Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Pally skill remake with the love final attack
#1
Well I'm really bored, so I decided to do this. I have always loved the idea of final attack. I could care less for the mp saved, but it's animation and the way it works just spice up the whole game when I'm playing an warrior. But sadly, all 4th job warriors have discarded this lovely skill..so, I decided to give it a twist and and equip our pallies with it, simply because I love pallies and all their skills are 1 hitters.


So here it goes:

-Advanced final attack: Death blow(stab animation)
Delivers a killer blow after a single strike, with a given success rate and chance of critical.

Pre-req: Final attack 30
Max lv: 10
Activation rate + 30%
Critical rate 90%
Critical damage 200%
(This only works with Blast)


-Advanced final attack: Power slash(swing animation)
Delivers a powerful impact after a mob attack, with a given success rate and enhanced damage.

Pre-req: Final attack 30
Max lv: 10
Activation rate + 30%
Damage + 90%
(This only works with ACB, does not lower damage for hitting multiple monsters.)


-Holy charge
Same as before, lowered to 130% damage


-Abyss charge
The reverse of holy charge, gained from the quest "Reversed attribute", does 150% damage against all boss monsters regardless of element.

Pre-req: Holy charge 20
Max lv: 20
Given the weapon an abyss attribute for 300 seconds.


-Advanced charge
Same as before, except a boost of 10% damage to all charges.


That's pretty much it, comments welcome.
Reply
#2
Cool ideas but i think a "swim" final attack is only usefull in aqua road so you might want to think about changing it to "swing"
Reply
#3
http://www.southperry.net/forums/forumdisplay.php?f=116

I'm not entirely positive on how the crit system works, but I think the multipliers from crits are additive instead of multiplative. That is, if Holy Blast on a Holy weak monster does 1155%, and the crit rate from some other source is 250%, the total damage is 1405%. I dunno if you were aware of that in your Blast FA design =/

Added evidence to this is while I do 4k Rush damage, whenever I crit with Sharp Eyes, I do 13.5k damage, whereas I do 60k Blast damage, the max I see with Sharp Eyes is 65k or something like that.
Reply
#4
KatanaKiwi Wrote:Cool ideas but i think a "swim" final attack is only usefull in aqua road so you might want to think about changing it to "swing"

My bad got messed up, changed it, xD

KajitiSouls Wrote:http://www.southperry.net/forums/forumdisplay.php?f=116

I'm not entirely positive on how the crit system works, but I think the multipliers from crits are additive instead of multiplative. That is, if Holy Blast on a Holy weak monster does 1155%, and the crit rate from some other source is 250%, the total damage is 1405%. I dunno if you were aware of that in your Blast FA design =/

Added evidence to this is while I do 4k Rush damage, whenever I crit with Sharp Eyes, I do 13.5k damage, whereas I do 60k Blast damage, the max I see with Sharp Eyes is 65k or something like that.

There are 2 types of critical in maple, one is additive as you said(archers, SE) and another one is multiplicative(sin). As in this case, my original thought was to double the damage, which would be multiplicative. Like 250%(FA damage)*2(critical) plus other buffs like charge. Though the order of operation may not be like this, but it's completely made up, so it doesn't really matter.

And btw, the blast itself doesn't critical, it's the FA activated after it that criticals. What I was trying with the skill is like this:

Blast, FA activates 90% of the time, and another 90% chance of it critical for double the damage.
Reply
#5
USMC Wrote:My bad got messed up, changed it, xD



There are 2 types of critical in maple, one is additive as you said(archers, SE) and another one is multiplicative(sin).

Actually they both use the same additive system, as do Buccaneers.

The only time a Critical seems to add something other than 100% damage is if the skill has built in multipliers (FA on mobs, Arrow Bomb/Iron Arrow, Pierce) in which case it adds to the base percentage, and is then multiplied by the per-target amount (for FA this means even on a crit, the 6th target only takes about 8 damage)
Reply
#6
Doesn't lucky 7 do 300% damage when it criticals? o.O
Reply
#7
Nope, 250%.

Elements and charges do multiply up the critical though, I believe.
Reply
#8
% damage = (skill base damage + critical damage)*(damage multipliers)

Applies for every class but mages, where critical is multiplicative.
Reply
#9
Wow then I have had this false info for over 3years now, LOL PHAIL >.<
Reply
#10
Er, this is sort of an offshoot, but how about a poison charge? Only works when attacking one monster, if it's too broken?
Reply
#11
[COLOR="Green"]I'd agree with a Poison Charge, since it would give Paladins every form of element.
As for the FA ability, i think by lvl 120, all warriors have evolved beyond needing FA. Do you really need to do MORE added damage on top of your crazy power from Holy Charge and Blast?

So yeah, I'll keep my skills the way they are. Let me know when Nexon decides to make elemental weaknesses make sense tho, as that would be helpful. (A giant tree is resistant to fire? Come on guys...)[/COLOR]
Reply
#12
What is poison charge gonna do for you tho? If there were one, the damage boost it gives should be even lower than ice charge's already lol110%, which would be around 100% at max. And there's nearly no mob weak to poison. So if you're going to use it, you'll be doing something like a f/p mage, not only is it boring, but also it would be pretty ineffective and not so pally style.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)