A lot of people I knew in-game were asking about this and hp washing and whatnot, so I just wanted to clear this up for everyone. PS I lied on SW.
The bare, bare minimum damage you need to survive is a 830MA attack, lightning elemental. This is the full-map lightning strike of wiseman solomon's second form (far left statue of phase 5). 830 is the exact MA of anego's pink thrust thing or whatever you want to call that attack, and because damage taken appears to be affected by a ton of things and because people tend to have varying magic defenses (especially horntail vs. naricain pendant), taking anego damage is a good way to test. Make sure you'll be having the exact same amount of defense and stats as you will during the fight for an accurate measurement. The damage is about 5300. Note that wiseman rex dispels sometimes though, so it's a good idea to have this much base hp as a precaution because the lightning strike comes from solomon.
It's highly, highly recommended that you be able to survive a 1000PA attack. This is the shout attack of wiseman rex's first form (far right statue of phases 2-4). The reason it's only very highly recommended to have the hp for as opposed to absolutely required is because it only strikes in front of wiseman rex, to its left, and the main statue smacking will be from its right. This means that you only need to survive the attack while crossing the map towards the right, which also means that you can get by hoping for a miss, being hit by solomon at the same time, or rex not using the attack while you're crossing. You can't commit suicide and wheel of destiny across because you revive on the left side of the map, not the right, so crossing through the range of this attack is mandatory. Also, you only need to survive this weaker form of the attack as opposed to its stronger phase 5 form (1060PA) because you should start phase 5 on the right, and you should kill rex before crossing the map left. You might want to test this on a monster for the same reasons explained above. This attack has the exact same damage as a high darkstar (immobile pap bomb on platforms) explosion as well as a black crow touch and both of black crow's attacks, which is around 8300. Note that the attack also simultaneously causes 20-damage-per-second poison, so don't live on the edge.
As for crossing to the left, you'll have to also survive a 900MA attack (phases 3-4) or a 960MA attack and a 1300MA attack (phase 5). It's not too important though because you can just die, and wheel of destiny will bring you to the left. Also, if you have the hp to cross right, you'll have the hp to cross left in phases 3-4 and in phase 5 if you get lucky with not getting hit by ariel's lasers.
In phase 5, as mentioned above, ariel's near-unavoidable lasers do 1300MA, so just pray that you won't get hit and use wheel of destiny if you do. Maybe you can jump over the beams attached to the ground while on the top platform like pianus weights, no idea. Either way, it's not worth the effort to get hp for. I don't have a point of comparison since this is the highest MA attack I know of, but it does about a bit over 13k damage.
In the actual pink bean fight, ranged attackers don't really need any hp. Assuming pink bean's pinned properly, you can duck under the lasers, stay out of range of big bang, and duck under the treble clefs, meaning the only attack that will hit you is 1/1 + seal, making it sort of like a grandpa fight except with more ducking and some other fun stuff. Damage reflect comes out at 90% hp left with a 20-second duration and 60-second cooldown, making a 40-second window for attack. It hits 5000-15000 damage, and if you've fought lilynouch you'd know how unavoidable it is. With pink bean, it's even more unavoidable due to the massive damage numbers covering the animation and the animation's similarity to big bang, so make sure you have a stopwatch by your computer to avoid it. Summons come out at 80% hp left, but they shouldn't really be a bother if the squad has enough archmages, who should be there for slow anyways. Also, summons don't deal a whole lot of damage relatively, their max damage is a tiny bit more than right pianus's laser (800MA vs. 780MA). They don't do anything other than cast wep cancel and attack.
Melee attackers need to be able to survive the big bang attack, which is 1500PA, exactly the same damage as an anego slap, which is like 17k damage or so. Rushers (and corkscrewers I guess) need to be able to take pink bean's touch damage in case of failed rushes or rushes straight into the wall, which is 1700PA. A rusher with extremely high hp plus defensive skills is preferred because of the 5k-15k damage reflect, combined with possible touch damage. Someone needs to keep pink bean pinned with damage reflect up. With 30k hp, maxed achilles, and powerguard, a high-end hit of reflect plus touch damage may be survivable. Again, I don't have a point of comparison because the closest points are the above 1500PA and gpq dark sight golems' 1999PA, but this measures to about 23k damage.
Don't feel like reading?
Normal ranged: enough to survive black crow touch/attacks
Ranged feeling lucky: enough to survive anego's long(er)-range attack
Melee who don't touch PB: enough to survive anego slap
Melee rushers: enough to survive 1700PA, whatever that is (around 23k I guess)
Sacrificial lamb rusher (at least one per squad): 30k hp + maxed achilles + powerguard
The above is all including hyperbody.
The bare, bare minimum damage you need to survive is a 830MA attack, lightning elemental. This is the full-map lightning strike of wiseman solomon's second form (far left statue of phase 5). 830 is the exact MA of anego's pink thrust thing or whatever you want to call that attack, and because damage taken appears to be affected by a ton of things and because people tend to have varying magic defenses (especially horntail vs. naricain pendant), taking anego damage is a good way to test. Make sure you'll be having the exact same amount of defense and stats as you will during the fight for an accurate measurement. The damage is about 5300. Note that wiseman rex dispels sometimes though, so it's a good idea to have this much base hp as a precaution because the lightning strike comes from solomon.
It's highly, highly recommended that you be able to survive a 1000PA attack. This is the shout attack of wiseman rex's first form (far right statue of phases 2-4). The reason it's only very highly recommended to have the hp for as opposed to absolutely required is because it only strikes in front of wiseman rex, to its left, and the main statue smacking will be from its right. This means that you only need to survive the attack while crossing the map towards the right, which also means that you can get by hoping for a miss, being hit by solomon at the same time, or rex not using the attack while you're crossing. You can't commit suicide and wheel of destiny across because you revive on the left side of the map, not the right, so crossing through the range of this attack is mandatory. Also, you only need to survive this weaker form of the attack as opposed to its stronger phase 5 form (1060PA) because you should start phase 5 on the right, and you should kill rex before crossing the map left. You might want to test this on a monster for the same reasons explained above. This attack has the exact same damage as a high darkstar (immobile pap bomb on platforms) explosion as well as a black crow touch and both of black crow's attacks, which is around 8300. Note that the attack also simultaneously causes 20-damage-per-second poison, so don't live on the edge.
As for crossing to the left, you'll have to also survive a 900MA attack (phases 3-4) or a 960MA attack and a 1300MA attack (phase 5). It's not too important though because you can just die, and wheel of destiny will bring you to the left. Also, if you have the hp to cross right, you'll have the hp to cross left in phases 3-4 and in phase 5 if you get lucky with not getting hit by ariel's lasers.
In phase 5, as mentioned above, ariel's near-unavoidable lasers do 1300MA, so just pray that you won't get hit and use wheel of destiny if you do. Maybe you can jump over the beams attached to the ground while on the top platform like pianus weights, no idea. Either way, it's not worth the effort to get hp for. I don't have a point of comparison since this is the highest MA attack I know of, but it does about a bit over 13k damage.
In the actual pink bean fight, ranged attackers don't really need any hp. Assuming pink bean's pinned properly, you can duck under the lasers, stay out of range of big bang, and duck under the treble clefs, meaning the only attack that will hit you is 1/1 + seal, making it sort of like a grandpa fight except with more ducking and some other fun stuff. Damage reflect comes out at 90% hp left with a 20-second duration and 60-second cooldown, making a 40-second window for attack. It hits 5000-15000 damage, and if you've fought lilynouch you'd know how unavoidable it is. With pink bean, it's even more unavoidable due to the massive damage numbers covering the animation and the animation's similarity to big bang, so make sure you have a stopwatch by your computer to avoid it. Summons come out at 80% hp left, but they shouldn't really be a bother if the squad has enough archmages, who should be there for slow anyways. Also, summons don't deal a whole lot of damage relatively, their max damage is a tiny bit more than right pianus's laser (800MA vs. 780MA). They don't do anything other than cast wep cancel and attack.
Melee attackers need to be able to survive the big bang attack, which is 1500PA, exactly the same damage as an anego slap, which is like 17k damage or so. Rushers (and corkscrewers I guess) need to be able to take pink bean's touch damage in case of failed rushes or rushes straight into the wall, which is 1700PA. A rusher with extremely high hp plus defensive skills is preferred because of the 5k-15k damage reflect, combined with possible touch damage. Someone needs to keep pink bean pinned with damage reflect up. With 30k hp, maxed achilles, and powerguard, a high-end hit of reflect plus touch damage may be survivable. Again, I don't have a point of comparison because the closest points are the above 1500PA and gpq dark sight golems' 1999PA, but this measures to about 23k damage.
Don't feel like reading?
Normal ranged: enough to survive black crow touch/attacks
Ranged feeling lucky: enough to survive anego's long(er)-range attack
Melee who don't touch PB: enough to survive anego slap
Melee rushers: enough to survive 1700PA, whatever that is (around 23k I guess)
Sacrificial lamb rusher (at least one per squad): 30k hp + maxed achilles + powerguard
The above is all including hyperbody.


![[Image: pblol.jpg]](http://img19.imageshack.us/img19/2019/pblol.jpg)
I have a widescreen set to the highest resolution available (1280x800, yes, it's a laptop) and that image is twice as wide as my screen.