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2009-07-01, 03:13 PM
(This post was last modified: 2009-07-01, 04:39 PM by Dusk.)
Preliminary numbers, because I'm not sure about how everything Cygnus-related works yet. Shortly after taking screenshots I accidentally closed Excel without saving. Now I have about 20 minutes of work to redo.
By buffs I mean SE and SI. Soul Masters are clearly overpowered to a ridiculous extent (note: Brandish hits 2 monsters and outdamages everything else) while the other Cygnus classes are appropriately strong compared to 13x Adventurers.
Edit: Oops I forgot to include base crit on Windbreaker Hurricane damage, disregard their lowness. Update: should say 37,296 and 63,690.
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Is this level 120 DPS?
lol @ Hurricane+SE. It's NLs all over again, but even more so.
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Yeah, I made my own DPS charts months ago.... their DPS is extremely high for lvl120's!
However you forgot to add applied elemental damage (125%) (holy and lightning). Especially for Strikers, there are quite a lot of lightning weak bosses in gMS.
Oh, and throw in some Onyx apples for fun...
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Devil Wrote:Yeah, I made my own DPS charts months ago.... their DPS is extremely high for lvl120's! 
However you forgot to add applied elemental damage (125%) (holy and lightning). Especially for Strikers, there are quite a lot of lightning weak bosses in gMS.
Oh, and throw in some Onyx apples for fun... 
It's just a modified version of the level 200 calc. You can put in Onyx Apples if you want. I can't upload it right now and I'm still working on fixing it, so I decided to upload a screenshot. I didn't forget to include the elemental damage. See where it says "Soul Charge ON"? If you flip it to Holy weak it'll say 150% instead of 120%.
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Can't wait to outdamage 16x Heroes with my Soul Master. ^o^
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Greg Wrote:Can't wait to outdamage 16x Heroes with my Soul Master. ^o^
lol actually no, a Hero will outdamage a Soul Master by level 140 and hit 3 monsters instead of 2 to boot. This is without MW and the Soul Master having Echo.
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2009-07-01, 03:59 PM
(This post was last modified: 2009-07-01, 04:04 PM by Devil.)
Dusk Wrote:lol actually no, a Hero will outdamage a Soul Master by level 140 and hit 3 monsters instead of 2 to boot. But then the Soul Master pulls the Soul Runner trick and the Hero still gets pwned  .
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Just wondering, since I can't see it anywhere, is this with averageish equips, perfect equips or what?
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Dusk Wrote:lol actually no, a Hero will outdamage a Soul Master by level 140 and hit 3 monsters instead of 2 to boot. This is without MW and the Soul Master having Echo.
Can't wait to outdamage 14x Heroes with my Soul Master. ^o^
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Greg Wrote:Can't wait to outdamage 139 Heroes with my Soul Master. ^o^
Fixed. ^O^
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Greg Wrote:Can't wait to outdamage 175 Heroes with my Soul Master at Skelegons. ^o^ Fixed, you gotta love the elements...^o^
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Devil Wrote:Especially for Strikers, there are quite a lot of lightning weak bosses in gMS. You mean... all of BC, Anego, and HH?
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Lozmaster Wrote:Just wondering, since I can't see it anywhere, is this with averageish equips, perfect equips or what? I put it on classic, so it's with the 60%ed equips. I just finished redoing the stuff I forgot to save, and I'll try to upload the spreadsheet when I get home today so the whole thing is available.
Devil Wrote:Fixed, you gotta love the elements...^o^ Hm, 120 Soul Masters outdamage ~164 Heroes on a single Holy-weak monster...~146 if the Hero has 19 MW. Still only hits 2 monsters.
Edit: Uh, might be 2-3 levels off on those numbers.
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Question, why are the numbers for Meteo and Ifrit (as well as the word Ifrit) in red?
Ah, it denotes Fire element? Shouldn't Fire Strike be red too, then?
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2009-07-01, 04:22 PM
(This post was last modified: 2009-07-01, 04:25 PM by ArbalistMaster.)
Where do you get the holy element? I thought Isaac had said that the soul charge was neutral.
Also, I wonder for SE on strikers, is it like with buccaneers that it adds an extra 100% out of nowhere? not sure how you did the calculation, but remember they have critical punch that has no need for stun, so it applies to bosses. That jump on damage with SE activated doesn't seem as big as it should be for a class that has inherent critical.
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Correct me if any of this is wrong. I'm doing this off the top of my head.
Critical punch = 40% * 100% = 40%
Critical punch + SE = (40% + 15%) * (100% + 140%) = 132%
Barrage + 2FF + Critical punch = (230% + 40%) * 10 + (270% + 40%) * 2 = 3220%
Barrage + 2FF + Critical punch + SE = (230% + 132%) * 10 + (270% + 132%) * 2 = 4424%
4424/3220 = 1.33x damage
63487/45158 = 1.41x damage
The extra 0.09x accounted for by SI. Sounds right.
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ArbalistMaster Wrote:Where do you get the holy element? I thought Isaac had said that the soul charge was neutral.
Also, I wonder for SE on strikers, is it like with buccaneers that it adds an extra 100% out of nowhere? not sure how you did the calculation, but remember they have critical punch that has no need for stun, so it applies to bosses. That jump on damage with SE activated doesn't seem as big as it should be for a class that has inherent critical.
Every person that actually has a Soul Master has attested to Soul Charge being Holy elemental.
A ~38% damage increase with SE doesn't seem big to you? They do have higher % attacks, so SE's +140% isn't as big a difference.
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ArbalistMaster Wrote:Where do you get the holy element? I thought Isaac had said that the soul charge was neutral.
Also, I wonder for SE on strikers, is it like with buccaneers that it adds an extra 100% out of nowhere? not sure how you did the calculation, but remember they have critical punch that has no need for stun, so it applies to bosses. That jump on damage with SE activated doesn't seem as big as it should be for a class that has inherent critical.
it's neutral if you look back here http://www.southperry.net/forums/showthread.php?t=7806
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Dusk Wrote:(note: Brandish hits 2 monsters and outdamages everything else)
soul master brandish can hit 3 >.>
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No, it hits two. Soul Masters only get 20 brandish.
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