Xelstyle Wrote:I really can't see MS putting in another class without having a couple more PQs.
It's tough enough for those people who PQ to 71, quit and do it all over again.
If only those people had been playing ms 2 years ago...
Am I the only one who thinks we might be getting 5th job or something before a new class? o.O
I heard quite some time ago that due to the high number of level 200 players in other versions the removal of the level cap at 200 was in consideration, but they wanted to make sure that if they were to do that, to have something for those players to look forward to.
I have two ideas for a job. One, a third subclass for archer, a boomerang user. I havent thought of an actual name for it. Another idea is manipulator, one that takes control of monsters, and another that uses puppets that they already carry around. I've been trying to think of a third subclass for thief too.
ShadowMarck Wrote:I have two ideas for a job. One, a third subclass for archer, a boomerang user. I havent thought of an actual name for it. Another idea is manipulator, one that takes control of monsters, and another that uses puppets that they already carry around. I've been trying to think of a third subclass for thief too.
Well I agree with you, there should be another subclass for thieves and bowmans not to mention pirates as well...
Primary stat: INT Secondary stat: DEX (Normal requirement is DEX = Level -10)
Gains: More INT every level up than any other class except Magicians, INT at 1st job advancement. Little HP is gained after 1st job advancement per level, just slightly less than Bowmen/Thieves.
Planter series:
1st: Plant - Plants seeds. The seeds will die after a certain amount of time if they are not grown. Planting will be interrupted if the user is hit during the process.
Spoiler
Max Level - 8
level 1: -10 MP, seeds last for 2 seconds, plant for 2 seconds
level 2: -10 MP, seeds last for 4 seconds, plant for 2 seconds
level 3: -10 MP, seeds last for 6 seconds, plant for 2 seconds
level 4: -12 MP, seeds last for 7 seconds, plant for 2 seconds
level 5: -14 MP, seeds last for 8 seconds, plant for 2 seconds
level 6: -16 MP, seeds last for 9 seconds, plant for 1 second
level 7: -18 MP, seeds last for 10 seconds, plant for 1 second
level 8: -18 MP, seeds last for 10 seconds, plant for 0.5 seconds
Grow : Vines - Seeds produce a vine plant that will attack anything that comes near. (AoE, no two vines may be out at the same time, attacks are fast (4). Range is automatically set to +150)
Spoiler
Max Level - 20 Requires 1 in Plant
level 1: -14 MP, vines last for 5 seconds, attacks one target for 126% damage
level 2: -14 MP, vines last for 5 seconds, attacks one target for 132% damage
level 3: -14 MP, vines last for 5 seconds, attacks one target for 142% damage
level 4: -14 MP, vines last for 5 seconds, attacks one target for 148% damage
level 5: -14 MP, vines last for 7 seconds, attacks one target for 154% damage
level 6: -14 MP, vines last for 7 seconds, attacks one target for 158% damage
level 7: -16 MP, vines last for 8 seconds, attacks one target for 164% damage
level 8: -16 MP, vines last for 8 seconds, attacks one target for 170% damage
level 9: -16 MP, vines last for 8 seconds, attacks one target for 176% damage
level 10: -18 MP, vines last for 8 seconds, attacks one target for 186% damage
level 11: -20 MP, vines last for 6 seconds, attacks two targets for 164% damage
level 12: -20 MP, vines last for 6 seconds, attacks two targets for 170% damage
level 13: -22 MP, vines last for 7 seconds, attacks two targets for 176% damage
level 14: -22 MP, vines last for 7 seconds, attacks two targets for 186% damage
level 15: -22 MP, vines last for 7 seconds, attacks one target for 196% damage
level 16: -24 MP, vines last for 8 seconds, attacks two targets for 204% damage
level 17: -24 MP, vines last for 8 seconds, attacks two targets for 210% damage
level 18: -24 MP, vines last for 8 seconds, attacks two targets for 216% damage
level 19: -26 MP, vines last for 10 seconds, attacks two targets for 220% damage
level 20: -26 MP, vines last for 10 seconds, attacks two targets for 225% damage
Camouflage - Increases MP increase per level and Avoidability.
Spoiler
Max Level - 20
level 1: +1 MP increase per level, +1 avoid
level 2: +1 MP increase per level, +2 avoid
level 3: +2 MP increase per level, +3 avoid
level 4: +3 MP increase per level, +4 avoid
level 5: +3 MP increase per level, +5 avoid
level 6: +4 MP increase per level, +6 avoid
level 7: +5 MP increase per level, +7 avoid
level 8: +5 MP increase per level, +8 avoid
level 9: +6 MP increase per level, +9 avoid
level 10: +7 MP increase per level, +10 avoid
level 11: +7 MP increase per level, +11 avoid
level 12: +8 MP increase per level, +12 avoid
level 13: +9 MP increase per level, +13 avoid
level 14: +9 MP increase per level, +14 avoid
level 15: +10 MP increase per level, +15 avoid
level 16: +11 MP increase per level, +16 avoid
level 17: +12 MP increase per level, +17 avoid
level 18: +13 MP increase per level, +18 avoid
level 19: +14 MP increase per level, +19 avoid
level 20: +15 MP increase per level, +20 avoid
Nature Armor - Adds WDEF temporarily.
Spoiler
Max Level - 20
level 1: MP -8; Weapon Def. +2 for 54 seconds.
level 2: MP -8; Weapon Def. +4 for 68 seconds.
level 3: MP -8; Weapon Def. +6 for 82 seconds.
level 4: MP -8; Weapon Def. +8 for 96 seconds.
level 5: MP -8; Weapon Def. +10 for 110 seconds.
level 6: MP -10; Weapon Def. +12 for 144 seconds.
level 7: MP -10; Weapon Def. +14 for 158 seconds.
level 8: MP -10; Weapon Def. +16 for 172 seconds.
level 9: MP -10; Weapon Def. +18 for 186 seconds.
level 10: MP -10; Weapon Def. +20 for 200 seconds.
level 11: MP -13; Weapon Def. +20 for 244 seconds.
level 12: MP -13; Weapon Def. +24 for 258 seconds.
level 13: MP -13; Weapon Def. +26 for 272 seconds.
level 14: MP -13; Weapon Def. +28 for 286 seconds.
level 15: MP -13; Weapon Def. +30 for 300 seconds.
level 16: MP -16; Weapon Def. +32 for 344 seconds.
level 17: MP -16; Weapon Def. +34 for 358 seconds.
level 18: MP -16; Weapon Def. +36 for 372 seconds.
level 19: MP -16; Weapon Def. +38 for 386 seconds.
level 20: MP -16; Weapon Def. +40 for 400 seconds.
Ivy - Adds poison damage to plant attacks.
Spoiler
Max Level - 10 Requires 3 in Nature Armor, no points may be in Remedy
level 1: 1% of attack damage is dealt as poison damage every 2 seconds for 3 seconds
level 2: 2% of attack damage is dealt as poison damage every 2 seconds for 4 seconds
level 3: 3% of attack damage is dealt as poison damage every 2 seconds for 5 seconds
level 4: 4% of attack damage is dealt as poison damage every 2 seconds for 6 seconds
level 5: 5% of attack damage is dealt as poison damage every 2 seconds for 7 seconds
level 6: 6% of attack damage is dealt as poison damage every 2 seconds for 8 seconds
level 7: 7% of attack damage is dealt as poison damage every 2 seconds for 9 seconds
level 8: 8% of attack damage is dealt as poison damage every 2 seconds for 10 seconds
level 9: 9% of attack damage is dealt as poison damage every 2 seconds for 10 seconds
level 10: 10% of attack damage is dealt as poison damage every 2 seconds for 10 seconds
Asunder - Strips molecules from the plant to be used to attack twice.
Spoiler
Max Level - 20 Requires 1 in Plant, no points may be in Ivy
level 1: MP -6; Damage 65% x 2 Hits, plant withers after 5 uses
level 2: MP -6; Damage 68% x 2 Hits, plant withers after 5 uses
level 3: MP -6; Damage 71% x 2 Hits, plant withers after 5 uses
level 4: MP -6; Damage 74% x 2 Hits, plant withers after 5 uses
level 5: MP -7; Damage 78% x 2 Hits, plant withers after 5 uses
level 6: MP -7; Damage 81% x 2 Hits, plant withers after 5 uses
level 7: MP -7; Damage 84% x 2 Hits, plant withers after 5 uses
level 8: MP -8 Damage 88% x 2 Hits, plant withers after 5 uses
level 9: MP -8 Damage 91% x 2 Hits, plant withers after 5 uses
level 10: MP -9; Damage 95% x 2 Hits, plant withers after 5 uses
level 11: MP -9; Damage 98% x 2 Hits, plant withers after 6 uses
level 12: MP -10; Damage 102% x 2 Hits, plant withers after 7 uses
level 13: MP -10; Damage 105% x 2 Hits, plant withers after 8 uses
level 14: MP -11; Damage 109% x 2 Hits, plant withers after 9 uses
level 15: MP -11; Damage 112% x 2 Hits, plant withers after 10 uses
level 16: MP -12; Damage 116% x 2 Hits, plant withers after 11 uses
level 17: MP -12; Damage 119% x 2 Hits, plant withers after 12 uses
level 18: MP -13; Damage 123% x 2 Hits, plant withers after 13 uses
level 19: MP -13; Damage 126% x 2 Hits, plant withers after 14 uses
level 20: MP -14; Damage 130% x 2 Hits, plant withers after 15 uses
Remedy - Produces a potion that temporarily increases the maximum HP of the party.
Spoiler
Max Level - 10 Requires 3 in Nature Armor, no points may be in Ivy
level 1: MP -15; MaxHP +2% for 10 seconds
level 2: MP -15; MaxHP +4% for 15 seconds
level 3: MP -15; MaxHP +6% for 20 seconds
level 4: MP -15; MaxHP +8% for 25 seconds
level 5: MP -15; MaxHP +10% for 30 seconds
level 6: MP -30; MaxHP +12% for 35 seconds
level 7: MP -30; MaxHP +14% for 40 seconds
level 8: MP -30; MaxHP +16% for 45 seconds
level 9: MP -30; MaxHP +18% for 50 seconds
level 10: MP -30; MaxHP +20% for 60 seconds
tl;dr
Planter -> Constructor -> Naturalist -> Nature Engineer: Gauntlet, as in leather gloves and whatnot
Planter -> Scientist -> Alchemist -> Bio-Alchemist: Sceptre
2008-07-22, 08:30 AM (This post was last modified: 2008-07-22, 08:35 AM by KatanaKiwi.)
4th job hero skill "enrage" points out that there is a mytical figure that mastered all 3 warrior 4th job classes.. now i dont think that will ever happen but i kinda had this idea that would be cool:
what if one 4th job class could lend skill from their brother-classes, for instance a hero with elements (paladin charges), or a paladin with berzerk
or a sniper with concentrate etc etc..
or maybe even go further and have warriors with venom etc etc..
tho i think they will mainly focus on adding stuff to equips now, i think the timeless weapons are only crappy examples of what is to come with lvl'able equips and equips that influence skills etc...
besides did u ever think of the fact that nobody ever said that lvl 30 books where the last ones? nexon could create lvl 40 books easily... the only problem would be skillpoints that will screw lvl 200 players but they might just give u the points if u complete a quest or something
2008-07-26, 04:57 PM (This post was last modified: 2008-07-26, 04:59 PM by ZYXWVUT.)
I don't know about the alchemist job. I remember reading somewhere that they're only focused in experiments and research, and therefore aren't good at fighting. In fact, here it is. Check the first quest box thing.
Well, I can read that as two ways:
"Beginners, or Alchemists, who only know of experimenting." (This would mean what you said, that alchemists can't fight.)
or
"Beginners, or Alchemists who only know of experimenting." (This would mean that they're only dangerous to Alchemists who only know how to experiment, and implies that there are alchemists who can do more than that.)
IsaacGS Wrote:Well, I can read that as two ways:
"Beginners, or Alchemists, who only know of experimenting." (This would mean what you said, that alchemists can't fight.)
or
"Beginners, or Alchemists who only know of experimenting." (This would mean that they're only dangerous to Alchemists who only know how to experiment, and implies that there are alchemists who can do more than that.)
Just trying to save the fun of Alchemist job. XD
You win. Both are possible, even in the Korean version of the text.
Ben Wrote:Well I posted in another thread with this idea, I was thinking of making a whole thread about it. Anyway, I only got to do the first job crap.
Primary stat: INT Secondary stat: DEX (Normal requirement is DEX = Level -10)
Gains: More INT every level up than any other class except Magicians, INT at 1st job advancement. Little HP is gained after 1st job advancement per level, just slightly less than Bowmen/Thieves.
Planter series:
1st: Plant - Plants seeds. The seeds will die after a certain amount of time if they are not grown. Planting will be interrupted if the user is hit during the process.
Spoiler
Max Level - 8
level 1: -10 MP, seeds last for 2 seconds, plant for 2 seconds
level 2: -10 MP, seeds last for 4 seconds, plant for 2 seconds
level 3: -10 MP, seeds last for 6 seconds, plant for 2 seconds
level 4: -12 MP, seeds last for 7 seconds, plant for 2 seconds
level 5: -14 MP, seeds last for 8 seconds, plant for 2 seconds
level 6: -16 MP, seeds last for 9 seconds, plant for 1 second
level 7: -18 MP, seeds last for 10 seconds, plant for 1 second
level 8: -18 MP, seeds last for 10 seconds, plant for 0.5 seconds
Grow : Vines - Seeds produce a vine plant that will attack anything that comes near. (AoE, no two vines may be out at the same time, attacks are fast (4). Range is automatically set to +150)
Spoiler
Max Level - 20 Requires 1 in Plant
level 1: -14 MP, vines last for 5 seconds, attacks one target for 126% damage
level 2: -14 MP, vines last for 5 seconds, attacks one target for 132% damage
level 3: -14 MP, vines last for 5 seconds, attacks one target for 142% damage
level 4: -14 MP, vines last for 5 seconds, attacks one target for 148% damage
level 5: -14 MP, vines last for 7 seconds, attacks one target for 154% damage
level 6: -14 MP, vines last for 7 seconds, attacks one target for 158% damage
level 7: -16 MP, vines last for 8 seconds, attacks one target for 164% damage
level 8: -16 MP, vines last for 8 seconds, attacks one target for 170% damage
level 9: -16 MP, vines last for 8 seconds, attacks one target for 176% damage
level 10: -18 MP, vines last for 8 seconds, attacks one target for 186% damage
level 11: -20 MP, vines last for 6 seconds, attacks two targets for 164% damage
level 12: -20 MP, vines last for 6 seconds, attacks two targets for 170% damage
level 13: -22 MP, vines last for 7 seconds, attacks two targets for 176% damage
level 14: -22 MP, vines last for 7 seconds, attacks two targets for 186% damage
level 15: -22 MP, vines last for 7 seconds, attacks one target for 196% damage
level 16: -24 MP, vines last for 8 seconds, attacks two targets for 204% damage
level 17: -24 MP, vines last for 8 seconds, attacks two targets for 210% damage
level 18: -24 MP, vines last for 8 seconds, attacks two targets for 216% damage
level 19: -26 MP, vines last for 10 seconds, attacks two targets for 220% damage
level 20: -26 MP, vines last for 10 seconds, attacks two targets for 225% damage
Camouflage - Increases MP increase per level and Avoidability.
Spoiler
Max Level - 20
level 1: +1 MP increase per level, +1 avoid
level 2: +1 MP increase per level, +2 avoid
level 3: +2 MP increase per level, +3 avoid
level 4: +3 MP increase per level, +4 avoid
level 5: +3 MP increase per level, +5 avoid
level 6: +4 MP increase per level, +6 avoid
level 7: +5 MP increase per level, +7 avoid
level 8: +5 MP increase per level, +8 avoid
level 9: +6 MP increase per level, +9 avoid
level 10: +7 MP increase per level, +10 avoid
level 11: +7 MP increase per level, +11 avoid
level 12: +8 MP increase per level, +12 avoid
level 13: +9 MP increase per level, +13 avoid
level 14: +9 MP increase per level, +14 avoid
level 15: +10 MP increase per level, +15 avoid
level 16: +11 MP increase per level, +16 avoid
level 17: +12 MP increase per level, +17 avoid
level 18: +13 MP increase per level, +18 avoid
level 19: +14 MP increase per level, +19 avoid
level 20: +15 MP increase per level, +20 avoid
Nature Armor - Adds WDEF temporarily.
Spoiler
Max Level - 20
level 1: MP -8; Weapon Def. +2 for 54 seconds.
level 2: MP -8; Weapon Def. +4 for 68 seconds.
level 3: MP -8; Weapon Def. +6 for 82 seconds.
level 4: MP -8; Weapon Def. +8 for 96 seconds.
level 5: MP -8; Weapon Def. +10 for 110 seconds.
level 6: MP -10; Weapon Def. +12 for 144 seconds.
level 7: MP -10; Weapon Def. +14 for 158 seconds.
level 8: MP -10; Weapon Def. +16 for 172 seconds.
level 9: MP -10; Weapon Def. +18 for 186 seconds.
level 10: MP -10; Weapon Def. +20 for 200 seconds.
level 11: MP -13; Weapon Def. +20 for 244 seconds.
level 12: MP -13; Weapon Def. +24 for 258 seconds.
level 13: MP -13; Weapon Def. +26 for 272 seconds.
level 14: MP -13; Weapon Def. +28 for 286 seconds.
level 15: MP -13; Weapon Def. +30 for 300 seconds.
level 16: MP -16; Weapon Def. +32 for 344 seconds.
level 17: MP -16; Weapon Def. +34 for 358 seconds.
level 18: MP -16; Weapon Def. +36 for 372 seconds.
level 19: MP -16; Weapon Def. +38 for 386 seconds.
level 20: MP -16; Weapon Def. +40 for 400 seconds.
Ivy - Adds poison damage to plant attacks.
Spoiler
Max Level - 10 Requires 3 in Nature Armor, no points may be in Remedy
level 1: 1% of attack damage is dealt as poison damage every 2 seconds for 3 seconds
level 2: 2% of attack damage is dealt as poison damage every 2 seconds for 4 seconds
level 3: 3% of attack damage is dealt as poison damage every 2 seconds for 5 seconds
level 4: 4% of attack damage is dealt as poison damage every 2 seconds for 6 seconds
level 5: 5% of attack damage is dealt as poison damage every 2 seconds for 7 seconds
level 6: 6% of attack damage is dealt as poison damage every 2 seconds for 8 seconds
level 7: 7% of attack damage is dealt as poison damage every 2 seconds for 9 seconds
level 8: 8% of attack damage is dealt as poison damage every 2 seconds for 10 seconds
level 9: 9% of attack damage is dealt as poison damage every 2 seconds for 10 seconds
level 10: 10% of attack damage is dealt as poison damage every 2 seconds for 10 seconds
Asunder - Strips molecules from the plant to be used to attack twice.
Spoiler
Max Level - 20 Requires 1 in Plant, no points may be in Ivy
level 1: MP -6; Damage 65% x 2 Hits, plant withers after 5 uses
level 2: MP -6; Damage 68% x 2 Hits, plant withers after 5 uses
level 3: MP -6; Damage 71% x 2 Hits, plant withers after 5 uses
level 4: MP -6; Damage 74% x 2 Hits, plant withers after 5 uses
level 5: MP -7; Damage 78% x 2 Hits, plant withers after 5 uses
level 6: MP -7; Damage 81% x 2 Hits, plant withers after 5 uses
level 7: MP -7; Damage 84% x 2 Hits, plant withers after 5 uses
level 8: MP -8 Damage 88% x 2 Hits, plant withers after 5 uses
level 9: MP -8 Damage 91% x 2 Hits, plant withers after 5 uses
level 10: MP -9; Damage 95% x 2 Hits, plant withers after 5 uses
level 11: MP -9; Damage 98% x 2 Hits, plant withers after 6 uses
level 12: MP -10; Damage 102% x 2 Hits, plant withers after 7 uses
level 13: MP -10; Damage 105% x 2 Hits, plant withers after 8 uses
level 14: MP -11; Damage 109% x 2 Hits, plant withers after 9 uses
level 15: MP -11; Damage 112% x 2 Hits, plant withers after 10 uses
level 16: MP -12; Damage 116% x 2 Hits, plant withers after 11 uses
level 17: MP -12; Damage 119% x 2 Hits, plant withers after 12 uses
level 18: MP -13; Damage 123% x 2 Hits, plant withers after 13 uses
level 19: MP -13; Damage 126% x 2 Hits, plant withers after 14 uses
level 20: MP -14; Damage 130% x 2 Hits, plant withers after 15 uses
Remedy - Produces a potion that temporarily increases the maximum HP of the party.
Spoiler
Max Level - 10 Requires 3 in Nature Armor, no points may be in Ivy
level 1: MP -15; MaxHP +2% for 10 seconds
level 2: MP -15; MaxHP +4% for 15 seconds
level 3: MP -15; MaxHP +6% for 20 seconds
level 4: MP -15; MaxHP +8% for 25 seconds
level 5: MP -15; MaxHP +10% for 30 seconds
level 6: MP -30; MaxHP +12% for 35 seconds
level 7: MP -30; MaxHP +14% for 40 seconds
level 8: MP -30; MaxHP +16% for 45 seconds
level 9: MP -30; MaxHP +18% for 50 seconds
level 10: MP -30; MaxHP +20% for 60 seconds
tl;dr
Planter -> Constructor -> Naturalist -> Nature Engineer: Gauntlet, as in leather gloves and whatnot
Planter -> Scientist -> Alchemist -> Bio-Alchemist: Sceptre
That would be teh best class I have ever heard of.
Wow.
It is like a stationary summons class.
Make it Uber-awesome at bosses and we have a WINNER!!
Trinity Wrote:i always thought it would be cool to continue begginer, so like the next job would be tourist or something?
LolOnionKnight.
Sorry, I just couldn't resist.
I have also started making an "undead" class containing three sub-classes, zombie, vampire, and lycanthrope. I may continue making the skill list and put it on this thread... if I do come up with the skills though.
Beserker101 Wrote:I have also started making an "undead" class containing three sub-classes, zombie, vampire, and lycanthrope. I may continue making the skill list and put it on this thread... if I do come up with the skills though.
That'd be quite a paradox, considering death means "return to nearest town, and loose exp", in this game...
Also, it could have the problem of clerics healing you... would kill you? And would the cleric get exp from your death? D: