigger impact on it.
The following numbers are only correct if Wind Shot + Wind Walk = 1260 ms total(macroing Wind Walk AFTER Wind Shot has the shortest/most efficient cast time) and Hurricane = 120 ms per shot.
All numbers are rounded down.
JoeTang Wrote:My bad, I meant Wind Walk + Hurricane at the same time. I assumed you meant Wind Shot + Wind Walk + SE is out damaged by Wind Walk + Hurricane + SE because I didn't understand how you got 600% as your difference. Of course, you just ignored the fact that if you can Hurricane + SE, Wind Shot will have SE too.
2009-07-07, 05:27 AM (This post was last modified: 2009-07-07, 05:46 AM by Scaeva.)
JoeTang Wrote:You're still doing it.
HurrycaneX Wrote:SE: >>>Wind Shot + Wind Walk = 350 + 132% * 3 * 1.3 / 1.260 = 1491% <<<
Hurricane = 90% + 132% / 0.120 = 1850% - 359% advantage.(< This means the advantage over Wind Shot + SE)
Wind Shot + Wind Walk + SE is still outdamaged, which you would have seen if you actually looked at my calculations. The "+ 132%" is SE.
EDIT:
Magnum Shot + Wind Walk: (if Magnum Shot + Wind Walk = 1100 ms)
Regular(no SE) = 550% + 40% * 1.3 * 2 / 1.100 = 1394% (outdamages both Wind Shot + Wind Walk and Hurricane (no SE))
SE(at 2 target) = 550% + 132% * 1.3 * 2 / 1.100 = 1612% (outdamages Wind Shot + Wind Walk + SE)
SE(at 3 target) = 550% + 132% * 1.3 * 3 / 1.100 = 2418% (outdamages both Hurricane + SE and Wind Shot + Wind Walk + SE)
EDIT #2:
If Wind Shot + Wind Walk appears to be slower Hurricane might outdamage it even without SE. The same goes for Magnum Shot, but it still wins if it's about 100 ms slower(no SE 2 target then becomes 1278% (550% + 40% * 1.3 * 2 / 1.200 = 1278%))
i'm just wondering. is maxed focus really needed? i can't say for sure myself, never made a bowman before. i just wanna know how useful it is to bowman.
Sylphior Wrote:i'm just wondering. is maxed focus really needed? i can't say for sure myself, never made a bowman before. i just wanna know how useful it is to bowman.
My Bowmaster is level 170 with level 0 Focus. I think I got by just fine. For most boss runs/some training parties, you'll get Bless, which makes Focus pointless (they cancel each other out). The accuracy part of it is never needed. The avoid would be nice, yeah, but all it would have done over the years is save me a small amount of pots.
It's not an important skill. Something to max if you don't want other things, I guess.
Sylphior Wrote:i'm just wondering. is maxed focus really needed? i can't say for sure myself, never made a bowman before. i just wanna know how useful it is to bowman.
No, it's not needed at all, but what else are you going to do? The summon is even more worthless because it still only does about 300 damage even when you're in 3rd job, and it also has the bad habit of aggroing unwanted monsters since it hits 3.
I went with Storm for the first point as that helped me more than any other skill would at level ten or at least I thought that way. I maxed Double Shot afterwards because I believe it's the most oomph you'll get out of your attacks and it really helps to 2-3 HKO Bubblings for the level 17 Cygnus quest. Critical Shot followed afterwards since it improves my damage. I placed Amazon as low priority since at low levels, the monsters you'll train on aren't far apart especially at the Wooden/Stone Mask map where your quests take you. The range of your attack is already pretty far away so I didn't see it as a handicap placing Amazon so late. I just chose 10 Focus instead of 13 Storm because IMO they're both pretty useless, I stopped using Storm at around level 21 because It just aggroed unwanted monsters.
Putting the first point in Storm Break is the same logic as putting in the first point into Arrow Bomb/Iron Arrow so I don't have to explain that. Wind Walk at level 31 helped me do the watermelon quest and get a broken weapon that just rapes CPQ. Having 19 or 20 Mastery was irregardless as your damage with Storm Break that follows after 30 second Booster won't matter much. Speaking of Booster, I chose 30 seconds because that's what I'm comfortable with and since I CPQed from 30-50, it didn't bother me. I got Soul Arrow so late because it wasn't a priority since Storm Break doesn't use up arrows and in occasions in CPQ where I needed arrows 1400 Meso for a pack of 2000 arrows is chump change. Wind Walk is maxed afterwards because I found it more useful than Thrust since at max level, there was no -speed penalty. Thrust is then maxed since lol why would you level Final Attack beyond 1?
Strafe at level 70 is enthusiastically happy to replace Double Shot, I just placed the points at 71 on Eagle Eye, Wind Shot, Wind Piercing to see the new toys. I max Arrow Rain because it's logical and I'll be training at Typhons once I reach 75. Now you might be wondering why I will max Eagle Eye first. It's because I would prefer the lower cooldown period so that I only won't be transformed for 1 minute. Also I highly doubt I would be using Wind Shot to attack Typhons and I'll use Wind Piercing only as a lure at that point. Plus it only takes three levels to max Eagle Eye, how's three levels going to hurt? Wind Shot is taken afterwards because I already have two mob attacks ala Storm Break and Arrow Rain so I need a strong 1v1 attack. Then follows Wind Piercing. The rest of the levels and points after that are self-explanatory.
If you are wondering as to why I only have 21 points in Strafe instead of maxing it and having only 11 Puppet is because at level 21 it's already got 91% attack, three more levels to make it 100% isn't worth it especially when you'll only use Strafe as a means of an opener followed by Hurricane. Meanwhile, Puppet's increase from 11 to 20 goes from 2000 HP to a whopping 6000 HP.
maybe it's the Ranger inside of me, but i figure a little puppet earlier can't hurt. Or is it because i'm outdated and you don't need puppet with training till higher levels anymore?
Worthyness Wrote:maybe it's the Ranger inside of me, but i figure a little puppet earlier can't hurt. Or is it because i'm outdated and you don't need puppet with training till higher levels anymore?
Puppet is helpful with Strafe (and my Strafe/Inferno) builds. Now that we have Pirates, MP3, Windraiders, Typhons, etc you can spam AR all day and level much faster than you ever could back at MDTs and Squids and Gobies. Wind Archers don't have much of a reason to max Strafe anyway.
I just got to level 30 *yay finally 25 dex robe@!* and I put one into wind shot, next level is going to be 2 mastery and 1 windwalk cus I will be cpqing and it be nice to have lol. Wind shot is pretty unstable (I litterally hit 800 damage then it dropped down to 80 >__>) but it's a mob skill that replaces your sprite pretty much. I want to get bow mastery first so I can have a lil more stability. I'll stop mastery at 10 then get 6* bow booster.
2009-08-06, 01:34 PM (This post was last modified: 2009-08-06, 01:37 PM by Sinnuendo.)
Worthyness Wrote:maybe it's the Ranger inside of me, but i figure a little puppet earlier can't hurt. Or is it because i'm outdated and you don't need puppet with training till higher levels anymore?
Puppet is mainly for training at squids or bossing now, but it's still useful. Personally I'd get at least 6 before starting on the Eagle Eye skills.
AR builds are generally considered to be better (except at Windraiders, although Storm Break is still wonderful there) than Strafe builds now because of Typhons, although Strafe-first is still an option (although not the best for Wind Archers because of Wind Shot).
@ above: I still don't recommend getting any booster or soul arrow until late 2nd job (after Storm Break/Wind Walk/Mastery/Thrust); Break doesn't use arrows and I never noticed much of a difference between un-Boosted and Boosted Break, even with a Fast bow (even though the casting speed difference is noticeable, the delay is constant and can't be changed with Booster, so you only gain a few attacks per minute; probably like 5 or 6).
ImVindictive Wrote:I just got to level 30 *yay finally 25 dex robe@!* and I put one into wind shot, next level is going to be 2 mastery and 1 windwalk cus I will be cpqing and it be nice to have lol. Wind shot is pretty unstable (I litterally hit 800 damage then it dropped down to 80 >__>) but it's a mob skill that replaces your sprite pretty much. I want to get bow mastery first so I can have a lil more stability. I'll stop mastery at 10 then get 6* bow booster.
dont bother leaving mastery on even levels unless its the only thing your dumping points into because every even number only gives you 1 acc and does nothing for your damage