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The New Iron Arrow
#21
Ehh, I've quit my sniper now >__< no more Iron arrow Frown

Very nice though, I always acknowledged crossbowmen/snipers/marksmen. A great boost! Wink
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#22
Kevvl Wrote:In Patch 0.56, IronArrow got a little upgrade. Other than being stronger at lower levels, the multiplier seems to have been reduced from .82, to .9

funny how no one noticed it o.O

REDUCED?!?

lol...

well good for you crossbowmen/snipers!! until you get to marksman and pierce...

@Isaac... i don't even use bomb at all now... if you want stun... hawk it? but mob stun... yeah... vs saders' shout... and other jobs with near perfect stun rate... it REALLY sucks >.>
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#23
Heck even Shadow Web works 80% of the time.
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#24
For fun's sake (on windows calculator =D)
...IA | Bo | AR | In | In Fire Str (125%) No SE
1: 220| 73 | 200| 190| 238
2: 418| 255| 400| 380| 475
3: 596| 437| 600| 570| 713
4: 756| 619| 800| 760| 950
5: 900| 801|1000| 950|1188
6:1030| 983|1200|1140|1425


Rawr, no code/html blocks
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#25
Use [code] tags. Bomb got screwed over in that deal.
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#26
summer Wrote:funny how no one noticed it o.O

REDUCED?!?

lol...

well good for you crossbowmen/snipers!! until you get to marksman and pierce...

@Isaac... i don't even use bomb at all now... if you want stun... hawk it? but mob stun... yeah... vs saders' shout... and other jobs with near perfect stun rate... it REALLY sucks >.>

Yeah, reduced. Reduced as in, the damage that is reduced, is lower. Smaller damage taken off, hence the multiplier was reduced.
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#27
I'm surprised there's no [code] tags here.
Use [font=courier] tags.
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#28
Does that mean I can't use my favorite font?


*edit* I can. Rolleyes
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#29
Kevvl Wrote:Yeah, reduced. Reduced as in, the damage that is reduced, is lower. Smaller damage taken off, hence the multiplier was reduced.

Nonono, the damage and multiplier cannot both reduce at the same time because they're in an inverse relationship. As the multiplier goes up, the damage reduced goes down. I think you confused yourself in your wording.
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#30
I still say Lowered, because I consider it .18 reduced from damage, rather than .82 of your damage;

But I digress.
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#31
But the multiplier is .9, which is an increase from .82.

You can say the decrease was reduced. You can't say the multiplier was reduced.

Ex. an item on sale that used to be 30% off is now 20% off
You can say the discount was reduced. But you can't say the price was reduced.
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#32
okay guys who cares about the wording

the point is IA is better now and that is a good thing!
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#33
JoeTang Wrote:Use [code] tags. Bomb got screwed over in that deal.

At least IA can now stand up to AE.

So I don't have to feel bad about not getting close to the deadly mob of sharks, I can feel fine just sniping them way over there >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
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#34
summer Wrote:funny how no one noticed it o.O

REDUCED?!?

lol...

well good for you crossbowmen/snipers!! until you get to marksman and pierce...

@Isaac... i don't even use bomb at all now... if you want stun... hawk it? but mob stun... yeah... vs saders' shout... and other jobs with near perfect stun rate... it REALLY sucks >.>
Well, Hawk can only hit one at a time, and it's harder to get it to hit the one you specifically want. I like to use bomb to stun a large group and then move forward while strafing to finish up with Rain. That might sound a little bit weird but it works well against Wolf Spiders (because of the map shape. >_>)

Additionally I hate how Dragon Breath is the only "pushback" move which doesn't work on bosses, even though we're the only ones who have such a move that actually need to keep mobile bosses away from us.
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#35
Russt Wrote:But the multiplier is .9, which is an increase from .82.

You can say the decrease was reduced. You can't say the multiplier was reduced.

Ex. an item on sale that used to be 30% off is now 20% off
You can say the discount was reduced. But you can't say the price was reduced.

It's because people don't read it as it is. Read it as: .90

Also, what were all the bowman nerfs?

Because I've got a level 21 Bowman, and like, I've always wanted a Hunter. But if the damage is lower, I'll probably edge towards xBowman.
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#36
The speeds became equal for shooting (bow pickup speed is still faster). DS, AB, and IA were changed so that they are stronger eariler (but are the same final value).
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#37
If inferno needs a buff, i think adding a "burn" effect to it (again-I seem to recall an effect similar to a burn effect in the old days-) would make it all the more attractive to many people. I would use it more if it had a burn effect too =P

Make it like the Pirate's burn capsules?
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#38
WAAAY back when (idk, patch .13? It was before 3rd job, ludi, nath, and guilds).

The burn effect would be a great incentive for inferno. Even if it isn't that high damage, it'd still be enough to push it right over the edge on neutral mobs. Now the I/L burn effect just makes it weak to Ice right? That's no good for rangers xD
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#39
Before 3rd job? Inferno? -waves hand back and forth-

Ice Demon makes it fire-weak, Fire Demon ice-weak. Think of it this way. ID chills them, so fire feels hotter. FD heats them up, so ice feels colder.
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#40
LOLZ! My bad. Very early 3rd job then =P
Pre ludi/ludi expansion xD!
Wow *face palm*
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