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What's next in jobs?
#21
Xelstyle Wrote:I really can't see MS putting in another class without having a couple more PQs.
It's tough enough for those people who PQ to 71, quit and do it all over again.

If only those people had been playing ms 2 years ago...
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#22
I dunno. Something that'll put 1h weapons to better use
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#23
Am I the only one who thinks we might be getting 5th job or something before a new class? o.O
I heard quite some time ago that due to the high number of level 200 players in other versions the removal of the level cap at 200 was in consideration, but they wanted to make sure that if they were to do that, to have something for those players to look forward to.

Iunno. *shrug*
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#24
I have two ideas for a job. One, a third subclass for archer, a boomerang user. I havent thought of an actual name for it. Another idea is manipulator, one that takes control of monsters, and another that uses puppets that they already carry around. I've been trying to think of a third subclass for thief too.
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#25
EngelRod Wrote:But I wonder what kind of weapon an alchemist will use. :f6:

seeing as how the main mage pic they have on the website has a scrying crystal as a weapon i think it might be that
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#26
It would be really cool if we got a circus job!
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#27
Eventually, wed get a new job.... again, and then there will be another craze about it.

Id like to see a Scientist type job..... dont know how it would work though.
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#28
ShadowMarck Wrote:I have two ideas for a job. One, a third subclass for archer, a boomerang user. I havent thought of an actual name for it. Another idea is manipulator, one that takes control of monsters, and another that uses puppets that they already carry around. I've been trying to think of a third subclass for thief too.

Well I agree with you, there should be another subclass for thieves and bowmans not to mention pirates as well...
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#29
Going off what I said earlier, I want to see a 3rd job warrior that branches off from Pages that's defense + party based. A Defender maybe? D:
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#30
Well I posted in another thread with this idea, I was thinking of making a whole thread about it. Anyway, I only got to do the first job crap.

 Naturalists

tl;dr

Planter -> Constructor -> Naturalist -> Nature Engineer: Gauntlet, as in leather gloves and whatnot
Planter -> Scientist -> Alchemist -> Bio-Alchemist: Sceptre
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#31
Wow nice skills you did there
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#32
4th job hero skill "enrage" points out that there is a mytical figure that mastered all 3 warrior 4th job classes.. now i dont think that will ever happen but i kinda had this idea that would be cool:

what if one 4th job class could lend skill from their brother-classes, for instance a hero with elements (paladin charges), or a paladin with berzerk
or a sniper with concentrate etc etc..
or maybe even go further and have warriors with venom etc etc..

tho i think they will mainly focus on adding stuff to equips now, i think the timeless weapons are only crappy examples of what is to come with lvl'able equips and equips that influence skills etc...

besides did u ever think of the fact that nobody ever said that lvl 30 books where the last ones? nexon could create lvl 40 books easily... the only problem would be skillpoints that will screw lvl 200 players but they might just give u the points if u complete a quest or something
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#33
I don't know about the alchemist job. I remember reading somewhere that they're only focused in experiments and research, and therefore aren't good at fighting. In fact, here it is. Check the first quest box thing.
 Spoiler
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#34
Well, I can read that as two ways:
"Beginners, or Alchemists, who only know of experimenting." (This would mean what you said, that alchemists can't fight.)
or
"Beginners, or Alchemists who only know of experimenting." (This would mean that they're only dangerous to Alchemists who only know how to experiment, and implies that there are alchemists who can do more than that.)

Just trying to save the fun of Alchemist job. XD
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#35
IsaacGS Wrote:Well, I can read that as two ways:
"Beginners, or Alchemists, who only know of experimenting." (This would mean what you said, that alchemists can't fight.)
or
"Beginners, or Alchemists who only know of experimenting." (This would mean that they're only dangerous to Alchemists who only know how to experiment, and implies that there are alchemists who can do more than that.)

Just trying to save the fun of Alchemist job. XD
You win. Both are possible, even in the Korean version of the text.
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#36
Ben Wrote:Well I posted in another thread with this idea, I was thinking of making a whole thread about it. Anyway, I only got to do the first job crap.

 Naturalists

tl;dr

Planter -> Constructor -> Naturalist -> Nature Engineer: Gauntlet, as in leather gloves and whatnot
Planter -> Scientist -> Alchemist -> Bio-Alchemist: Sceptre

That would be teh best class I have ever heard of.
Wow.
It is like a stationary summons class.
Make it Uber-awesome at bosses and we have a WINNER!!
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#37
i always thought it would be cool to continue begginer, so like the next job would be tourist or something?
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#38
Trinity Wrote:i always thought it would be cool to continue begginer, so like the next job would be tourist or something?

LolOnionKnight.

Sorry, I just couldn't resist.


I have also started making an "undead" class containing three sub-classes, zombie, vampire, and lycanthrope. I may continue making the skill list and put it on this thread... if I do come up with the skills though.
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#39
Beserker101 Wrote:I have also started making an "undead" class containing three sub-classes, zombie, vampire, and lycanthrope. I may continue making the skill list and put it on this thread... if I do come up with the skills though.

That'd be quite a paradox, considering death means "return to nearest town, and loose exp", in this game...

Also, it could have the problem of clerics healing you... would kill you? And would the cleric get exp from your death? D:
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#40
Hey has any1 here haven't read my 3rd branch of thief class yet?
http://www.southperry.net/forums/showthread.php?t=1429
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